Vortice

SSR

Vortice

/Aequor/Assault

Introduction

Vortice is an SSR Aequor awakener in Morimens. Vortice's type is Assault.

Other Aequor awakeners in Morimens: Aurita, Caecus, Celeste, Corposant, Faros, Goliath and 6 more.

Vortice's banners

All banners
  • 9 March 2026 to 6 April 2026Maelstrom of Woe

Stats

  • CON16th132
  • ATK4th160
  • DEF39th108
  • Crit. Rate5%
  • Crit. DMG50%
  • Aliemus Limit1st200

At level 60 with no talent levels. Each bar is measured against the highest value in the Morimens roster, and the place is out of every awakener with that stat.

  • CONLevel 1: 35Level 60: 132Level 90: 182
  • ATKLevel 1: 42Level 60: 160Level 90: 220
  • DEFLevel 1: 29Level 60: 108Level 90: 149

Base stats with no talent levels, before Wheels of Destiny and Covenants. Edify takes the cap to 60; past that it takes Gnostic Advance and Enlighten 11 and 15.

Cards

6

Numbers at skill level 6. A stat in a number ("135% ATK") is Vortice's own, so the card scales with it.

  • Strike

    Strike · Cost 1

    Deal 20% ATK DMG. Vortice obtains 10 Aliemus.

    From Enlighten 2

    Deal 20% ATK DMG. Vortice obtains 10 Aliemus. Vortice's next Exalt Crit. Rate +10%, and reduce the next "Reload!" Base Arithmetica Cost by 1.

  • Defense

    Defense · Cost 1

    Gain 20% DEF Shield. Vortice gains 10 Aliemus.

    From Enlighten 2

    Gain 20% DEF Shield. Vortice gains 10 Aliemus. Vortice's next Exalt Crit. Rate +10%, and reduce the next "Reload!" Base Arithmetica Cost by 1.

  • Charge!

    Skill · Cost 3

    Gain 75 Aliemus, the next Vortice Exalt Crit. Rate +35%. Aftershock: other Awakeners gain 5 Aliemus.

  • Reload!

    Skill · Cost 2

    Gain 1 stack of Vortex Reload, Useable 3 times.

  • HERE IT GOES!

    Exalt · Cost 2

    Vortice gains 50% Base Aliemus. Rouse: Draw 1 "Reload!". After Vortice Unleashes a Pursuit, the next Vortice Exalt additionally gains 150% Tentacle DMG Bonus, stacking up to 5 times.

    From Enlighten 15

    Vortice gains Aliemus equal to 50% of her Base Aliemus. Rouse: Draw 1 "Reload!". After Vortice unleashes Pursuit, her next Exalt gains an extra 200% Tentacle DMG Bonus, and the next Exalt deals Pure DMG equal to 1% of Max HP to the enemy with the highest HP, stacking up to 5 times.

  • Abyssal! Vortex! Cannon!

    Over-Exalt · 100 Aliemus

    Dispel Burn from all cards in hand. Deal DMG equal to 750% Tentacle DMG Bonus to all enemies, dealing 2× DMG to the enemy with the highest HP. Sacrifice up to 3 additional Permanent Tentacles, each increasing this Exalt's Crit. DMG by +50%.

    From Enlighten 1

    Dispel Burn from all cards in hand. Deal DMG equal to 750% Tentacle DMG Bonus to all enemies, dealing 2× DMG to the enemy with the highest HP. Sacrifice up to 3 extra Permanent Tentacles, each increasing this Exalt's Crit. DMG by +50%. Gain 50 Realm Mastery.

    From Enlighten 3

    Dispel Burn from all cards in hand. Deal DMG equal to 750% Tentacle DMG Bonus to all enemies, dealing 3× DMG to the enemy with the highest HP. Sacrifice up to 3 additional Permanent Tentacles, each increasing this Exalt's Crit. DMG by +50%. Gain 50 Realm Mastery, and for every 20 Aliemus spent, other Awakeners gain 1 Aliemus.

