
Unova
Cheren (Champion) & Tornadus
★★★★★
/
Flying/Support
Introduction
Cheren (Champion) & Tornadus is a 5-star Flying sync pair in Pokémon Masters EX. Cheren (Champion) & Tornadus's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list Cheren (Champion) & Tornadus is A tier, 50th of the 608 sync pairs ranked.
Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.
Cheren (Champion) & Tornadus's banners
All banners- 25 May 2026 to 26 May 2026Triple Feature Master Fair (2026-05)
- 31 May 2024 to 10 July 2024Special Present! (2024-05)
Stats
- HP270th of 765833
- Attack229th of 765444
- Defense397th of 765221
- Sp. Atk206th of 765444
- Sp. Def383rd of 765223
- Speed148th of 765444
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 175Lv. 45: 247Lv. 100: 533Lv. 120: 593Lv. 140: 653Lv. 200: 833
- AttackLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- DefenseLv. 1: 9Lv. 30: 32Lv. 45: 53Lv. 100: 141Lv. 120: 157Lv. 140: 173Lv. 200: 221
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 11Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 159Lv. 140: 175Lv. 200: 223
- SpeedLv. 1: 17Lv. 30: 60Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
Sync pair
Moves
5- Bleakwind Storm
Flying·Special·Power 179-214·Accuracy 80·4 gauge·Opponent (all)Never misses when the weather is rainy. Has a chance (30%) of lowering the target's Speed by 1 stat rank.
- Fly
Flying·Physical·Power 169-202·Accuracy 95·3 MP·Opponent (one)The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move or max move while flying, it will stop flying.
- Black Gale Bleakwind Storm
Flying·Special·Power 200-240·2 gauge·Opponent (all)Activation Condition: When the user uses any moves 1 time. Deactivation Condition: When this move is used. Never misses. The more the user's Physical Moves ↑ Next effect is increased, the greater the power of this attack. Lowers the target's Speed by 2 stat ranks. Lowers the target's Flying Type Rebuff by 1 rank the first time this attack move is successful each battle.
- Thoughts of GloryTrainer moveStatus·1 MP·Self
Raises the user's Attack by 4 stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks.
- Wall for Challengers Bleakwind StormSync move
Flying·Special·Power 200-240·Opponent (one)This attack's power increases when the target's Type Rebuff is lowered.
Passive skills
4- Unova Spirit
Powers up the special attack moves of all allied sync pairs by 20%. Reduces special attack move damage taken by all allied sync pairs by 25%. The more allied sync pairs with the Unova theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 15% and reduces damage by 3%. The maximum power-up is 50%, and the maximum damage reduction is 31%.)
- Season-Turning Power
The user's moves never miss. Raises the user's Sp. Atk by 4 stat ranks when it enters a battle. Except in certain circumstances, successful hits with the user's following attacks become critical hits: Pokémon's moves or sync move.
- New Teacher's Quick Wit
Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its attack move is successful. The more the user's Physical Moves ↑ Next effect is increased, the more it powers up its moves. The more the user's Physical Moves ↑ Next effect is increased, the more it powers up its sync move.
- S-Move: Physical Boost ↑2 & Special Boost ↑2 9
Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 2 ranks after using its sync move.
Sync grid
5050 tiles, 215 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Strong Start 5Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 5 ranks the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Hit/S-Move: Phys & Spec Boost ↑1 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank when its attack move is successful. Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bleakwind Storm: Power +2Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bleakwind Storm: Power +2Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fly: Power +3Fly: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fly: Power +3Fly: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Fly: Power +3Fly: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Black Gale Bleakwind Storm: Power +2Black Gale Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Black Gale Bleakwind Storm: Power +2Black Gale Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Black Gale Bleakwind Storm: Power +2Black Gale Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bleakwind Storm: Power +2Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bleakwind Storm: Power +2Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bleakwind Storm: Power +2Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Wall for Challengers Bleakwind Storm: Power +25Wall for Challengers Bleakwind Storm: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Wall for Challengers Bleakwind Storm: Power +25Wall for Challengers Bleakwind Storm: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Wall for Challengers Bleakwind Storm: Power +25Wall for Challengers Bleakwind Storm: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Wall for Challengers Bleakwind Storm: Power +25Wall for Challengers Bleakwind Storm: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bleakwind Storm: Move Gauge Refresh 2Move: Bleakwind Storm Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Fly: MP Refresh 3Move: Fly Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Thoughts of Glory: MP Refresh 2Move: Thoughts of Glory Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bleakwind Storm: Move Gauge Refresh 4Move: Bleakwind Storm Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Slippery Slope 9Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Bleakwind Storm: On a Roll 3Move: Bleakwind Storm Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Strong Start 1Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Discombobulate 4Has a chance (50%) of lowering the target's accuracy by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Thoughts of Glory: Durable 9Move: Thoughts of Glory Applies the Enduring effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Thoughts of Glory: Move: Special Boost ↑2 9Move: Thoughts of Glory Increases the user's Special Moves ↑ Next effect by 2 ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- S-Move: Physical Boost ↑1 & Special Boost ↑1 9Increases the user's Physical Moves ↑ Next effect and Special Moves ↑ Next effect by 1 rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Cheren (Champion) & Tornadus
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