Elaine & Eevee

Kanto

Elaine & Eevee

★★★★★

/Normal/Tech

Atier

Introduction

Elaine & Eevee is a 5-star Normal sync pair in Pokémon Masters EX. Elaine & Eevee's role is Tech. Faction: Kanto.

On the Pokémon Masters EX tier list Elaine & Eevee is A tier, 89th of the 608 sync pairs ranked.

Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Eve & Eevee and 37 more.

Elaine & Eevee's banners

All banners
  • 27 February 2026 to 13 April 2026Presents ×2! Paid gems only! (2026-02)
  • 21 November 2024 to 25 December 2024Super Spotlight Poké Fair Scout (2024-11)
  • 14 June 2024 to 11 July 2024Triple Feature Poké Fair Scout (2024-06)
  • 17 November 2023 to 7 December 2023Elaine Poké Fair Scout

Stats

  • HP199th856
  • Attack578th209
  • Defense48th393
  • Sp. Atk565th209
  • Sp. Def48th393
  • Speed369th368

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 101Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 600Lv. 140: 664Lv. 200: 856
  • AttackLv. 1: 9Lv. 30: 31Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
  • DefenseLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
  • Sp. AtkLv. 1: 9Lv. 30: 31Lv. 45: 52Lv. 100: 129Lv. 120: 145Lv. 140: 161Lv. 200: 209
  • Sp. DefLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
  • SpeedLv. 1: 12Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 256Lv. 140: 284Lv. 200: 368

Sync pair

TrainerElaine
PokémonEevee
TypeNormal
WeaknessFighting
RoleTech, EX role Support (since 17 Nov 2023)
Base rarity5★
How to getPoké Fair scout
Released17 Nov 2023
6★ EXAvailable since 17 Nov 2023
ThemesNormal, Kanto, Main Character, Pallet Town

Moves

5
  • Swift
    Normal·Special·Power 57-68·2 gauge·Opponent (all)

    Never misses.

  • Protect
    Normal·Status·2 gauge·1 MP·Self

    Applies the Damage Guard Next effect to the user.

  • Quick Attack
    Normal·Physical·Power 94-112·Accuracy 100·3 MP·Opponent (one)

    No additional effect.

  • Let's Go Together!Trainer move
    Status·1 MP·Ally (all)

    Restores the HP of all allied sync pairs by approximately 10% of their maximum HP. Restores 1 MP of the user's moves that have the quick move effect tag. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Increases the Physical Moves ↑ Next effect or Special Moves ↑ Next effect of all allied sync pairs by 1 rank. (The same type of effect is increased for all allied sync pairs.)

  • Partner Promenade Veevee VolleySync move
    Normal·Physical·Power 300-360·Opponent (one)

    No additional effect.

Passive skills

3
  • "Quick Move": Restore T-Move MP 9

    Restores 1 MP for the user's Trainer when it uses a move that has the quick move effect tag.

  • Hit: Interference (1 Kind) 9

    Leaves the target either flinching, confused, or trapped when the user's attack move against it is successful.

  • 1st Use Status P-Move: HP Recovery 4

    Restores the user's HP by approximately 40% of its maximum HP the first time its Pokémon uses a status move each battle.

Sync grid

54
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeUnbending5 energyHit: Int…lv 910 energySafety N…10 energyStalwart5 energyS-Move: …lv 910 energyLet's Go…T-Move10 energyDef+52 energyEscape A…5 energyHP+102 energyAtk+52 energySwiftPower +33 energySwiftPower +33 energySwiftPower +33 energySwiftMove Gau…7 energyOverwhelmlv 98 energyTeam Pin…lv 110 energyLet's Go…Team Hit…8 energySpD+52 energyQuick At…Power +33 energyHP+102 energyQuick At…Power +33 energyBrain Br…lv 27 energyDef+52 energySpD+104 energyStatus I…10 energyLet's Go…Barricad…10 energySpD+52 energyUnflappa…5 energyHP+102 energySpA+52 energyQuick At…Power +33 energyQuick At…Power +33 energyQuick At…Power +33 energyProtectMove Gau…7 energySatisfie…lv 98 energyLet's Go…Slippery…8 energyLet's Go…Move10 energyDef+52 energyHP+102 energySwiftPower +33 energySwiftPower +33 energySpD+52 energySterner …lv 27 energyDef+104 energyLet's Go…Shielded…10 energyS-Move: …lv 110 energyPartner …Power +255 energyPartner …Power +255 energy

54 tiles, 252 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Swift: Power +3Swift: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Swift: Power +3Swift: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Swift: Power +3Swift: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Swift: Power +3Swift: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Swift: Power +3Swift: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Partner Promenade Veevee Volley: Power +25Partner Promenade Veevee Volley: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Partner Promenade Veevee Volley: Power +25Partner Promenade Veevee Volley: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Swift: Move Gauge Refresh 3Move: Swift Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Brain Brawn 2Reduces damage when the user is hit by a special attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Protect: Move Gauge Refresh 4Move: Protect Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sterner Stuff 2Reduces damage when the user is hit by a physical attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Overwhelm 9Lowers the target's Attack by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Let's Go Together!: Team Hit and HealMove: Let's Go Together! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Satisfied Snicker 9Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Let's Go Together!: Slippery 1Move: Let's Go Together! Raises the user's evasiveness by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Hit: Interference (1 Kind) 9Leaves the target either flinching, confused, or trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Safety NetApplies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • S-Move: Team Physical Boost ↑2 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Let's Go Together!: T-Move: HP Recovery (M) 9Move: Let's Go Together! Restores the user's HP when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Team Pinpoint Entry 1Raises the accuracy of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Status ImmunityStatus conditions cannot be inflicted on the user. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Let's Go Together!: Barricade Buddies 2Move: Let's Go Together! Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Let's Go Together!: Move: Team Attack ↑ & Sp. Atk ↑ 9Move: Let's Go Together! Raises the Attack and Sp. Atk of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Let's Go Together!: Shielded 2Move: Let's Go Together! Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Elaine & Eevee

Art

Elaine & Eevee key art

More Normal sync pairs

All sync pairs