Derived cards

1

Cards Vortice's own cards and effects add to the hand during a fight.

  • Vortex! Shell!

    Derived · Cost 0

    Deal 3000% ATK Fixed DMG to the enemy with the highest HP, Tentacle DMG +15% ATK.

    From Enlighten 1

    Deal 3000% ATK Fixed DMG and Pure DMG equal to 0.5% of the target's Max HP to the enemy with the highest HP. Tentacle DMG +15% ATK.

Enlighten

15
  • 1Unlocks:

    Endless Tide

    "Vortex! Shell!" additionally deals Pure DMG equal to 0.5% Target's Max HP. Realm Mastery +50 after using "Abyssal! Vortex! Cannon!".
    For each point of Realm Mastery that Vortice, her WoDs, and Covenants have: "Vortex! Shell!" deals extra Pure DMG equal to 0.005% of Target's Max HP, and the Realm Mastery gained after casting "Abyssal! Vortex! Cannon!" is increased by 0.5.

  • 2Unlocks:

    Roaring Abyss

    Vortice's "Strike" and "Defense" increase the next Vortice Exalt's Crit. Rate by +10%, and reduce the next "Reload!" Base Arithmetica Cost by 1.

  • 3Unlocks:

    Shackled Impulse

    "Abyssal! Vortex! Cannon!" now deals 3× DMG to the enemy with the highest HP instead of 2×. For every 20 Aliemus spent, other Awakeners gain 1 Aliemus.

  • 4Unlocks:

    Psyche Surge

    Realm Mastery +4, Keyflare Regen +1.2

  • 5Unlocks:

    Psyche Surge

    Realm Mastery +4, Keyflare Regen +1.2

  • 6Unlocks:

    Psyche Surge

    Realm Mastery +4, Keyflare Regen +1.2

  • 7Unlocks:

    Moskstraumen! BOOM!

    The Crit. DMG gained per Tentacle Sacrificed is doubled. The next 5 "Vortex! Shell!" unleashed trigger 2 times.

    Realm Mastery +4, Keyflare Regen +1.2

  • 8Unlocks:

    Psyche Surge

    Realm Mastery +4, Keyflare Regen +1.2

  • 9Unlocks:

    Psyche Surge

    Realm Mastery +4, Keyflare Regen +1.2

  • 10Unlocks:

    Psyche Surge

    Realm Mastery +4, Keyflare Regen +1.2

  • 11Unlocks:

    Psyche Surge

    Realm Mastery +4, Keyflare Regen +1.2

    Level cap +5

  • 12Unlocks:

    Psyche Surge

    Realm Mastery +4, Keyflare Regen +1.2

  • 13Unlocks:

    Psyche Surge

    Realm Mastery +4, Keyflare Regen +1.2

  • 14Unlocks:

    Psyche Surge

    Realm Mastery +4, Keyflare Regen +1.2

  • 15Unlocks:

    BANG! POP! BOOM!

    Rouse "HERE IT GOES!" is enhanced: After Pursuit, the next Exalt's Tentacle DMG Bonus increases 50%, and the next Exalt deals Pure DMG equal to 1% of Max HP to the highest HP enemy, stacking up to 5 times.

    Realm Mastery +4, Keyflare Regen +1.2

    Level cap +5

Talents

4
  • Lightless Bottom

    When this character is in the team, the Aequor Realm transforms into "Benthos: Aequor" Realm.
    Base Tentacle DMG is changed to 5% of the team's Max HP.
    Team DMG Amplification +50% after exploration begins (Effect doubled if the team is entirely Aequor and Chaos Awakeners, though no additional starting Tentacles will be obtained).
    Tentacle Gathering effect is removed.
    Tentacle Stance changes to "Benthos: Tentacle Stance".
    "Benthos: Tranquil Sea": Immediately generate Shield equal to 25% Max HP, and Tentacles will no longer attack at turn end; 3-turn cooldown.
    "Benthos: Raging Waves": Tentacle DMG × 125% for the turn; after dealing Active DMG, 1 Tentacle attacks; lose 1 Tentacle at turn end; 3-turn cooldown.
    Realm Mastery is counted as "Benthos: Aequor Mastery." Each point provides: Tranquil Sea Stance's Shield Generation +0.025% Max HP. Raging Waves Stance's Tentacle DMG +0.025%.
    "Benthos: Aequor Mastery" effect doubles if the team is entirely Aequor and Chaos Awakeners.

