

Introduction
Grrik Mercenary is a B vanguard in Horizon Walker. Grrik Mercenary's role is Defense. Race: Mercenary.
On the Horizon Walker tier list Grrik Mercenary is C tier, 56th of the 73 vanguards ranked.
Stats
- Max HP18th of 731,024
- Melee ATK10th of 73218
- Ranged ATK46th of 7390
- Magic ATK59th of 7377
- Accuracy102
- Evade57th of 73115
- SPD26th of 7392
- AP Recovery63rd of 73102.5
- Starting AP10th of 7326
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank B, level 1): 11Level 60, fully ascended: 17
- TechnicRecruited (rank B, level 1): 7Level 60, fully ascended: 7
- IntelligenceRecruited (rank B, level 1): 6Level 60, fully ascended: 6
- VitalityRecruited (rank B, level 1): 12Level 60, fully ascended: 16
- AgilityRecruited (rank B, level 1): 7Level 60, fully ascended: 9
- Max HPRecruited (rank B, level 1): 60Level 60, fully ascended: 1,024
- Melee ATKRecruited (rank B, level 1): 11Level 60, fully ascended: 218
- Ranged ATKRecruited (rank B, level 1): 7Level 60, fully ascended: 90
- Magic ATKRecruited (rank B, level 1): 6Level 60, fully ascended: 77
- AccuracyRecruited (rank B, level 1): 8Level 60, fully ascended: 102
- EvadeRecruited (rank B, level 1): 7Level 60, fully ascended: 115
- SPDRecruited (rank B, level 1): 92Level 60, fully ascended: 92
- AP RecoveryRecruited (rank B, level 1): 97.5Level 60, fully ascended: 102.5
- Starting APRecruited (rank B, level 1): 26Level 60, fully ascended: 26
- Critical HitRecruited (rank B, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank B, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank B, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
5Grrik Mercenary starts in the Grrik Squire class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Grrik Squire
Defense
Traditionally, Grriks believed that becoming an excellent knight required long hours and years of dedicated training. Those who wished to become knights served as squires to other knights for a certain period, learning about the life of a knight and acquiring important skills such as combat techniques from them. Through this process, Grriks grew into knights. As they moved to Earth, this system collapsed, but Grriks who wish to follow the path of the knight still continue this system on their own. Today's Grrik squires serve wizards instead of other Greek knights, which is the only difference.

Standby
Active · 15 AP
Waits at the designated location.

Brotherhood's Strike
Active · Slash damage · 45 AP · Levels 1 to 10
Swings the greatsword horizontally, slashing enemies within a fan-shaped range. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK.
Numbers in level order, 1 to 10.

Thousand Arms Stance
Active · 30 AP · Levels 1 to 10
Raises the greatsword and assumes a counterattack stance. Enters [Counterattack Posture] until the start of the next round, increasing CRIT rate by 30/33/36/39/42/45/48/51/54/57% and performing counterattacks regardless of the base number of counterattacks.
Numbers in level order, 1 to 10.
Second tier
Grrik knight
Defense
Promotion: Brotherhood's Strike Lv. 3, then 3,000 credits
After completing the path of the seed and being deemed to possess both the character and skills of a knight, the seedlings, with the permission of the monarch, receive recognition as knights from their masters. From this point on, they are able to judge good and evil and decide for themselves what they believe is right and whom to consider as their brethren. In the past, many seedlings, after becoming knights, spent a certain period in the human world to find humans to join them as brethren. Since this system collapsed upon arriving on Earth, their sponsor, the Rift Management Bureau, often sends them trials. Those who overcome these trials can call themselves knights and are able to judge their own morality.

Taunting Roar
Active · Crush damage · 15 AP · Cooldown 3 rounds · Levels 1 to 10
Plant your sword into the ground and unleash a roar. Deals Crush DMG equal to 30/33/36/39/42/45/48/51/54/57% of Magic ATK in a 5m circular AoE. Enemies hit are inflicted with [Taunt] for 2 rounds and have all ATK reduced by 20/22/24/26/28/30/32/34/36/38% for 2 rounds. Your Aggro Adjustment increases for the duration. This attack temporarily increases Accuracy by 300%.
Numbers in level order, 1 to 10.
Third tier
Grrik Lord
Defense
Promotion: Taunting Roar Lv. 3, then 7,000 credits
Within the Grrik Brotherhood, those who are distinguished enough to be granted their own fortress by the king are called Grrik lords. They are masters of Grrik swordsmanship and fighting techniques, having proven their loyalty, brotherhood, and courage over decades. Their special chivalry is renowned worldwide, and their unique combat skills are often compared to the swordsmen of Magnal.

Split the Crown
Active · Slash damage · 60 AP · Cooldown 2 rounds · Levels 1 to 10
Strikes downward with a greatsword to deliver a powerful blow. Deals Slash DMG equal to 100/110/120/130/140/150/160/170/180/190% of Melee ATK. This skill's Slash Boost increases proportionally to missing HP, up to 200% for the turn it's used. If this skill defeats an enemy, restores 40/44/48/52/56/60/64/68/72/76% of Max HP as HP Recovery.
Numbers in level order, 1 to 10.
Traits
1
Race trait
Grrik
A race that venerates honor and simplicity, upholding honor and devotion as their guiding principles.
Slash Boost +15%, Pierce Boost +15%, Crush Boost +15%, Slash DEF +50, Pierce DEF +50, Crush DEF +50
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