
Unova
Hilda & Tornadus
★★★★★
/
Flying/Field
Introduction
Hilda & Tornadus is a 5-star Flying sync pair in Pokémon Masters EX. Hilda & Tornadus's role is Field. Faction: Unova.
On the Pokémon Masters EX tier list Hilda & Tornadus is A tier, 54th of the 608 sync pairs ranked.
Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.
Hilda & Tornadus's banners
All banners- 5 September 2025 to 23 September 2025Variety Tiered Scout (2025-09)
- 5 September 2025 to 23 September 2025Triple Feature Variety Scout (2025-09)
Stats
- HP290th of 765830
- Attack155th of 765495
- Defense383rd of 765222
- Sp. Atk97th of 765515
- Sp. Def287th of 765245
- Speed97th of 765459
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 10Lv. 30: 60Lv. 45: 108Lv. 100: 295Lv. 120: 335Lv. 140: 375Lv. 200: 495
- DefenseLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- Sp. AtkLv. 1: 17Lv. 30: 69Lv. 45: 117Lv. 100: 315Lv. 120: 355Lv. 140: 395Lv. 200: 515
- Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
Sync pair
Moves
5- Bleakwind Storm
Flying·Special·Power 179-214·Accuracy 80·4 gauge·Opponent (all)Never misses when the weather is rainy. Has a chance (30%) of lowering the target's Speed by 1 stat rank.
- Super Effective ↑Status·2 MP·Ally (one)
Applies the Supereffective ↑ Next effect to an ally.
- Harsh Winter Bleakwind Storm
Flying·Special·Power 250-300·Accuracy 100·2 gauge·2 MP·Opponent (all)Activation Condition: When the user's Sp. Atk is raised. Deactivation Condition: When the user's Sp. Atk is not raised. Never misses when the weather is rainy. Lowers the target's Speed by 3 stat ranks. Leaves the target confused. The power of this move is not lowered even if there are multiple targets. Applies the Critical-Hit Defense effect to the allied field of play.
- Blow Them Away!Trainer moveStatus·1 MP·Ally (one)
Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks. Applies the Free Move Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by 2 ranks.
- Thunder-Rivaling Winds Flying BeamSync move
Flying·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Battle Enthusiast's Whirlwind
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. Reduces the user's sync move countdown by 1 the first time its sync move is used each battle. Turns the field of play's zone into an EX Flying Zone the first time the user's attack move is successful each battle. (An EX Flying Zone powers up Flying-type attacks.)
- Changing Seasons Incarnate
Raises the Sp. Def of all allied sync pairs by one stat rank when the user's attack move is successful. Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful.
- Recharging Strike 9
Charges the user's move gauge by one when its attack move hits. If the move has the Multistrike effect tag, charges the user's move gauge by one for each hit.
Sync grid
4848 tiles, 216 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bleakwind Storm: Power +2Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bleakwind Storm: Power +2Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bleakwind Storm: Power +2Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Harsh Winter Bleakwind Storm: Power +2Harsh Winter Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Harsh Winter Bleakwind Storm: Power +2Harsh Winter Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Harsh Winter Bleakwind Storm: Power +2Harsh Winter Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Harsh Winter Bleakwind Storm: Power +2Harsh Winter Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Harsh Winter Bleakwind Storm: Power +2Harsh Winter Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bleakwind Storm: Power +2Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bleakwind Storm: Power +2Bleakwind Storm: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Bleakwind Storm: Accuracy +10Bleakwind Storm: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Bleakwind Storm: Accuracy +10Bleakwind Storm: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Thunder-Rivaling Winds Flying Beam: Power +25Thunder-Rivaling Winds Flying Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Thunder-Rivaling Winds Flying Beam: Power +25Thunder-Rivaling Winds Flying Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bleakwind Storm: Move Gauge Refresh 3Move: Bleakwind Storm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Harsh Winter Bleakwind Storm: Move Gauge Refresh 3Move: Harsh Winter Bleakwind Storm Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Super Effective ↑: MP Refresh 2Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Blow Them Away!: MP Refresh 2Move: Blow Them Away! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Barrel Roll 2Reduces damage when the user is hit by an attack move while the zone is a Flying Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Aerial Acceleration 2Quickly charges the move gauge when the zone is a Flying Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Bleakwind Storm: On a Roll 1Move: Bleakwind Storm Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Dashing Team 9Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Furious BrainThe more the user's Sp. Atk is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Flying Zone Extension 3Extends the duration of the Flying Zone when the zone turns into a Flying Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Piercing GazeMoves never miss. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st S-Move: Team Special Boost 2Increases the Special Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Status ImmunityStatus conditions cannot be inflicted on the user. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Hilda & Tornadus
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