  • Madness Omen

    12 levels

    Obtain 60 Aliemus after the start of exploration.

    At level 60.

  • Soulforge Aptitude

    10 levels

    This talent is only effective in the "Astral Reign" stages.
    This Awakener's CON, ATK, and DEF +30%, and they gain 500 Keyflare upon their first Rouse.
    "Vortex! Shell!" Fixed DMG +200%.
    Vortice removes the target's "Fortress" and "Temporary Fortress" effects before unleashing Exalt; if successfully removed, this Exalt's Crit. DMG +50%.

    At level 10.

  • Gnostic Potential

    5 levels

    This Awakener gains 10 Levels of Base Attributes.
    ·CON +17
    ·ATK +20
    ·DEF +14

    At level 5.

Keywords

7
Fixed Damage
Cannot Critical Hit, not considered Base DMG, and not affected by Final DMG bonuses or similar effects.
Pure DMG
Cannot Critical Hit, not considered as DMG dealt by the corresponding Awakener.
Aftershock
A card's Aftershock effects will trigger whenever it's discarded.
Burn
Set the card on fire, dealing 5% of Max HP damage upon playing, and if still in hand at turn end, it will be exhausted.
Rouse
Grants the Awakener permanent combat boosts. Repeated Rouse uses don't stack.
Vortex Reload
After other Awakeners unleash Exalt, consume 1 stack, and Vortice unleashes "Vortex! Shell!" as a Pursuit.
Tentacle DMG
Increases Tentacle DMG.

Edify

  • 0Level cap: 10Cost: Tempered Instinct x9, Rose Scrip x1,800
  • 1Level cap: 20Cost: Tempered Reason x9, Rose Scrip x8,100
  • 2Level cap: 30Cost: Tempered Reason x18, Rose Scrip x21,600
  • 3Level cap: 40Cost: Tempered Spirit x15, Rose Scrip x67,500
  • 4Level cap: 50Cost: Tempered Spirit x24, Rose Scrip x129,600
  • 5Level cap: 60Cost: None

Gnostic Advance

10
  • 1Level cap: +2Cost: Gnosis Primer x1, Tempered Spirit x36, Rose Scrip x194,400
  • 2Level cap: +4Cost: Gnosis Primer x1, Tempered Spirit x42, Rose Scrip x226,800
  • 3Level cap: +6Cost: Gnosis Primer x1, Tempered Spirit x48, Rose Scrip x259,200
  • 4Level cap: +8Cost: Gnosis Primer x1, Tempered Spirit x54, Rose Scrip x291,600
  • 5Level cap: +10Cost: Gnosis Primer x1, Tempered Spirit x60, Rose Scrip x324,000
  • 6Level cap: +12Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Tempered Spirit x108, Rose Scrip x583,200
  • 7Level cap: +14Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Tempered Spirit x126, Rose Scrip x680,400
  • 8Level cap: +16Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Tempered Spirit x144, Rose Scrip x777,600
  • 9Level cap: +18Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Tempered Spirit x162, Rose Scrip x874,800
  • 10Level cap: +20Cost: Refined Gnosis Primer x1, Gnosis Primer x1, Tempered Spirit x180, Rose Scrip x972,000

