Corposant

SSR

Corposant

/Aequor/Warden

Introduction

Corposant is an SSR Aequor awakener in Morimens. Corposant's type is Warden.

Other Aequor awakeners in Morimens: Aurita, Caecus, Celeste, Faros, Goliath, Miryam and 6 more.

Corposant's banners

All banners
  • 13 July 2026 to 10 August 2026Ember Vanguard
  • 25 August 2025 to 22 September 2025Ember Vanguard
  • 5 May 2025 to 2 June 2025Ember Vanguard

Stats

  • CON22nd128
  • ATK38th112
  • DEF14th132
  • Crit. Rate12th5.8%
  • Crit. DMG50%
  • Death Resistance5.6%
  • Aliemus Limit100

At level 60 with no talent levels. Each bar is measured against the highest value in the Morimens roster, and the place is out of every awakener with that stat.

  • CONLevel 1: 34Level 60: 128Level 90: 176
  • ATKLevel 1: 30Level 60: 112Level 90: 154
  • DEFLevel 1: 35Level 60: 132Level 90: 182

Base stats with no talent levels, before Wheels of Destiny and Covenants. Edify takes the cap to 60; past that it takes Gnostic Advance and Enlighten 11 and 15.

Cards

6

Numbers at skill level 6. A stat in a number ("135% ATK") is Corposant's own, so the card scales with it.

  • Strike

    Strike · Cost 1

    Deals 20% ATK DMG. Corposant obtains 10 Aliemus.

    From Enlighten 1

    Deal 20% ATK DMG. Corposant obtains 15 Aliemus. Aftershock: The Aliemus gained the next time this card is played +5, stacking up to 2 times.

  • Defense

    Defense · Cost 1

    Gain 20% DEF Shield. Corposant obtains 10 Aliemus.

    From Enlighten 1

    Gain 20% DEF Shield. Corposant obtains 15 Aliemus. Aftershock: this card generates 5 more Aliemus next time, up to 2 stacks.

  • Lightning Retribution

    Skill · Cost 4

    Randomly deal 70% ATK DMG 5 times, with a 100% Tentacle DMG Bonus, and each time DMG is dealt, target's Tentacle DMG taken this turn +5%. Put 2 copies of "Pilot" into hand. Aftershock: this card returns to the top of the Draw Pile.

    From Enlighten 15

    Randomly deal 70% ATK DMG 5 times, with a 100% Tentacle DMG Bonus, and each time DMG is dealt, target's Tentacle DMG taken this turn +5%. Put 2 copies of "Pilot" into hand. Aftershock: this card returns to the top of the Draw Pile.

  • Ominous Semaphore

    Skill · Cost 2

    Gain 30 Aliemus. Put 1 "Pilot" into hand.

    From Enlighten 2

    Gain 30 Aliemus. Put 1 "Pilot" into hand. Inflict Weakness on all enemies for 1 turn.

    From Enlighten 15

    Gain 30 Aliemus. Put 1 "Pilot" into hand. Inflict Weakness on all enemies for 1 turn.

  • Sunken in the Profound

    Exalt · Cost 1

    Corposant gains 50 Aliemus. Rouse: Gain 1 Tentacle, add 2 "Pilot" cards into hand. After switching to the "Tranquil Sea" stance, gain 100% DEF Shield, 3-turn cooldown.

    From Enlighten 15

    Corposant gains 50 Aliemus. Rouse: Gain 1 Tentacle, add 2 "Pilot" into hand. For the first "Lightning Retribution" and "Ominous Semaphore" Corposant plays each turn, place 1 additional "Pilot" into hand. "Pilot" effect +50%. After switching to "Tranquil Sea" stance, gain 100% DEF Shield, 3-turn cooldown.

  • To Sail the Sundered Tides

    Over-Exalt · 100 Aliemus

    Gain 80% DEF Shield and 3 Temporary Tentacles. Discard all cards in hand and draw the same number of cards.

    From Enlighten 3

    Gain 80% DEF Shield and 3 Temp. Tentacles. Vulnerable All enemies for 1 turn, Temporary Crit. DMG +30%, and each time Death Resistance triggers in this battle, increase by an additional 15%. Discard all hand and draw an equal number of cards.

Derived cards

1

Cards Corposant's own cards and effects add to the hand during a fight.

