Chase & Eevee

Kanto

Chase & Eevee

★★★★★

/Normal/Support

Btier

Introduction

Chase & Eevee is a 5-star Normal sync pair in Pokémon Masters EX. Chase & Eevee's role is Support. Faction: Kanto.

On the Pokémon Masters EX tier list Chase & Eevee is B tier, 179th of the 608 sync pairs ranked.

Other Normal sync pairs in Pokémon Masters EX: Anabel & Snorlax, Arven & Skwovet, Cheren & Stoutland, Cheryl & Blissey, Elaine & Eevee, Eve & Eevee and 37 more.

Chase & Eevee's banners

All banners
  • 21 November 2025 to 5 December 2025Eevee Day Celebration Tiered Scout (2025-11)
  • 21 November 2025 to 5 December 2025Eevee Day Celebration Tiered Scout B (2025-11)
  • 21 November 2025 to 5 December 2025Chase Variety Scout

Stats

  • HP290th830
  • Attack40th556
  • Defense489th206
  • Sp. Atk50th556
  • Sp. Def352nd224
  • Speed324th388

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
  • AttackLv. 1: 17Lv. 30: 73Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
  • DefenseLv. 1: 11Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
  • Sp. AtkLv. 1: 17Lv. 30: 73Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
  • Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • SpeedLv. 1: 10Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 260Lv. 140: 292Lv. 200: 388

Sync pair

TrainerChase
PokémonEevee
TypeNormal
WeaknessFighting
RoleSupport, EX role Tech (since 21 Nov 2025)
Base rarity5★
How to getVariety scout
Released21 Nov 2025
6★ EXAvailable since 21 Nov 2025
ThemesNormal, Kanto, Main Character, Pallet Town

Moves

5
  • Headbutt
    Normal·Physical·Power 53-63·Accuracy 100·2 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • Growl
    Normal·Status·Accuracy 100·1 gauge·Opponent (all)

    Lowers the target's Attack by 1 stat rank.

  • Swift
    Normal·Special·Power 57-68·2 gauge·Opponent (all)

    Never misses.

  • Let's Go Full Speed!Trainer move
    Status·1 MP·Ally (all)

    Raises the user's Attack and Sp. Atk by 3 stat ranks. Raises the critical-hit rate of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks.

  • Chasing Possibilities Normal ImpactSync move
    Normal·Physical·Power 250-300·Opponent (one)

    The more the target's Defense is lowered, the greater the power of this attack.

Passive skills

3
  • Extreme Typeboost

    Lowers all of the following Type Rebuffs of all opposing sync pairs by 1 rank the first time the user's sync move is used each battle: - Normal - Fire - Water - Electric - Grass - Ice - Psychic - Dark - Fairy

  • S-Move: Normal Zone

    Turns the field of play's zone into a Normal Zone after using the user's sync move. (A Normal Zone powers up Normal-type attacks.)

  • P/S-Move on Opp: Defense & Sp. Def ↓2 9

    Lowers the target's Defense and Sp. Def by 2 stat ranks when the user's Pokémon uses a move targeting that opponent. Lowers the target's Defense and Sp. Def by 2 stat ranks after using the user's sync move targeting that opponent.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeAtk+52 energyDef+52 energySpD+52 energyClearhea…5 energyHeadbuttPower +43 energyHeadbuttPower +43 energyHeadbuttPower +43 energyLet's Go…Critical…9 energyHeadbuttAggravat…10 energyLet's Go…MP Refre…7 energyHeadbuttTrip Twi…10 energySpe+52 energyDef+52 energySpD+52 energyHeadbuttPower +43 energyHeadbuttPower +43 energyNormal Z…lv 18 energyHeadbuttMove Gau…7 energyOpp Rebu…lv 210 energyNormal Z…10 energySpe+52 energyHP+102 energyDef+52 energySwiftPower +43 energySwiftPower +43 energyNormal Z…lv 28 energyMight Af…lv 910 energyGrowlMove Gau…7 energyS-Move: …lv 910 energyAtk+52 energySpD+52 energySpe+52 energyHeadstro…5 energySwiftPower +43 energySwiftPower +43 energySwiftPower +43 energyInsult t…9 energySwiftMove Gau…7 energyAdrenali…lv 110 energySmarty-P…10 energyChasing …Power +255 energyChasing …Power +255 energy

48 tiles, 216 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Headbutt: Power +4Headbutt: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Swift: Power +4Swift: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Swift: Power +4Swift: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Swift: Power +4Swift: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Swift: Power +4Swift: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Swift: Power +4Swift: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Chasing Possibilities Normal Impact: Power +25Chasing Possibilities Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Chasing Possibilities Normal Impact: Power +25Chasing Possibilities Normal Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Let's Go Full Speed!: MP Refresh 3Move: Let's Go Full Speed! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Headbutt: Move Gauge Refresh 3Move: Headbutt Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Growl: Move Gauge Refresh 3Move: Growl Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Swift: Move Gauge Refresh 3Move: Swift Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Normal Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Normal Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Normal Zone: MG → 2Quickly charges the move gauge when the zone is a Normal Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Let's Go Full Speed!: Critical Eye 1Move: Let's Go Full Speed! Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Insult to InjuryThe more the target's Defense is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Headbutt: Aggravation 1Move: Headbutt Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Headbutt: Trip Twice 9Move: Headbutt Lowers the target's Speed by 2 stat ranks when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Opp Rebuff ↓: Team Moves ↑ 2Powers up the moves of all allied sync pairs when attacking a target with a lowered Type Rebuff. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Normal Zone: Team Crit ImmunityProtects all allied sync pairs against critical hits when the zone is a Normal Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Might Afflicter 9Lowers the Attack of all opposing sync pairs by one stat rank when a status move used by the user's Pokémon is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • S-Move: Team Phys & Spec Boost ↑1 9Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Chase & Eevee

Art

Chase & Eevee key art

More Normal sync pairs

All sync pairs