Skill upgrades

  • 1 to 2Strike, Defense, skills and Exalt (each): Short Sea Lily x9, Rose Scrip x3,150Over-Exalt: Devout Soul x1, Short Sea Lily x18, Rose Scrip x6,300
  • 2 to 3Strike, Defense, skills and Exalt (each): Tall Sea Lily x9, Rose Scrip x12,150Over-Exalt: Devout Soul x2, Tall Sea Lily x18, Rose Scrip x24,300
  • 3 to 4Strike, Defense, skills and Exalt (each): Devout Soul x1, Tall Sea Lily x15, Rose Scrip x24,750Over-Exalt: Aetheric Stone x1, Devout Soul x3, Tall Sea Lily x30, Rose Scrip x49,500
  • 4 to 5Strike, Defense, skills and Exalt (each): Devout Soul x2, Uintacrinus x9, Rose Scrip x44,550Over-Exalt: Aetheric Stone x1, Devout Soul x4, Uintacrinus x18, Rose Scrip x89,100
  • 5 to 6Strike, Defense, skills and Exalt (each): Aetheric Stone x1, Devout Soul x3, Uintacrinus x18, Rose Scrip x89,100Over-Exalt: Aetheric Stone x1, Devout Soul x5, Uintacrinus x36, Rose Scrip x178,200

Profile

A cheerful and forthright girl. Her heavy weapon channels vortex energy to unleash devastating destruction.

Constrain, guide, unleash, destroy. The whirlpool will heed her guidance, drowning all evildoers.

Gender
Female
Birthday
July 13
Height
6' 2''
Weight
Anthropometry Not Applicable
Voice actor
Matsumoto Nanami
Illustrator
Balabala

Story

5
Basic Information

Language barriers? Not a problem, gestures work just fine. Uncontrollable power? At this school, that's par for the course. A few days in the lab usually resolve the issue.

With her beaming smile and a personality so blunt it borders on feral, Vortice quickly wins over the other Awakeners. Sure, she often wreaks havoc because she forgets what she's capable of (spare a thought for that fountain, rebuilt three times by now). But come on, she doesn't mean it!

...Probably.

Unlocks at: Awakener Level 1

Story: I

The North Atlantic whirlpool Moskstraumen was first observed in AF 1■■. Over the following centuries, it steadily grew in size. By AF 29■, Moskstraumen had evolved into a massive whirlpool roughly 260–300 feet (80–90 meters) in diameter, with currents stretching about 5 miles (8 kilometers) wide.

Beyond the powerful suction of the currents and devastating effects (claiming both marine life and fishing vessels in the vicinity), a greater threat lurked beneath Moskstraumen, a D-Rift. After prolonged observation and research conducted by Academy members, it was confirmed that the formation of Moskstraumen was directly linked to the D-Rift beneath it. In 1898, a formal operation was launched to purge it.

Within the D-Rift, the Academy recovered vast quantities of biological remains and shipwreck debris, along with a Silver Core later designated O-1841.

Excerpt from <Italic:The Moskstraumen Incident Records>

Unlocks at: Affinity Level 3

Story: II

The condition of Awakener Vortice is highly irregular. In an unrestrained state, her abilities do not activate at her own will. Irregular energy fields resembling the Moskstraumen vortex spontaneously form around her, pulverizing anything within range.

Physical contact with water-containing objects or people (including blood and other bodily fluids) accelerates field formation at the point of contact. Given both the involuntary trigger and the manic state she endured early in her Awakening, she was classified as "Extreme Danger."

To address this, the Awakener Department collaborated with the Physics and Chemistry Departments to develop "Vorticesteel", a specialized synthetic alloy capable of withstanding her destructive power. This metal was fashioned into a muzzle and restraints for her to wear all the times.

Vortice's mental state began to stabilize after Researcher Caldwell's 11th "O-1841 Contact Experiment." During this trial, Vortice successfully internalized Moskstraumen's influence, significantly reducing the threat to her surroundings.

However, she cannot maintain this state without the "Vorticesteel" gear. Only when properly restrained can she stably contain Moskstraumen's effects within her core and channel its power for combat.

