
Johto
Falkner & Swellow
★★★★★
/
Flying/Tech
Introduction
Falkner & Swellow is a 5-star Flying sync pair in Pokémon Masters EX. Falkner & Swellow's role is Tech. Faction: Johto.
On the Pokémon Masters EX tier list Falkner & Swellow is B tier, 190th of the 608 sync pairs ranked.
Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.
Falkner & Swellow's banners
All banners- 5 August 2021 to 28 August 2021Falkner Spotlight Scout ×6! Limit 3!
Stats
- HP367th of 765818
- Attack715th of 765153
- Defense145th of 765304
- Sp. Atk755th of 765117
- Sp. Def153rd of 765303
- Speed206th of 765416
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 174Lv. 45: 243Lv. 100: 518Lv. 120: 578Lv. 140: 638Lv. 200: 818
- AttackLv. 1: 8Lv. 30: 23Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
- DefenseLv. 1: 17Lv. 30: 47Lv. 45: 74Lv. 100: 184Lv. 120: 208Lv. 140: 232Lv. 200: 304
- Sp. AtkLv. 1: 8Lv. 30: 21Lv. 45: 33Lv. 100: 77Lv. 120: 85Lv. 140: 93Lv. 200: 117
- Sp. DefLv. 1: 16Lv. 30: 46Lv. 45: 73Lv. 100: 183Lv. 120: 207Lv. 140: 231Lv. 200: 303
- SpeedLv. 1: 21Lv. 30: 63Lv. 45: 102Lv. 100: 256Lv. 120: 288Lv. 140: 320Lv. 200: 416
Sync pair
Moves
5- Air Slash
Flying·Special·Power 45-54·Accuracy 95·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Dire Hit All +Status·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
- Fly
Flying·Physical·Power 169-202·Accuracy 95·3 MP·Opponent (one)The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move or max move while flying, it will stop flying.
- Soar!Trainer moveStatus·2 MP·Ally (all)
Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Raises the user's Speed by 1 stat rank.
- Magnificent Winds Aerial AceSync move
Flying·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Ridicure 4
Has a chance (50%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses.
- Fail Forward 1
Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses.
- Group Slapdash 9
Raises the Speed of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Sync grid
5454 tiles, 231 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Soar!: Slippery 2Move: Soar! Raises the user's evasiveness by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Air Slash: Power +3Air Slash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Air Slash: Power +3Air Slash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Air Slash: Power +3Air Slash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Air Slash: Power +3Air Slash: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Fly: MP Refresh 1Move: Fly Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Air Slash: Move Gauge Refresh 4Move: Air Slash Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Air Slash: Accuracy +5Air Slash: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Magnificent Winds Aerial Ace: Power +25Magnificent Winds Aerial Ace: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Magnificent Winds Aerial Ace: Power +25Magnificent Winds Aerial Ace: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Soar!: Shielded 2Move: Soar! Raises the Defense of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Soar!: Barricade Buddies 2Move: Soar! Raises the Sp. Def of all allied sync pairs by 2 stat ranks when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Fly: MP Refresh 2Move: Fly Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Air Slash: Foul Fighting 5Move: Air Slash Powers up the user's moves against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Soar!: Move Gauge Refresh 4Move: Soar! Has a chance (50%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Soar!: MP Refresh 2Move: Soar! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sync Quickening 1Restores 1 MP of the user's moves that have the quick move effect tag after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit All +: MP Refresh 3Move: Dire Hit All + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Group Spectacle 9Raises the accuracy of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sync CureRemoves all status conditions from the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Group Gloat 9Raises the Attack, Sp. Atk, or both, of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Air Slash: Aggravation 1Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Falkner & Swellow
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