
Sinnoh
Cheryl & Blissey
★★★
/
Normal/Tech
Introduction
Cheryl & Blissey is a 3-star Normal sync pair in Pokémon Masters EX. Cheryl & Blissey's role is Tech. Faction: Sinnoh.
On the Pokémon Masters EX tier list Cheryl & Blissey is D tier, 476th of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Elaine & Eevee, Eve & Eevee and 37 more.
Stats
- HP7th of 7651,057
- Attack759th of 765115
- Defense733rd of 76562
- Sp. Atk464th of 765261
- Sp. Def149th of 765304
- Speed684th of 765204
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 137Lv. 30: 230Lv. 45: 320Lv. 100: 677Lv. 120: 753Lv. 140: 829Lv. 200: 1,057
- AttackLv. 1: 5Lv. 30: 19Lv. 45: 31Lv. 100: 75Lv. 120: 83Lv. 140: 91Lv. 200: 115
- DefenseLv. 1: 8Lv. 30: 14Lv. 45: 20Lv. 100: 42Lv. 120: 46Lv. 140: 50Lv. 200: 62
- Sp. AtkLv. 1: 11Lv. 30: 38Lv. 45: 62Lv. 100: 161Lv. 120: 181Lv. 140: 201Lv. 200: 261
- Sp. DefLv. 1: 16Lv. 30: 47Lv. 45: 74Lv. 100: 184Lv. 120: 208Lv. 140: 232Lv. 200: 304
- SpeedLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
Sync pair
Moves
5- Hyper Voice
Normal·Special·Power 63-75·Accuracy 100·2 gauge·Opponent (all)No additional effect.
- X Sp. Atk AllStatus·2 MP·Ally (all)
Raises the Sp. Atk of all allied sync pairs by 2 stat ranks.
- All Out of Patience!Trainer moveStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP. Raises an ally's Defense and Sp. Def by 2 stat ranks.
- Flamethrower
Fire·Special·Power 47-56·Accuracy 100·2 gauge·Opponent (one)Has a chance (10%) of leaving the target burned.
- Blissful Echo Hyper VoiceSync move
Normal·Special·Power 300-360·Opponent (one)No additional effect.
Passive skills
1- Healing Hand 2
Has a chance (30%) of removing all status conditions from all allied sync pairs when the user's Pokémon uses a move.
Sync grid
4848 tiles, 201 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Hyper Voice: Power +3Hyper Voice: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Voice: Power +3Hyper Voice: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Voice: Power +3Hyper Voice: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hyper Voice: Power +3Hyper Voice: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Voice: Power +3Hyper Voice: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hyper Voice: Power +3Hyper Voice: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Flamethrower: Power +4Flamethrower: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Blissful Echo Hyper Voice: Power +25Blissful Echo Hyper Voice: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Blissful Echo Hyper Voice: Power +25Blissful Echo Hyper Voice: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hyper Voice: Move Gauge Refresh 2Move: Hyper Voice Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Hyper Voice: Move Gauge Refresh 2Move: Hyper Voice Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- All Out of Patience!: MP Refresh 2Move: All Out of Patience! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Flamethrower: Move Gauge Refresh 2Move: Flamethrower Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Atk All: MP Refresh 3Move: X Sp. Atk All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Hyper Voice: Team Fast-Track 2Move: Hyper Voice Has a chance (30%) of raising the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Flamethrower: Hostile Environment 2Move: Flamethrower Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Team Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Wise Entry 2Raises the user's Sp. Def by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- X Sp. Atk All: Pep Rally 1Move: X Sp. Atk All Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- All Out of Patience!: Master Healer 1Move: All Out of Patience! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Healthy Buffer 5Reduces damage when the user is hit by an attack move when its HP is full. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- All Out of Patience!: Master Healer 1Move: All Out of Patience! Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Cheryl & Blissey
Art















