
Unova
Cheren & Stoutland
★★★★★
/
Normal/Tech
Introduction
Cheren & Stoutland is a 5-star Normal sync pair in Pokémon Masters EX. Cheren & Stoutland's role is Tech. Faction: Unova.
On the Pokémon Masters EX tier list Cheren & Stoutland is D tier, 552nd of the 608 sync pairs ranked.
Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheryl & Blissey, Elaine & Eevee, Eve & Eevee and 37 more.
Stats
- HP51st of 765900
- Attack476th of 765287
- Defense189th of 765291
- Sp. Atk763rd of 76563
- Sp. Def440th of 765212
- Speed521st of 765323
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 92Lv. 30: 202Lv. 45: 270Lv. 100: 572Lv. 120: 640Lv. 140: 708Lv. 200: 900
- AttackLv. 1: 7Lv. 30: 45Lv. 45: 69Lv. 100: 179Lv. 120: 203Lv. 140: 227Lv. 200: 287
- DefenseLv. 1: 9Lv. 30: 49Lv. 45: 73Lv. 100: 183Lv. 120: 207Lv. 140: 231Lv. 200: 291
- Sp. AtkLv. 1: 5Lv. 30: 15Lv. 45: 21Lv. 100: 43Lv. 120: 47Lv. 140: 51Lv. 200: 63
- Sp. DefLv. 1: 8Lv. 30: 37Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
- SpeedLv. 1: 12Lv. 30: 55Lv. 45: 82Lv. 100: 203Lv. 120: 227Lv. 140: 251Lv. 200: 323
Sync pair
Moves
5- Facade
Normal·Physical·Power 47-56·Accuracy 100·2 gauge·Opponent (one)This attack's power is doubled when the user is poisoned, badly poisoned, paralyzed, or burned. Ignores lowered Attack from burns.
- Full HealStatus·2 MP·Ally (one)
Removes all status conditions from an ally.
- Apply Yourself!Trainer moveStatus·2 MP·Ally (all)
Charges the user's move gauge by 2 for each allied sync pair on the field. When used in a co-op battle, charges the move gauges of all allied players by 2 instead. Applies the Gradual Healing effect to all allied sync pairs.
- Crunch
Dark·Physical·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of lowering the target's Defense by 1 stat rank.
- Fundamental TakedownSync move
Normal·Physical·Power 250-300·Opponent (one)This attack's power increases when the user is affected by a status condition.
Passive skills
1- Outrun 4
Quickly charges the move gauge when the user is affected by a status condition.
Sync grid
4848 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Facade: Power +4Facade: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Facade: Power +4Facade: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Facade: Power +4Facade: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Crunch: Power +3Crunch: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Facade: Power +4Facade: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Facade: Power +4Facade: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Fundamental Takedown: Power +25Fundamental Takedown: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fundamental Takedown: Power +25Fundamental Takedown: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Terrify 1Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Facade: Move Gauge Refresh 2Move: Facade Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Crunch: Move Gauge Refresh 2Move: Crunch Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Full Heal: MP Refresh 2Move: Full Heal Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Full Heal: Move on Ally: HP Recovery (M) 1Move: Full Heal When the user's move targeting an allied sync pair (excluding field effects) is successful, restores the HP of the allied sync pair affected by the move by approximately 20% of its maximum HP. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Full Heal: Friend Care 9Move: Full Heal When the user's move targeting an allied sync pair (excluding field effects) is successful, removes the flinching, confused, and trapped conditions from the allied sync pair affected by the move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Apply Yourself!: MP Refresh 2Move: Apply Yourself! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Brain Brawn 3Reduces damage when the user is hit by a special attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Soothing Sand 1Restores the user's HP whenever its Pokémon takes an action during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Crunch: On a Roll 2Move: Crunch Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sands of Time 2Quickly charges the move gauge during a sandstorm. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Sp. Def +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Apply Yourself!: Shielded 2Move: Apply Yourself! Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Defense +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Cheren & Stoutland
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