Cheryl & Blissey

Sinnoh

Cheryl & Blissey

★★★

/Normal/Tech

Dtier

Introduction

Cheryl & Blissey is a 3-star Normal sync pair in Pokémon Masters EX. Cheryl & Blissey's role is Tech. Faction: Sinnoh.

On the Pokémon Masters EX tier list Cheryl & Blissey is D tier, 476th of the 608 sync pairs ranked.

Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Elaine & Eevee, Eve & Eevee and 37 more.

Stats

  • HP7th1,057
  • Attack759th115
  • Defense733rd62
  • Sp. Atk464th261
  • Sp. Def149th304
  • Speed684th204

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 137Lv. 30: 230Lv. 45: 320Lv. 100: 677Lv. 120: 753Lv. 140: 829Lv. 200: 1,057
  • AttackLv. 1: 5Lv. 30: 19Lv. 45: 31Lv. 100: 75Lv. 120: 83Lv. 140: 91Lv. 200: 115
  • DefenseLv. 1: 8Lv. 30: 14Lv. 45: 20Lv. 100: 42Lv. 120: 46Lv. 140: 50Lv. 200: 62
  • Sp. AtkLv. 1: 11Lv. 30: 38Lv. 45: 62Lv. 100: 161Lv. 120: 181Lv. 140: 201Lv. 200: 261
  • Sp. DefLv. 1: 16Lv. 30: 47Lv. 45: 74Lv. 100: 184Lv. 120: 208Lv. 140: 232Lv. 200: 304
  • SpeedLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204

Sync pair

TrainerCheryl
PokémonBlissey
TypeNormal
WeaknessFighting
RoleTech
Base rarity3★
How to getRegular scout pool
Released25 Dec 2024
ThemesNormal, Sinnoh, Grown Woman, Battle Partner

Moves

5
  • Hyper Voice
    Normal·Special·Power 63-75·Accuracy 100·2 gauge·Opponent (all)

    No additional effect.

  • X Sp. Atk All
    Status·2 MP·Ally (all)

    Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.

  • All Out of Patience!Trainer move
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP. Raises an ally's Defense and Sp. Def by 2 stat ranks.

  • Flamethrower
    Fire·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (10%) of leaving the target burned.

  • Blissful Echo Hyper VoiceSync move
    Normal·Special·Power 300-360·Opponent (one)

    No additional effect.

Passive skills

1
  • Healing Hand 2

    Has a chance (30%) of removing all status conditions from all allied sync pairs when the user's Pokémon uses a move.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpD+52 energySpA+52 energySpe+52 energyHyper Vo…Power +33 energyHyper Vo…Power +33 energyHyper Vo…Power +33 energyHP+204 energyHyper Vo…Move Gau…7 energyVigilance8 energyHyper Vo…Move Gau…7 energyHyper Vo…Team Fas…8 energyHyper Vo…Power +33 energyHyper Vo…Power +33 energyHP+102 energyStalwart5 energyHyper Vo…Power +33 energySpe+52 energyAll Out …Master H…10 energyDef+207 energyAll Out …MP Refre…7 energySpe+52 energySpA+52 energySpD+52 energyHP+102 energyFlamethr…Power +43 energyFlamethr…Power +43 energyFlamethr…Power +43 energyFlamethr…Move Gau…7 energyHealthy …lv 510 energyTeam Syn…9 energyFlamethr…Hostile …8 energySpA+52 energySpe+52 energyFlamethr…Power +43 energyX Sp. At…MP Refre…7 energySpD+104 energyFlamethr…Power +43 energyWise Ent…lv 29 energyX Sp. At…Pep Rall…9 energyAll Out …Master H…10 energyBlissful…Power +255 energyBlissful…Power +255 energy

48 tiles, 201 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Hyper Voice: Power +3Hyper Voice: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Voice: Power +3Hyper Voice: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Voice: Power +3Hyper Voice: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Hyper Voice: Power +3Hyper Voice: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Voice: Power +3Hyper Voice: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Voice: Power +3Hyper Voice: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Blissful Echo Hyper Voice: Power +25Blissful Echo Hyper Voice: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Blissful Echo Hyper Voice: Power +25Blissful Echo Hyper Voice: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hyper Voice: Move Gauge Refresh 2Move: Hyper Voice Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hyper Voice: Move Gauge Refresh 2Move: Hyper Voice Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Defense +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • All Out of Patience!: MP Refresh 2Move: All Out of Patience! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Flamethrower: Move Gauge Refresh 2Move: Flamethrower Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Atk All: MP Refresh 3Move: X Sp. Atk All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Hyper Voice: Team Fast-Track 2Move: Hyper Voice Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Flamethrower: Hostile Environment 2Move: Flamethrower Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Team Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Wise Entry 2Raises the user's Sp. Def by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • X Sp. Atk All: Pep Rally 1Move: X Sp. Atk All Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • All Out of Patience!: Master Healer 1Move: All Out of Patience! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Healthy Buffer 5Reduces damage when the user is hit by an attack move when its HP is full. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • All Out of Patience!: Master Healer 1Move: All Out of Patience! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Cheryl & Blissey

Art

Cheryl & Blissey key art

More Normal sync pairs

All sync pairs