
Alola
Hau & Tauros
★★★★
/
Normal/Tech
Introduction
Hau & Tauros is a 4-star Normal sync pair in Pokémon Masters EX. Hau & Tauros's role is Tech. Faction: Alola.
On the Pokémon Masters EX tier list Hau & Tauros is C tier, 349th of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.
Stats
- HP419th of 765806
- Attack546th of 765231
- Defense145th of 765304
- Sp. Atk642nd of 765165
- Sp. Def149th of 765304
- Speed336th of 765376
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 89Lv. 30: 162Lv. 45: 231Lv. 100: 506Lv. 120: 566Lv. 140: 626Lv. 200: 806
- AttackLv. 1: 19Lv. 30: 42Lv. 45: 63Lv. 100: 151Lv. 120: 167Lv. 140: 183Lv. 200: 231
- DefenseLv. 1: 18Lv. 30: 47Lv. 45: 74Lv. 100: 184Lv. 120: 208Lv. 140: 232Lv. 200: 304
- Sp. AtkLv. 1: 7Lv. 30: 24Lv. 45: 39Lv. 100: 105Lv. 120: 117Lv. 140: 129Lv. 200: 165
- Sp. DefLv. 1: 16Lv. 30: 47Lv. 45: 74Lv. 100: 184Lv. 120: 208Lv. 140: 232Lv. 200: 304
- SpeedLv. 1: 20Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 264Lv. 140: 292Lv. 200: 376
Sync pair
Moves
5- Headbutt
Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Dire Hit All +Status·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
- Double Team
Normal·Status·1 gauge·SelfRaises the user's evasiveness by 1 stat rank.
- Waiting for Ages!Trainer moveStatus·1 MP·Ally (all)
Raises the Attack, Sp. Atk, and evasiveness of all allied sync pairs by 2 stat ranks.
- Super Thrilling Ride Normal ImpactSync move
Normal·Physical·Power 300-360·Opponent (one)No additional effect.
Passive skills
3- Ridicure 4
Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.
- Team Viral Hustle 9
Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a status move.
- Catalytic Infliction
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle.
Sync grid
4848 tiles, 202 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Super Thrilling Ride Normal Impact: Power +25Super Thrilling Ride Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Super Thrilling Ride Normal Impact: Power +25Super Thrilling Ride Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Headbutt: Move Gauge Refresh 2Move: Headbutt Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Waiting for Ages!: MP Refresh 2Move: Waiting for Ages! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fail Forward 1Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Double Team: Move Gauge Refresh 9Move: Double Team Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Team Healing EntryApplies the Gradual Healing effect to all allied sync pairs when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Double Team: Team Mind-Bracing Infliction 2Move: Double Team Raises the Sp. Def of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Headbutt: Aggravation 1Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Headbutt: Overwhelm 9Move: Headbutt Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Slippery Slope 9Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Double Team: Team Body-Bracing Infliction 2Move: Double Team Raises the Defense of all allied sync pairs by 2 stat ranks the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Status ImmunityStatus conditions cannot be inflicted on the user. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Hau & Tauros
Art