  • Pilot

    Buff · Cost 0

    Gain 20% DEF Shield. Aftershock: Gain 4% ATK STR and 4% ATK Tentacle DMG.

    From Enlighten 2

    Gain 20% DEF Shield. Aftershock: Gain 4% ATK STR and 4% ATK Tentacle DMG.

Enlighten

15
  • 1Unlocks:

    lodestar's Whisper

    "Basic Strike" and "Basic Defense" gain 5 Aliemus, and obtain "Aftershock": the next Aliemus gained from playing a card +5, stacking up to 2 times.

  • 2Unlocks:

    Sextant's Calculation

    "Ominous Semaphore" inflicts Weakness on all enemies for 1 turn. For each Tentacle present, the Shield, STR, and Tentacle DMG gained by "Pilot" + 5%, up to 50%.

  • 3Unlocks:

    Willing Sacrifice

    "To Sail the Sundered Tides" makes all enemies Vulnerable for 1 turn, increases Temporary Crit. DMG by 30%, and each time Death Resistance is triggered in this battle, it further +15%.

  • 4Unlocks:

    Psyche Surge

    Death Resistance +5.6%, Crit. Rate +0.8%

  • 5Unlocks:

    Psyche Surge

    Death Resistance +5.6%, Crit. Rate +0.8%

  • 6Unlocks:

    Psyche Surge

    Death Resistance +5.6%, Crit. Rate +0.8%

  • 7Unlocks:

    Face Death in Fiery Resolve

    Obtain 3 Tentacles. The discarded card "Aftershock" Effect triggers an additional time.

    Death Resistance +5.6%, Crit. Rate +0.8%

  • 8Unlocks:

    Psyche Surge

    Death Resistance +5.6%, Crit. Rate +0.8%

  • 9Unlocks:

    Psyche Surge

    Death Resistance +5.6%, Crit. Rate +0.8%

  • 10Unlocks:

    Psyche Surge

    Death Resistance +5.6%, Crit. Rate +0.8%

  • 11Unlocks:

    Psyche Surge

    Death Resistance +5.6%, Crit. Rate +0.8%

    Level cap +5

  • 12Unlocks:

    Psyche Surge

    Death Resistance +5.6%, Crit. Rate +0.8%

  • 13Unlocks:

    Psyche Surge

    Death Resistance +5.6%, Crit. Rate +0.8%

  • 14Unlocks:

    Psyche Surge

    Death Resistance +5.6%, Crit. Rate +0.8%

  • 15Unlocks:

    Unquenched, Unfelled, Undimmed

    Rouse "Sunken in the Profound" is enhanced: The first "Lightning Retribution" and "Ominous Semaphore" Corposant plays each turn place 1 additional "Pilot" into hand. "Pilot" effect +50%.

    Death Resistance +5.6%, Crit. Rate +0.8%

    Level cap +5

Talents

4
  • Cinders

    Every 1% Death Resistance Corposant and her equipped WoD & Covenant have, increase her Base DMG by 0.2% and Shield by 0.05%.

  • Madness Omen

    12 levels

    Gain 60 Aliemus at the start of exploration.

    At level 60.

  • Soulforge Aptitude

    10 levels

    This talent is only effective in the "Astral Reign" stages.
    This Awakener's CON, ATK, and DEF +30%, and they gain 500 Keyflare upon their first Rouse.
    At battle start, all enemies take 15% more Tentacle DMG. This effect doubles against "Aequor" enemies. The Active DMG dealt by "Lightning Retribution" to "Aequor" enemies +100%.

    At level 10.

  • Gnostic Potential

    5 levels

    This Awakener gains 10 Levels of Base Attributes.
    ·CON +16
    ·ATK +14
    ·DEF +17

    At level 5.

Keywords

5
Aftershock
A card's Aftershock effects will trigger whenever it's discarded.
Rouse
Grants the Awakener permanent combat boosts. Repeated Rouse uses don't stack.
STR
Active DMG is increased by 1 for each stack of STR. (Tentacle DMG benefits from 50% of STR.)
Weakness
Active and Tentacle DMG dealt -25%, remove 1 stack at turn end.
Vulnerable
Active and Tentacle DMG taken +50%, remove 1 stack at turn end.

