Gladion (Academy) & Porygon-Z

Alola

Gladion (Academy) & Porygon-Z

★★★★★

/Normal/Strike (Special)

Atier

Introduction

Gladion (Academy) & Porygon-Z is a 5-star Normal sync pair in Pokémon Masters EX. Gladion (Academy) & Porygon-Z's role is Strike (Special). Faction: Alola.

On the Pokémon Masters EX tier list Gladion (Academy) & Porygon-Z is A tier, 117th of the 608 sync pairs ranked.

Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Chase & Eevee, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee and 37 more.

Gladion (Academy) & Porygon-Z's banners

All banners
  • 7 September 2026 to 20 September 2026Pasio Towers Expansion (2026-09)
  • 14 April 2026 to 29 April 2026Costume Tiered Scout (2026-04)
  • 14 April 2026 to 29 April 2026Triple Feature Costume Scout
  • 5 August 2025 to 23 August 2025Gladion Costume Tiered Scout
  • 5 August 2025 to 23 August 2025Gladion Costume Scout

Stats

  • HP188th861
  • Attack337th372
  • Defense569th174
  • Sp. Atk50th556
  • Sp. Def543rd196
  • Speed207th413

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 180Lv. 45: 255Lv. 100: 541Lv. 120: 605Lv. 140: 669Lv. 200: 861
  • AttackLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
  • DefenseLv. 1: 12Lv. 30: 30Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
  • Sp. AtkLv. 1: 21Lv. 30: 76Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
  • Sp. DefLv. 1: 12Lv. 30: 32Lv. 45: 50Lv. 100: 116Lv. 120: 132Lv. 140: 148Lv. 200: 196
  • SpeedLv. 1: 18Lv. 30: 60Lv. 45: 99Lv. 100: 253Lv. 120: 285Lv. 140: 317Lv. 200: 413

Sync pair

TrainerGladion (Academy)
PokémonPorygon-Z
TypeNormal
WeaknessFighting
RoleStrike, EX role Support (since 5 Aug 2025)
Base rarity5★
How to getMaster Fair scout
Released5 Aug 2025
6★ EXAvailable since 5 Aug 2025
ThemesNormal, Alola, Rival, Special Costume

Moves

5
  • Hyper Beam
    Normal·Special·Power 223-267·Accuracy 90·4 gauge·Opponent (one)

    No additional effect.

  • Recover
    Normal·Status·2 gauge·2 MP·Self

    Restores the user's HP by approximately 50% of its maximum HP.

  • Hyper Beam Z
    Normal·Special·Power 300-360·2 gauge·Opponent (all)

    Activation Condition: When your team's sync pair uses a sync move once. Deactivation Condition: When this move is used. Never misses. The power of this move is not lowered even if there are multiple targets. Reduces the user's sync move countdown by one. Applies the Free Move Next effect to the user. Increases the user's Special Moves ↑ Next effect by 2 ranks.

  • Get Full Marks...Trainer move
    Status·1 MP·Self

    Reduces the user's sync move countdown by one. Raises the user's Sp. Atk by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.

  • Full-Power Trial and Error Breakneck BlitzSync move
    Normal·Special·Power 300-360·Opponent (one)

    No additional effect.

Passive skills

3
  • Memory Emulator

    Changes the type of the user's move to that of a single target's weakness when the user attacks with move.

  • Attack Program

    Powers up the user's move. The user's move never misses.

  • Recovery Program

    Powers up the user's sync move when its remaining HP is at half or more. Reduces the MP for the user's move by 1 and restores its HP by approximately 50% of its maximum HP when its HP drops to half or below.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyHP+102 energyDauntless5 energySpe+52 energySpD+52 energyHyper Be…Power +23 energyHyper Be…Power +23 energyHyper Be…Move Gau…7 energyGet Full…MP Refre…7 energyFurious …10 energyGet Full…Ramp Up 210 energySpe+52 energySpD+52 energyDef+52 energySpA+52 energyHyper Be…Power +23 energyHyper Be…Power +23 energyHyper Be…Power +23 energyHyper Be…Move Gau…7 energyHyper Be…Combo Fr…9 energyHyper Be…Power +5010 energyS-Move: …lv 910 energyDef+52 energySpD+52 energySpe+52 energyHyper Be…Power +23 energyHyper Be…Power +23 energyHyper Be…Gobsmack…7 energyGet Full…Catalyti…8 energyHyper Be…Hit10 energyOpp Sp. …lv 510 energyHP+102 energyHyper Be…Power +23 energyDef+52 energyHyper Be…Power +23 energyHyper Be…Power +23 energyRecoverMP Refre…7 energyRecoverMaster H…10 energySuperdup…lv 310 energySupereff…lv 910 energyFull-Pow…Power +255 energyFull-Pow…Power +255 energy

48 tiles, 213 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Hyper Beam Z: Power +2Hyper Beam Z: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Beam Z: Power +2Hyper Beam Z: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Beam: Power +2Hyper Beam: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Hyper Beam Z: Power +2Hyper Beam Z: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Beam Z: Power +2Hyper Beam Z: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Hyper Beam Z: Power +2Hyper Beam Z: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Full-Power Trial and Error Breakneck Blitz: Power +25Full-Power Trial and Error Breakneck Blitz: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Full-Power Trial and Error Breakneck Blitz: Power +25Full-Power Trial and Error Breakneck Blitz: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hyper Beam Z: Move Gauge Refresh 3Move: Hyper Beam Z Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Get Full Marks...: MP Refresh 2Move: Get Full Marks... Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hyper Beam: Move Gauge Refresh 3Move: Hyper Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hyper Beam: Gobsmack 4Move: Hyper Beam Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Recover: MP Refresh 2Move: Recover Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Get Full Marks...: Catalytic Kick 9Move: Get Full Marks... Applies the Move Gauge Acceleration effect to the allied field of play when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Hyper Beam: Combo Freebie 4Move: Hyper Beam Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Get Full Marks...: Ramp Up 2Move: Get Full Marks... Raises the user's Sp. Atk by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hyper Beam: Power +50Hyper Beam: Power ↑ +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hyper Beam: Hit: Sp. Def ↓2 9Move: Hyper Beam Lowers the target's Sp. Def by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Opp Sp. Def ↓: S-Moves ↑ 5Powers up the user's sync move when the target's Sp. Def is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Recover: Master Healer 1Move: Recover Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Superduper Effective 3Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Supereffective: Interference (1 Kind) 9Leaves the target either flinching, confused, or trapped when the user's move against it is super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Gladion (Academy) & Porygon-Z

Art

Gladion (Academy) & Porygon-Z key art

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All sync pairs