
Kanto
Blue (Arc Suit) & Pidgeot
★★★★★
/
Flying/Multi
Introduction
Blue (Arc Suit) & Pidgeot is a 5-star Flying sync pair in Pokémon Masters EX. Blue (Arc Suit) & Pidgeot's role is Multi. Faction: Kanto.
On the Pokémon Masters EX tier list Blue (Arc Suit) & Pidgeot is A tier, 29th of the 608 sync pairs ranked.
Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow, Cheren (Champion) & Tornadus and 33 more.
Blue (Arc Suit) & Pidgeot's banners
All banners- 28 August 2026 to 7 October 2026Arc Suit Select Tiered Scout
- 31 October 2025 to 10 December 2025Arc Suit Fairs Ending Soon!
Stats
- HP65th of 765887
- Attack355th of 765357
- Defense253rd of 765250
- Sp. Atk206th of 765444
- Sp. Def250th of 765250
- Speed148th of 765444
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 115Lv. 30: 195Lv. 45: 270Lv. 100: 567Lv. 120: 631Lv. 140: 695Lv. 200: 887
- AttackLv. 1: 15Lv. 30: 52Lv. 45: 85Lv. 100: 217Lv. 120: 245Lv. 140: 273Lv. 200: 357
- DefenseLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- Sp. AtkLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
As Mega Pidgeot
- HPLv. 1: 115Lv. 30: 195Lv. 45: 270Lv. 100: 567Lv. 120: 631Lv. 140: 695Lv. 200: 887
- AttackLv. 1: 16Lv. 30: 57Lv. 45: 93Lv. 100: 238Lv. 120: 269Lv. 140: 300Lv. 200: 392
- DefenseLv. 1: 14Lv. 30: 41Lv. 45: 68Lv. 100: 165Lv. 120: 187Lv. 140: 209Lv. 200: 275
- Sp. AtkLv. 1: 18Lv. 30: 66Lv. 45: 108Lv. 100: 290Lv. 120: 330Lv. 140: 369Lv. 200: 488
- Sp. DefLv. 1: 14Lv. 30: 41Lv. 45: 68Lv. 100: 165Lv. 120: 187Lv. 140: 209Lv. 200: 275
- SpeedLv. 1: 18Lv. 30: 66Lv. 45: 108Lv. 100: 290Lv. 120: 330Lv. 140: 369Lv. 200: 488
Sync pair
Moves
5- Sacred Hurricane
Flying·Special·Power 100-120·4 gauge·Opponent (all)Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Leaves the target confused. The power of this move is not lowered even if there are multiple targets. If the user's Pidgeot has Mega Evolved, also doubles this attack's power. When the user's team does not have a sync buff, also reduces the user's sync move countdown by 3.
- Protect
Normal·Status·2 gauge·1 MP·SelfApplies the Damage Guard Next effect to the user.
- Air Slash
Flying·Special·Power 45-54·Accuracy 95·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- I'll Tell You!Trainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by one. Increases the user's Special Moves ↑ Next effect by 5 ranks. If the user's Pidgeot has Mega Evolved, also restores 1 MP of its move.
- Blue Beyond the Clouds Almighty HurricaneSync move
Flying·Special·Power 300-360·Opponent (one)Become Mega Pidgeot until the end of battle. Applies the Enduring effect to the user the first time its sync move is used each battle.
- Almighty Air SlashAs Mega Pidgeot
Flying·Special·Power 350-420·1 MP·Opponent (one)Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: Cannot be deactivated. Never misses. Makes the target flinch.
Passive skills
4- Sky Myth
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Flying theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Sky Judgment
Raises the Flying Type Rebuff of all allied sync pairs by 1 rank the first time the user enters a battle each battle. Lowers the Flying Type Rebuff of all opposing sync pairs by 1 rank the first time the user enters a battle each battle.
- Mach 2 Desire to Improve
Grants all of the following effects when the user enters a battle: Raises the user's Sp. Atk by 6 stat ranks. Applies the Free Move Next effect to the user. Increases the user's Special Moves ↑ Next effect by 2 ranks.
- Strongest Genes in Kanto
Applies Kanto Circle (Special) to the allied field of play the first time the user's attack move is successful each battle. Applies Kanto Circle (Special) to the allied field of play the first time the user's sync move is used each battle.
Sync grid
5252 tiles, 231 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Blue Beyond the Clouds Almighty Hurricane: Power +50Blue Beyond the Clouds Almighty Hurricane: Power ↑ +50 (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Kanto's Top-Level TrainerApplies Kanto Circle (Special) to the allied field of play when the user's Trainer uses a move. Extends the duration of Kanto Circle (Special) when Kanto Circle (Special) is applied to the allied field of play. (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Supersonic AceReduces the user's sync move countdown by 3 the first time its sync move is used each battle. Turns the field of play's zone into a Flying Zone the first time the user's sync move is used each battle. (A Flying Zone powers up Flying-type attacks.) (1 or more adjacent tiles must be activated; )0 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sacred Hurricane: Power +2Sacred Hurricane: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sacred Hurricane: Power +2Sacred Hurricane: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Air Slash: Power +2Almighty Air Slash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Air Slash: Power +2Almighty Air Slash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Slash: Accuracy +5Air Slash: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Almighty Air Slash: Power +2Almighty Air Slash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sacred Hurricane: Power +2Sacred Hurricane: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Blue Beyond the Clouds Almighty Hurricane: Power +25Blue Beyond the Clouds Almighty Hurricane: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Blue Beyond the Clouds Almighty Hurricane: Power +25Blue Beyond the Clouds Almighty Hurricane: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sacred Hurricane: Move Gauge Refresh 3Move: Sacred Hurricane Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Almighty Air Slash: Move Gauge Refresh 3Move: Almighty Air Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Protect: Move Gauge Refresh 9Move: Protect Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Air Slash: Move Gauge Refresh 3Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sacred Hurricane: Move: MG ↑2 9Move: Sacred Hurricane Charges the user's move gauge by 2 when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Hit Inter Opp: Supereffective ↑ Next 4Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Protect: 1st Use Status P-Move: HP Recovery 4Move: Protect Restores the user's HP by approximately 40% of its maximum HP the first time its Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Strike: Sync Move Boost ↑1 9Increases the user's Sync Move ↑ Next effect by 1 rank when its attack move hits. If the move has the Multistrike effect tag, increases the user's Sync Move ↑ Next effect by 1 rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- I'll Tell You!: 1st Move: Restore MP 1Move: I'll Tell You! Restores 1 MP of the user's move the first time that move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ruthless 9Lowers one of the target's following stats by two stat ranks at random when the user's attack move is successful against a flinching, confused, or trapped opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Baffle Buff 3Powers up the user's moves when the target is confused. Powers up the user's sync move when the target is confused. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Entry: Sync Move Boost 5Increases the user's Sync Move ↑ Next effect by 5 ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit: Special Boost ↑1 9Increases the user's Special Moves ↑ Next effect by 1 rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Special Boost ↑2 9Increases the user's Special Moves ↑ Next effect by 2 ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Blue (Arc Suit) & Pidgeot
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