Edify

  • 0Level cap: 10Cost: Tempered Instinct x9, Rose Scrip x1,800
  • 1Level cap: 20Cost: Tempered Reason x9, Rose Scrip x8,100
  • 2Level cap: 30Cost: Tempered Reason x18, Rose Scrip x21,600
  • 3Level cap: 40Cost: Tempered Spirit x15, Rose Scrip x67,500
  • 4Level cap: 50Cost: Tempered Spirit x24, Rose Scrip x129,600
  • 5Level cap: 60Cost: None

Gnostic Advance

10
  • 1Level cap: +2Cost: Gnosis Primer x1, Tempered Spirit x36, Rose Scrip x194,400
  • 2Level cap: +4Cost: Gnosis Primer x1, Tempered Spirit x42, Rose Scrip x226,800
  • 3Level cap: +6Cost: Gnosis Primer x1, Tempered Spirit x48, Rose Scrip x259,200
  • 4Level cap: +8Cost: Gnosis Primer x1, Tempered Spirit x54, Rose Scrip x291,600
  • 5Level cap: +10Cost: Gnosis Primer x1, Tempered Spirit x60, Rose Scrip x324,000
  • 6Level cap: +12Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Tempered Spirit x108, Rose Scrip x583,200
  • 7Level cap: +14Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Tempered Spirit x126, Rose Scrip x680,400
  • 8Level cap: +16Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Tempered Spirit x144, Rose Scrip x777,600
  • 9Level cap: +18Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Tempered Spirit x162, Rose Scrip x874,800
  • 10Level cap: +20Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Tempered Spirit x180, Rose Scrip x972,000

Skill upgrades

  • 1 to 2Strike, Defense, skills and Exalt (each): Short Sea Lily x9, Rose Scrip x3,150Over-Exalt: Wax Prototype x1, Short Sea Lily x18, Rose Scrip x6,300
  • 2 to 3Strike, Defense, skills and Exalt (each): Tall Sea Lily x9, Rose Scrip x12,150Over-Exalt: Wax Prototype x2, Tall Sea Lily x18, Rose Scrip x24,300
  • 3 to 4Strike, Defense, skills and Exalt (each): Wax Prototype x1, Tall Sea Lily x15, Rose Scrip x24,750Over-Exalt: Aetheric Stone x1, Wax Prototype x3, Tall Sea Lily x30, Rose Scrip x49,500
  • 4 to 5Strike, Defense, skills and Exalt (each): Wax Prototype x2, Uintacrinus x9, Rose Scrip x44,550Over-Exalt: Aetheric Stone x1, Wax Prototype x4, Uintacrinus x18, Rose Scrip x89,100
  • 5 to 6Strike, Defense, skills and Exalt (each): Aetheric Stone x1, Wax Prototype x3, Uintacrinus x18, Rose Scrip x89,100Over-Exalt: Aetheric Stone x1, Wax Prototype x5, Uintacrinus x36, Rose Scrip x178,200

Profile

Generates a large number of Tentacles and helps reshuffling your hand. The "Aftershock" effect unlocks greater potential.

She is a ship's captain, her life bound to the vessel, and nothing else.

Gender
Female
Birthday
October 3
Height
5'9''
Weight
145lbs
Voice actor
Maruna
Illustrator
Balabala

Story

5
Basic Information

She is the flag that flutters high as the ship sails, guiding its course; she is also the dirge that holds to its duty until the very last moment, when the ship sinks beneath the waves.

Her responsibility, her duty, her life, all are bound to the ship; nothing else remains.

For guiding the course is the very meaning of her existence.

Unlocks at: Awakener Level 1

Story: I

No one knows where that ghost ship lies, nor can anyone confirm whether "it" truly exists. The only clue I have is that ivory head sculpture, which seems to possess some sort of strange magic.

Ever since I came into possession of it, I have had the same dream every night, yes, the dream of that ghost ship, drifting somewhere unknown. Its hull burns with a glimmer that writhes like a living thing, as though opening a gateway to dimensions beyond mortal reach. Upon waking, I can still recall those blasphemous, pathological whispers.

How I wish I were mad, or that I could forget those bizarre sounds, sounds that no human throat could ever produce. But I cannot.

That cursed dream, that cursed flicker of intellect, torment me without rest. And so I must find "it," led by the ivory sculpture. Frtunately, the professors from Miskatonic will walk this road with me, and together we shall seek out the ghost ship and the St. Elmo's Fire, that is what they call the writhing glimmer.