Upon regaining sanity, Vortice has revealed a cheerful disposition and an unexplained fondness for the Awakener Nautila. This likely stems from a shared experience tied to their spiritual origins.

Excerpt from <Italic:Awakener Profile: Vortice>

Unlocks at: Affinity Level 5

Story: III

Even if she could speak in complete sentences, she couldn't tell you where she was born. In truth, regardless of which "home" you mean, all she can recall now is blinding white sand, dense jungle, and a boundless sea.

But if you ask her where home is, she will tell you in broken phrases and passionate gestures: Home is on the sea, drifting wherever the currents take it.

Long-time isolation kept her from understanding loneliness. Yet on that ship, she first knew the warmth of a family and the bond of friendship: She shared grilled fish and iridescent shells with her companion whose name was derived from Nautilus, sharing dreams of land, of voyage, of adventure. And in the end, they shared a death swallowed by black waves and the whirlpool.

Unlocks at: Affinity Level 7

Story: IV

Out on the boundless ocean, in the salty breeze, the ship gave her a family and friends beyond blood ties before the torrent swallowed everything. For the first time, she truly understood what loneliness was, and she never wanted to feel it again.

Yet for her best friend, her little family, she was willing to return to that pitch-black silence.

After the darkness covered everything, she was reborn in a new form. Sure, this new life comes with inconveniences, she keeps forgetting how destructive her power is, but the chance to make more friends still fills her with pure joy.

Of course, it would be even better if her best friend could remember the stories they once shared.

"Even better than better, super-duper better!"

Unlocks at: Affinity Level 9

Voice lines

46
Show all 46 lines
Awaken
I! Vortice! Yahoo!
Upgrade: I
Yahoo!
Upgrade: II
Vortice! Strong!
Upgrade: III
Vortice! Great!
Investigation Begins
Go, go!
Investigation Success
Hooray!
Investigation Halted
Again? Again!
Strike: I
Bang!
Strike: II
Big wave coming!
Defense: I
Whoosh whoosh~
Defense: II
Gurgle gurgle~
Hit: I
Eek!
Hit: II
Ow!
Hit: III
Eek!
Hit: IV
Ow!
Skill: I
Vortice! Very strong!
Skill: I
Vortice! Very strong!
Skill: II
Vortice, load!
Skill: II
Vortice, wash away!
Skill: II
WHOOSH...
Special Skill: I
Bang!
Rouse
Hehe, Vortice, wanna play!
Exalt
Gobble up! Yum yum!
Exalt: II
Gobble up! Yum yum!
Over-Exalt
Abyss! Spiral! Gone, everything, all become whirlpool!
Over-Exalt: II
Abyss! Spiral! Gone, everything, all become whirlpool!
Enlighten: Observe
Ritual?! Bring me!
Enlighten: Ponder
So fun! Next time! More!
Enlighten: Reflect
Hurry, hurry!
Enlighten: Insight
Find many, shiny!
Enlighten: Elevate
Whoosh whoosh~ Big wave up!
Enlighten: Flourish
Whirlpool! Strong! Good!
Affinity: I
No touch! You break!
Affinity: II
Shell, shiny! Pretty! Give you!
Affinity: III
Coalsie, I, eat, together? Together!
Affinity: IV
Hug! Vortice! Like!
Affinity: V
Vortice! Coalsie! Together, always? Forever!
Chat: Touch
Pat pat, good! Vortice, you, pat pat!
Chat: About Dissolution
No, no! Coalsie, Vortice protect!
Chat: About Mythag
Friends! Many! Like!
Chat: What I Like
Nautilus, Nautila, Coalsie! Shinies!
Chat: What I Hate
Hunt! Bad! Break! Vortice, hit them, break!
Chat: About the Keeper
Coalsie, friend! Vortice, forever!
Chat: About Nautila
Nautila, miss you... Eh? Nautila, Vortice, here, Vortice, HERE!
Chat: About Goliath
FIGHT! ME!
Chat: About Doll
Cold, scary. Vortice, hide!

Art

Vortice key art

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