
Paldea
Arven & Skwovet
★★★★★
/
Normal
Introduction
Arven & Skwovet is a 5-star Normal sync pair in Pokémon Masters EX. Faction: Paldea.
On the Pokémon Masters EX tier list Arven & Skwovet is B tier, 164th of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee, Eve & Eevee and 37 more.
Stats
- HP758th of 765260
- Attack612th of 765176
- Defense758th of 76552
- Sp. Atk600th of 765176
- Sp. Def758th of 76552
- Speed275th of 765396
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 27Lv. 30: 51Lv. 45: 72Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- AttackLv. 1: 18Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
- DefenseLv. 1: 13Lv. 30: 18Lv. 45: 21Lv. 100: 32Lv. 120: 36Lv. 140: 40Lv. 200: 52
- Sp. AtkLv. 1: 18Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
- Sp. DefLv. 1: 13Lv. 30: 18Lv. 45: 21Lv. 100: 32Lv. 120: 36Lv. 140: 40Lv. 200: 52
- SpeedLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
Sync pair
Moves
2- Body Slam
Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of leaving the target paralyzed.
- No Leftovers Normal ImpactSync move
Normal·Physical·Power 300-360·Opponent (one)No additional effect.
Sync grid
126126 tiles, 0 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- DauntlessSp. Atk cannot be lowered.0 energy · 5 orbs
- Ghost GuardReduces damage when the user is attacked by Ghost-type moves.0 energy · 5 orbs
- HeadstrongAttack cannot be lowered.0 energy · 5 orbs
- Attack +100 energy · 5 orbs
- HP +200 energy · 5 orbs
- Sp. Atk +100 energy · 5 orbs
- Attack +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Dire Hit +Raises the user's critical-hit rate by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Dire Hit +: Power Combo 9Move: Dire Hit + Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Dire Hit +: Critical Eye 1Move: Dire Hit + Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Dire Hit +: Power Combo 9Move: Dire Hit + Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Dire Hit +: 1st T-Move: Sync CD ↓ 1Move: Dire Hit + Reduces the user's sync move countdown by 1 the first time its Trainer uses a move each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Double-EdgeThe user also takes 25% of the damage it dealt to the target. (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Double-Edge: Move Gauge Refresh 3Move: Double-Edge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Recoil Removal 9Negates recoil damage when using moves that have the recoil effect tag. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Double-Edge: Power +100Double-Edge: Power ↑ +100 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Double-Edge: Hit: Physical Boost ↑1 9Move: Double-Edge Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Double-Edge: Combo Freebie 9Move: Double-Edge Applies the Free Move Next effect to the user when its attack move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Brutal SwingNo additional effect. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Brutal Swing: Move Gauge Refresh 3Move: Brutal Swing Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Brutal Swing: Trip Up 9Move: Brutal Swing Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Brutal Swing: Power +50Brutal Swing: Power ↑ +50 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Brutal Swing: Overwhelm 9Move: Brutal Swing Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Brutal Swing: Defense Crush 9Move: Brutal Swing Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Offense StudiesRaises the user's Attack and Sp. Atk by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Offense Studies: MP Refresh 2Move: Offense Studies Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Offense Studies: Ramp Up 1Move: Offense Studies Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Offense Studies: Berserker 1Move: Offense Studies Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Offense Studies: Critical Eye 2Move: Offense Studies Raises the user's critical-hit rate by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Offense Studies: Move: Physical Boost ↑2 & Special Boost ↑2 9Move: Offense Studies Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: X EvasionRaises the user's evasiveness by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Evasion: MP Refresh 2Move: X Evasion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Evasion: Pep Rally 1Move: X Evasion Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Evasion: Slippery Sidekicks 1Move: X Evasion Raises the evasiveness of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Evasion: Move: Team Free Move Next 9Move: X Evasion Applies the Free Move Next effect to all allied sync pairs when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Ridicure 4Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Mud-SlapLowers the target's accuracy by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Mud-Slap: Move Gauge Refresh 3Move: Mud-Slap Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Mud-Slap: Accuracy +10Mud-Slap: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Mud-Slap: Power +50Mud-Slap: Power ↑ +50 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Mud-Slap: Staggering 4Move: Mud-Slap Has a chance (50%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Mud-Slap: Hit: Sp. Def ↓2 9Move: Mud-Slap Lowers the target's Sp. Def by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Hyper VoiceNo additional effect. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Hyper Voice: Move Gauge Refresh 3Move: Hyper Voice Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Hyper Voice: Attack Trap 9Move: Hyper Voice Leaves the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Hyper Voice: Power +50Hyper Voice: Power ↑ +50 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Hyper Voice: Satisfied Snicker 9Move: Hyper Voice Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Hyper Voice: Discombobulate 9Move: Hyper Voice Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Defensive StudiesRaises the user's Defense and Sp. Def by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: MP Refresh 2Move: Defensive Studies Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: Pep Rally 1Move: Defensive Studies Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: Move: Team Def ↑ & Sp. Def ↑ 9Move: Defensive Studies Raises the Defense and Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: Durable 9Move: Defensive Studies Applies the Enduring effect to the user when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: Propulsion 9Move: Defensive Studies Reduces the user's sync move countdown by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Body Slam: Move Gauge Refresh 3Move: Body Slam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Entry: Sync Move Boost 4Increases the user's Sync Move ↑ Next effect by 4 ranks when it enters a battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Body Slam: Gobsmack 4Move: Body Slam Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Normal Zone: MG → 2Quickly charges the move gauge when the zone is a Normal Zone. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Static Boost 3Powers up the user's moves and sync move when the target is paralyzed. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Body Slam: Hostile Environment 3Move: Body Slam Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Debut: Normal ZoneTurns the field of play's zone into a Normal Zone the first time the user enters a battle each battle. (A Normal Zone powers up Normal-type attacks.) (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- 1st S-Move: Normal Zone & Extension 5Turns the field of play's zone into a Normal Zone the first time the user's sync move is used each battle. (A Normal Zone powers up Normal-type attacks.) Extends the duration of the Normal Zone when the zone turns into a Normal Zone while the user is on the field. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Entry: Physical Boost 1Increases the user's Physical Moves ↑ Next effect by 1 rank when it enters a battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- No Leftovers Normal Impact: Power +25No Leftovers Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- 1st S-Move: Physical & Special Boost 2Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks the first time its sync move is used each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Paldea C (Defensive) Extension 5Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- 1st S-Move: Paldea C (Def) on FieldApplies Paldea Circle (Defensive) to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Entry: Special Boost 1Increases the user's Special Moves ↑ Next effect by 1 rank when it enters a battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- No Leftovers Normal Impact: Power +25No Leftovers Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Brawn Sync 5Powers up the user's sync move when its Attack is raised. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Debut: Paldea C (Def) on FieldApplies Paldea Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +80 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +5 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
Arven & Skwovet
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