Wish me luck. May the Lord watch over us.

Excerpt from <Italic:Miskatonic Supernatural Phenomena Investigation Archives>

Unlocks at: Affinity Level 3

Story: II

Corposant's daily schedule is very fixed; you just need to be at a specific place at a specific time to find her.

Generally speaking, Corposant gets up at 6:00, takes a cold bath, and does exercises. 7:00 is breakfast time, and besides oatmeal and pickled fish, a large amount of caffeine supplements is also required.

From 9:00 to 12:00, it is Corposant's study time; she will revise nautical charts or calibrate equipment during this period. When the class bell rings, Corposant will come outdoors, waving a flag as a traffic officer, which greatly alleviates the road congestion during lunch.

Corposant's lunch time depends on the "traffic conditions,"but no later than 12: 30. After a short break, at 14:00, Corposant will appear at the seaside on time, observing wind direction and weather. At this point, attention should be paid to the movements of Corposant, Faros, and Celeste, to avoid them "commandeering" the museum model ships or luring passersby out to sea.

Dinner time is at 19:00. To numb her sleep cycle, completely destroyed by long-term sailing, Corposant needs to consume a large amount of alcohol and sleep-inducing tinctures. Only in this way can she successfully fall asleep at 22:00; otherwise, she will force herself to stay awake to deal with possible "accidents" during the voyage.

Consequently, situations resulting from this include, but are not limited to, the phenomenon of St. Elmo's fire going out of control, leading to the entire area shining like daylight, or abnormal, uncontrolled area voltage, machinery running erratically, fires, etc.

<Red:Note, during this time absolutely do not let Erica and Corposant come into contact with each other!>

Finally, a criticism notification:

After Corposant's arrival, Winkle made several attempts to extract and study @2 at Corposant's chest as a light source. A verbal criticism has been issued; if any abnormalities are found, be sure to inform the Keeper in time.

Keeper %player%

Unlocks at: Affinity Level 5

Story: III

Before learning to speak, having grown up on a cruise ship, Corposant could already mimic the rhythm of waves crashing against the ship.

Sometimes the rhythm was "splash,"sometimes it was "boom,"like a lullaby sung by nature, making her feel secure, making her feel familiar, making her yearn.

She always understood the "mood" of the sea quicker than others, always read the "language" of the clouds quicker than others, and everyone said she was a natural "navigator."

In reality, when she first heard the term, young Corposant couldn't understand. She only instinctively wanted to help the captain and sailors who took her in, wanting them to return home safely, not to be lost to storms or disasters from other ships.

The navigator who understood her wish said,"Become a navigator, Corposant, become a navigator, fulfill your duty, and then your wish will come true."

The naive Corposant nodded, and thus, that navigator became her mentor. He taught her how to observe the stars, how to calibrate the sextant, and told her the ballads passed down through generations of navigators, those ominous ballads.

"I don't want to be embraced by saltwater, that's too cold, nor do I want to become phosphorescence." Young Corposant objected.

Her mentor didn't teach her anything further, just touched her head and smiled.

Because time will teach her the meaning of the "navigator's" duty...

She is the sole guide on the vast ocean, the only hope.

Unlocks at: Affinity Level 7

Story: IV

Until the last moment, Corposant was diligently fulfilling her duties, yet the ship she piloted still sank.

Every night, she dreams of those lost passengers: water flooding into the cabins, sea monsters' Tentacles rampaging, people drowning, jumping overboard, kneeling for one last guidance, but hope was lost.

This brutal reality reproaches her, tortures her, she has desecrated her profession.

For this, she must be punished, and the lightning that eternally entwines and torments her is the retribution. But it's not enough; she must atone for her negligence.

Fortunately, the great entity provided the answer: when the Divine Realm descends, the world will become paradise.

"So, to quell the eternal roaring of the sea, for the innocent buried at sea, for guiding the direction of all beings, I request the Divine Realm's arrival."

This is her last, final navigation.

