Brendan & Swellow

Hoenn

Brendan & Swellow

★★★★

/Flying/Support

Ctier

Introduction

Brendan & Swellow is a 4-star Flying sync pair in Pokémon Masters EX. Brendan & Swellow's role is Support. Faction: Hoenn.

On the Pokémon Masters EX tier list Brendan & Swellow is C tier, 421st of the 608 sync pairs ranked.

Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Cheren (Champion) & Tornadus and 33 more.

Stats

  • HP507th761
  • Attack155th495
  • Defense502nd204
  • Sp. Atk151st495
  • Sp. Def522nd203
  • Speed244th407

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 80Lv. 30: 151Lv. 45: 217Lv. 100: 481Lv. 120: 537Lv. 140: 593Lv. 200: 761
  • AttackLv. 1: 14Lv. 30: 63Lv. 45: 108Lv. 100: 295Lv. 120: 335Lv. 140: 375Lv. 200: 495
  • DefenseLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
  • Sp. AtkLv. 1: 14Lv. 30: 63Lv. 45: 108Lv. 100: 295Lv. 120: 335Lv. 140: 375Lv. 200: 495
  • Sp. DefLv. 1: 8Lv. 30: 28Lv. 45: 46Lv. 100: 123Lv. 120: 139Lv. 140: 155Lv. 200: 203
  • SpeedLv. 1: 12Lv. 30: 54Lv. 45: 93Lv. 100: 247Lv. 120: 279Lv. 140: 311Lv. 200: 407

Sync pair

TrainerBrendan
PokémonSwellow
TypeFlying
WeaknessRock
RoleSupport
Base rarity4★
How to getStory
Released1 Mar 2025
6★ EXAvailable since 1 Mar 2025
ThemesFlying, Hoenn, Main Character, Space Cadet

Moves

5
  • Air Slash
    Flying·Special·Power 45-54·Accuracy 95·2 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • X Evasion
    Status·2 MP·Self

    Raises the user's evasiveness by 2 stat ranks.

  • Growl
    Normal·Status·Accuracy 100·1 gauge·Opponent (all)

    Lowers the target's Attack by 1 stat rank.

  • Soar the Sky!Trainer move
    Status·1 MP·Ally: Field

    Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's Speed by 4 stat ranks. Raises the user's evasiveness by 2 stat ranks.

  • Soaring in the Clear Sky Flying BeamSync move
    Flying·Special·Power 200-240·Opponent (one)

    The more the user's evasiveness is raised, the greater the power of this attack.

Passive skills

3
  • Grab Bag 9

    Lowers one of the target's following stats by 1 stat rank at random when the user's Pokémon uses a move targeting that opponent: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

  • Move Gauge Refresh 4

    Has a chance (50%) of charging the user's move gauge by one when its move is successful.

  • Quick Cure

    Removes the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energySpe+52 energyAir SlashPower +43 energyHP+102 energyAir SlashPower +43 energyAir SlashAcc +53 energyAir SlashPower +43 energyAir SlashMove Gau…7 energySoaring …Power +255 energySpA+104 energyAir SlashAggravat…10 energyDef+52 energyHP+102 energyAir SlashPower +43 energyAir SlashPower +43 energySpD+52 energySoar the…MP Refre…7 energySoar the…Hit and …8 energySoaring …Power +255 energySoar the…Critical…8 energyHP+102 energyFast Run…5 energySpD+52 energyDef+52 energySpe+104 energyX EvasionMP Refre…7 energyGroup Sl…lv 98 energyFail For…lv 18 energyTeam Spe…lv 210 energySpA+52 energyDef+52 energySpD+52 energyUnflappa…5 energyHP+102 energySpe+104 energyCatalyti…10 energyGrowlMove Gau…7 energyNatural …7 energyDominati…lv 510 energyGrowlUse Stat…7 energySoaring …Power +255 energySoaring …Power +255 energy

48 tiles, 200 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Air Slash: Accuracy +5Air Slash: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Soaring in the Clear Sky Flying Beam: Power +25Soaring in the Clear Sky Flying Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Soaring in the Clear Sky Flying Beam: Power +25Soaring in the Clear Sky Flying Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Soaring in the Clear Sky Flying Beam: Power +25Soaring in the Clear Sky Flying Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Soaring in the Clear Sky Flying Beam: Power +25Soaring in the Clear Sky Flying Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Air Slash: Move Gauge Refresh 3Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Soar the Sky!: MP Refresh 2Move: Soar the Sky! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Evasion: MP Refresh 2Move: X Evasion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Growl: Move Gauge Refresh 3Move: Growl Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Growl: Use Status P-Move: Sp. Atk ↑ 9Move: Growl Raises the user's Sp. Atk by 1 stat rank when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Soar the Sky!: Hit and Heal 9Move: Soar the Sky! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Soar the Sky!: Critical Eye 1Move: Soar the Sky! Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Group Slapdash 9Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Fail Forward 1Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Air Slash: Aggravation 1Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Speedy Entry 2Raises the Speed of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Catalytic InflictionApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's Pokémon uses a status move each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Dominating Sync 5Powers up the user's sync move when the target's Attack is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Brendan & Swellow

Art

Brendan & Swellow key art

More Flying sync pairs

All sync pairs