Falkner & Noctowl

Johto

Falkner & Noctowl

★★★★★

/Flying/Tech

Btier

Introduction

Falkner & Noctowl is a 5-star Flying sync pair in Pokémon Masters EX. Falkner & Noctowl's role is Tech. Faction: Johto.

On the Pokémon Masters EX tier list Falkner & Noctowl is B tier, 156th of the 608 sync pairs ranked.

Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.

Falkner & Noctowl's banners

All banners
  • 5 February 2024 to 19 February 2024Falkner Variety Scout

Stats

  • HP61st889
  • Attack589th204
  • Defense75th367
  • Sp. Atk454th270
  • Sp. Def26th404
  • Speed225th408

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 102Lv. 30: 183Lv. 45: 261Lv. 100: 569Lv. 120: 633Lv. 140: 697Lv. 200: 889
  • AttackLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
  • DefenseLv. 1: 10Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
  • Sp. AtkLv. 1: 20Lv. 30: 47Lv. 45: 71Lv. 100: 170Lv. 120: 190Lv. 140: 210Lv. 200: 270
  • Sp. DefLv. 1: 11Lv. 30: 51Lv. 45: 90Lv. 100: 244Lv. 120: 276Lv. 140: 308Lv. 200: 404
  • SpeedLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408

Sync pair

TrainerFalkner
PokémonNoctowl
TypeFlying
WeaknessElectric
RoleTech, EX role Support (since 5 Feb 2024)
Base rarity5★
How to getVariety scout
Released5 Feb 2024
6★ EXAvailable since 5 Feb 2024
ThemesFlying, Johto, Gym Leader, Pokéathlete

Moves

5
  • Air Cutter
    Flying·Special·Power 43-51·Accuracy 95·2 gauge·Opponent (all)

    Critical hits land more easily.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Dreamlike Hypnosis
    Psychic·Status·2 gauge·Opponent (all)

    Activation Condition: When any allies' attack moves hit a total of 5 times while this move is deactivated. Deactivation Condition: When this move is used. Never misses. Leaves all opposing sync pairs either flinching, confused, or trapped. Puts all opposing sync pairs to sleep. Raises one of the following stats of all allied sync pairs by 1 stat rank at random: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness.

  • We Can Still Fly!Trainer move
    Status·2 MP·Ally: Field

    Applies the Move Gauge Acceleration effect to the allied field of play. Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks.

  • Silent Wings Flying BeamSync move
    Flying·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Use Status P-Move: Team Attack ↓ 9

    Lowers the Attack of all opposing sync pairs by 1 stat rank when the user's Pokémon uses a status move.

  • Use Status P-Move: Team Sp. Atk ↓ 9

    Lowers the Sp. Atk of all opposing sync pairs by 1 stat rank when the user's Pokémon uses a status move.

  • Team Wide Awake

    Prevents all allied sync pairs from falling asleep.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energyDef+52 energySpD+52 energyAir Cutt…Power +43 energyAir Cutt…Power +43 energyAir Cutt…Power +43 energyAir Cutt…Acc +53 energyGhost Gu…8 energyHit: Tea…lv 910 energyNatural …7 energyHit Inte…lv 910 energySpe+52 energySpA+52 energyAir Cutt…Power +43 energyAir Cutt…Power +43 energyAir Cutt…Move Gau…7 energyRevenge …lv 47 energyFast-Tra…lv 98 energyAir Cutt…Staggeri…10 energyEndurance10 energyHP+102 energySpe+52 energyDef+52 energySpD+52 energySpA+52 energyStalwart5 energyDef+52 energyPotionMaster H…10 energyPotionMaster H…10 energyPotionMP Refre…7 energyPotionMP Refre…7 energySpD+52 energyDef+52 energyAcuity5 energySpe+52 energyWe Can S…MP Refre…7 energyQuick Cu…7 energyTeam Syn…8 energyHit: Tea…lv 910 energyAdrenali…lv 110 energySilent W…Power +255 energySilent W…Power +255 energy

48 tiles, 219 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Air Cutter: Power +4Air Cutter: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Air Cutter: Power +4Air Cutter: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Air Cutter: Power +4Air Cutter: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Air Cutter: Accuracy +5Air Cutter: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Air Cutter: Power +4Air Cutter: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Air Cutter: Power +4Air Cutter: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • AcuityAccuracy cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Silent Wings Flying Beam: Power +25Silent Wings Flying Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Silent Wings Flying Beam: Power +25Silent Wings Flying Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Air Cutter: Move Gauge Refresh 2Move: Air Cutter Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • We Can Still Fly!: MP Refresh 2Move: We Can Still Fly! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Ghost GuardReduces damage when the user is attacked by Ghost-type moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Fast-Track 9Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Team Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Hit: Team Attack ↑ 9Raises the Attack of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Inter Opp: HP Recovery 9Restores the user's HP when its attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Air Cutter: Staggering 3Move: Air Cutter Has a chance (40%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit: Team Sp. Atk ↑ 9Raises the Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Falkner & Noctowl

Art

Falkner & Noctowl key art

More Flying sync pairs

All sync pairs