
Paldea
Florian & Lechonk
★★★★★
/
Normal/Support
Introduction
Florian & Lechonk is a 5-star Normal sync pair in Pokémon Masters EX. Florian & Lechonk's role is Support. Faction: Paldea.
On the Pokémon Masters EX tier list Florian & Lechonk is A tier, 116th of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.
Stats
- HP758th of 765260
- Attack612th of 765176
- Defense758th of 76552
- Sp. Atk600th of 765176
- Sp. Def758th of 76552
- Speed275th of 765396
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 27Lv. 30: 51Lv. 45: 72Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- AttackLv. 1: 18Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
- DefenseLv. 1: 13Lv. 30: 18Lv. 45: 21Lv. 100: 32Lv. 120: 36Lv. 140: 40Lv. 200: 52
- Sp. AtkLv. 1: 18Lv. 30: 35Lv. 45: 50Lv. 100: 116Lv. 120: 128Lv. 140: 140Lv. 200: 176
- Sp. DefLv. 1: 13Lv. 30: 18Lv. 45: 21Lv. 100: 32Lv. 120: 36Lv. 140: 40Lv. 200: 52
- SpeedLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
Sync pair
Moves
2- Tackle
Normal·Physical·Power 25-30·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- Searching Pasio's Mysteries Normal ImpactSync move
Normal·Physical·Power 300-360·Opponent (one)No additional effect.
Sync grid
126126 tiles, 0 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- FlameproofPrevents the user from getting burned.0 energy · 5 orbs
- UnbendingDefense cannot be lowered.0 energy · 5 orbs
- Escape ArtistPrevents the user from becoming trapped.0 energy · 5 orbs
- Attack +100 energy · 5 orbs
- HP +200 energy · 5 orbs
- Sp. Atk +100 energy · 5 orbs
- Attack +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: X Attack AllRaises the Attack of all allied sync pairs by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Attack All: MP Refresh 2Move: X Attack All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Attack All: Shielded 1Move: X Attack All Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Attack All: Berserk Bunch 1Move: X Attack All Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- X Attack All: Team Brawn Gain 9Move: X Attack All Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- X Attack All: Critical Squad 2Move: X Attack All Raises the critical-hit rate of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Play RoughHas a chance (10%) of lowering the target's Attack by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Play Rough: Move Gauge Refresh 2Move: Play Rough Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Play Rough: Gobsmack 2Move: Play Rough Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Play Rough: Power +50Play Rough: Power ↑ +50 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Play Rough: On a Roll 9Move: Play Rough Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Play Rough: Twofer 9Move: Play Rough Applies the Free Move Next effect to the user when its Pokémon uses a move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Zen HeadbuttHas a chance (20%) of making the target flinch. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Zen Headbutt: Move Gauge Refresh 2Move: Zen Headbutt Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Zen Headbutt: Defense Crush 2Move: Zen Headbutt Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Zen Headbutt: Trip Up 9Move: Zen Headbutt Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Zen Headbutt: Aggravation 1Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Zen Headbutt: Aggravation 1Move: Zen Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Attack +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Defensive StudiesRaises the user's Defense and Sp. Def by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: MP Refresh 2Move: Defensive Studies Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: Shielded 1Move: Defensive Studies Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: Barricade Buddies 1Move: Defensive Studies Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: Hit and Heal 9Move: Defensive Studies Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defensive Studies: 1st T-Move: Sync CD ↓ 1Move: Defensive Studies Reduces the user's sync move countdown by 1 the first time its Trainer uses a move each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: PotionRestores an ally's HP by approximately 40% of its maximum HP. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Potion: Friend Mend 9Move: Potion When a move targeting an allied sync pair (excluding field effects) is successful, removes all status conditions from the allied sync pair affected by the move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Potion: Move on Ally: Sp. Def ↑ 2Move: Potion When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Def of the allied sync pair affected by the move by 2 stat ranks. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Potion: MP Refresh 3Move: Potion Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Hyper VoiceNo additional effect. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Hyper Voice: Stoic 9Move: Hyper Voice Raises the user's Defense by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Hyper Voice: Satisfied Snicker 9Move: Hyper Voice Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Hyper Voice: Power +50Hyper Voice: Power ↑ +50 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Hyper Voice: Hit: Attack ↓2 9Move: Hyper Voice Lowers the target's Attack by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Hyper Voice: Recharging Strike 9Move: Hyper Voice Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Mud ShotLowers the target's Speed by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Mud Shot: Move Gauge Refresh 2Move: Mud Shot Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Mud Shot: Trip Up 9Move: Mud Shot Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Mud Shot: Power +50Mud Shot: Power ↑ +50 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Mud Shot: Discombobulate 9Move: Mud Shot Lowers the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Mud Shot: Hit: Sp. Def ↓2 9Move: Mud Shot Lowers the target's Sp. Def by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Atk +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Learn Move: Support StudiesRaises the Defense of all allied sync pairs by 2 stat ranks. Raises the Speed of all allied sync pairs by 1 stat rank. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Studies: All Ramped Up 1Move: Support Studies Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Studies: Pep Rally 1Move: Support Studies Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Studies: Berserk Bunch 1Move: Support Studies Raises the Attack of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Studies: Barricade Buddies 2Move: Support Studies Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Support Studies: T-Move: Team Phys & Spec Boost ↑1 9Move: Support Studies Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Tackle: Move Gauge Refresh 4Move: Tackle Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Team Debut Dash 1Raises the Speed of all allied sync pairs by 1 stat rank the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Tackle: Flabbergast 4Move: Tackle Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Terrify 2Lowers the Attack of all opposing sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Tackle: Staggering 3Move: Tackle Has a chance (40%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Paldea C (Defensive): Team S-Moves ↑ 4Powers up the sync moves of all allied sync pairs when Paldea Circle (Defensive) applies to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Paranormal Studies Club PresidentApplies Paldea Circle (Defensive) to the allied field of play the first time the user enters a battle each battle. Extends the duration of Paldea Circle (Defensive) when Paldea Circle (Defensive) is applied to the allied field of play. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sterner Stuff 2Reduces damage when the user is hit by a physical attack move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Searching Pasio's Mysteries Normal Impact: Power +25Searching Pasio's Mysteries Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Debut Damage Reduction (Physical)Applies the Physical Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- 1st T-Move: Paldea C (Def) on FieldApplies Paldea Circle (Defensive) to the allied field of play the first time the user's Trainer uses a move each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Tackle: Team Fist Bump 9Move: Tackle Restores the HP of all allied sync pairs when the user's attack move is successful. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Brain Brawn 2Reduces damage when the user is hit by a special attack move. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Searching Pasio's Mysteries Normal Impact: Power +25Searching Pasio's Mysteries Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Debut: Field Special DRApplies the Special Damage Reduction effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Team Safe StartApplies the Enduring effect to all allied sync pairs the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Tackle: 1st Hit: Normal Rebuff ↓Move: Tackle Lowers the target's Normal Type Rebuff by 1 rank the first time the user's attack move is successful each battle. (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +60 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- HP +80 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +5 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +15 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +25 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 0 orbs
Florian & Lechonk
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