
Alola
Anabel & Snorlax
★★★★★
/
Normal/Tech
Introduction
Anabel & Snorlax is a 5-star Normal sync pair in Pokémon Masters EX. Anabel & Snorlax's role is Tech. Faction: Alola.
On the Pokémon Masters EX tier list Anabel & Snorlax is B tier, 163rd of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee, Eve & Eevee and 37 more.
Anabel & Snorlax's banners
All banners- 10 February 2025 to 28 February 2025Super Spotlight Poké Fair Scout (2025-02)
- 14 June 2024 to 11 July 2024Triple Feature Poké Fair Scout (2024-06)
- 24 November 2023 to 6 December 2023Double Feature Poké Fair Scout (2023-11)
- 15 February 2023 to 6 March 2023Anabel Poké Fair Scout
Stats
- HP36th of 765922
- Attack346th of 765367
- Defense111th of 765342
- Sp. Atk575th of 765204
- Sp. Def101st of 765352
- Speed616th of 765296
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 185Lv. 45: 263Lv. 100: 582Lv. 120: 650Lv. 140: 718Lv. 200: 922
- AttackLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
- DefenseLv. 1: 17Lv. 30: 51Lv. 45: 81Lv. 100: 202Lv. 120: 230Lv. 140: 258Lv. 200: 342
- Sp. AtkLv. 1: 8Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. DefLv. 1: 24Lv. 30: 58Lv. 45: 91Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- SpeedLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
As Snorlax
- HPLv. 1: 101Lv. 30: 185Lv. 45: 263Lv. 100: 582Lv. 120: 650Lv. 140: 718Lv. 200: 922
- AttackLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
- DefenseLv. 1: 17Lv. 30: 51Lv. 45: 81Lv. 100: 202Lv. 120: 230Lv. 140: 258Lv. 200: 342
- Sp. AtkLv. 1: 8Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- Sp. DefLv. 1: 24Lv. 30: 58Lv. 45: 91Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- SpeedLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
Sync pair
Moves
5- Headbutt
Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Reflect
Psychic·Status·3 gauge·2 MP·Ally: FieldApplies the Physical Damage Reduction effect to the allied field of play.
- Protect
Normal·Status·2 gauge·1 MP·SelfApplies the Damage Guard Next effect to the user.
- Requesting Backup!Trainer moveStatus·1 MP·Ally (all)
Applies the Critical-Hit Defense effect to the allied field of play. Applies the Status Condition Defense effect to the allied field of play. Applies the Special Damage Reduction effect to the allied field of play. Raises the Attack of all allied sync pairs by 2 stat ranks.
- Case Completer Normal ImpactSync move
Normal·Physical·Power 300-360·Opponent (one)No additional effect.
Passive skills
3- Team Limited Addition (Sp. Def) 9
Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user uses a move with a limited number of uses.
- Allied Field Effect Multiplier 2
The user's Attack, Defense, Sp. Atk, Sp. Def, and Speed increase 20% when effects that apply only to the allied field of play are in effect.
- MAX Healer 5
Restores the user's HP by approximately 50% of its maximum HP after using its max move.
Sync grid
5454 tiles, 275 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Headbutt: Power +3Headbutt: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Headbutt: Power +3Headbutt: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Headbutt: Power +3Headbutt: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Headbutt: Power +3Headbutt: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Headbutt: Power +3Headbutt: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Case Completer Normal Impact: Power +25Case Completer Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Case Completer Normal Impact: Power +25Case Completer Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Headbutt: Move Gauge Refresh 3Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Protect: Move Gauge Refresh 3Move: Protect Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Requesting Backup!: MP Refresh 2Move: Requesting Backup! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- HP +40 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Reflect: Move Gauge Refresh 3Move: Reflect Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Reflect: MP Refresh 2Move: Reflect Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fire GuardReduces damage when the user is attacked by Fire-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Ice GuardReduces damage when the user is attacked by Ice-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- G-Max Replenish: Power +100G-Max Replenish: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Reflect: Shielded 1Move: Reflect Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Team MAX/Sync Boost (Physical) 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move or max move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Catalytic AccelerationApplies the Move Gauge Acceleration effect to the allied field of play after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Allied Field Effect Accelerate 3Quickly charges the move gauge when effects that apply only to the allied field of play are in effect. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Aggravation 1Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Debut Damage Reduction (Physical)Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Charging Infliction 2Charges the user's move gauge by 2 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Requesting Backup!: Durable 9Move: Requesting Backup! Applies the Enduring effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Requesting Backup!: Critical Squad 1Move: Requesting Backup! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team MAX Shielding Strikes 2Raises the Defense of all allied sync pairs by 2 stat ranks after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Anabel & Snorlax
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