Unlocks at: Affinity Level 9

Voice lines

42
Show all 42 lines
Awaken
The navigator Corposant reports for duty! The flag has been prepared, personal condition is good, please give the launch order, Keeper.
Upgrade: I
I am merely fulfilling my duty as navigator and require neither report nor praise.
Upgrade: II
Rest assured, I shall use this power to guide the ship safely, and I will never misuse it.
Upgrade: III
I firmly believe in the fundamental law that effort brings reward, and I shall work even harder in future.
Investigation Begins
Cirrus clouds observed, with a continued drop in barometric pressure. All hands alert. The ship is about to enter a storm.
Investigation Success
These experiences are invaluable. I will record them in detail in the logbook, for future sailors.
Investigation Halted
This chaos is the result of my miscalculation of the route. I am willing to accept punishment in accordance with the rules.
Strike: I
Surrender.
Strike: II
Please stop resisting.
Defense: I
Assessing the ship's trim and balance.
Defense: II
Readjusting weight distribution.
Hit: I
I will not be defeated by this storm.
Hit: II
Ensure the ship's safety above all else.
Skill: I
Measuring the altitude angle of celestial bodies.
Skill: II
E flag conveys instructions.
Special Skill: I
Begin updating the nautical chart with corrections.
Special Skill: II
C flag acknowledges instructions.
Rouse
I will lead my ship to the correct course.
Exalt
Lower the foremast sails. Waves are pressing against the port side. Helmsman, adjust course per my calculations.
Exalt: II
Lower the foremast sails. Waves are pressing against the port side. Helmsman, adjust course per my calculations.
Over-Exalt
Sailors, follow my guidance. I will make sure we reach the harbour safely.
Over-Exalt: II
Sailors, follow my guidance. I will make sure we reach the harbour safely.
Enlighten: Observe
The ritual to deepen spiritual connection carries risks and unknown results. But rest assured, I will navigate for you to ensure the ritual is completed smoothly.
Enlighten: Ponder
I feel... a sense of weightlessness, followed by violent shaking, as if the ship were being tossed about. Keeper, follow my movements to find your centre and stay balanced.
Enlighten: Reflect
This dizzying sensation is much like seasickness. Please close your eyes, take my hand, and lean against me. That should ease it a little.
Enlighten: Insight
An unexpected incident occurred during the ritual. Forgive me for striking your arm with the flag; I had to keep you conscious.
Enlighten: Elevate
The spiritual link has been established. I can sense your presence. This is my first time navigating the void. If anything drifts off course, please correct me at once.
Enlighten: Flourish
The ritual is complete. Thank you for your cooperation. Next time, I'll prepare special flags to guide us more safely through it.
Affinity: I
As long as you are in need, Corposant is always on standby.
Affinity: II
Some people are like steamships, slow to respond, but capable of high speed. Others, diesel ships, quick to start, but with limited power. So what about you, Keeper?
Affinity: III
Forgive me. I understand ships better than people. But if I may: your keel is neither wood nor iron, but steel. Strong. Steadfast. Truly admirable.
Affinity: IV
You've proven self on multiple occassions. I believe you're an excellent navigator, perhaps more capable than I am.
Affinity: V
On our next voyage, I'd like to board the ship as something other than navigator. Uh... I mean, as one who follows your lead. You have my complete trust, Keeper.
Chat: Touch
Is my hat askew? Apologies, but I'm not sure what you mean. Please give me clear instructions.
Chat: About Dissolution
I don't know why it exists. I know only this: I must navigate successfully, and bring everyone home.
Chat: About Mythag
Here, I encounter many kinds of ships and work with advanced navigation equipment. I find it deeply rewarding. Above all, I believe this "ship" is charting the right course for human history.
Chat: What I Like
Rather than "like,"I prefer the word "devotion." When I look directly at that indescribable god, my mind loses reason and fills with ecstasy. I should fear Him, but I can't help myself.
Chat: What I Hate
Without order, what remains in this world? Only chaos.
Chat: About the Keeper
You have my full respect. I vow to carry out every order you give.
Chat: About Celeste
When necessary, a navigator trained in engine room cooperation can act as helmsman. But for the ship's safety, I still prefer to entrust that task to someone more skilled.
Chat: About Faros
The lighthouse system eases the demands of navigation. Its beam is strong and clear. I'm glad to sail with Faros.
Chat: About Her Flag
The flag is the navigator's language, and also their epitaph. When the ship sinks, salvagers will read the last message I left from the wreckage of the flag.

Art

Corposant key art

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