
Unova
Hugh & Unfezant
★★★★★
/
Flying/Sprint
Introduction
Hugh & Unfezant is a 5-star Flying sync pair in Pokémon Masters EX. Hugh & Unfezant's role is Sprint. Faction: Unova.
On the Pokémon Masters EX tier list Hugh & Unfezant is C tier, 456th of the 608 sync pairs ranked.
Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.
Stats
- HP236th of 765840
- Attack296th of 765408
- Defense305th of 765244
- Sp. Atk86th of 765536
- Sp. Def407th of 765220
- Speed60th of 765494
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 107Lv. 30: 182Lv. 45: 254Lv. 100: 540Lv. 120: 600Lv. 140: 660Lv. 200: 840
- AttackLv. 1: 13Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- DefenseLv. 1: 11Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 164Lv. 140: 184Lv. 200: 244
- Sp. AtkLv. 1: 14Lv. 30: 67Lv. 45: 118Lv. 100: 316Lv. 120: 360Lv. 140: 404Lv. 200: 536
- Sp. DefLv. 1: 8Lv. 30: 31Lv. 45: 52Lv. 100: 140Lv. 120: 156Lv. 140: 172Lv. 200: 220
- SpeedLv. 1: 13Lv. 30: 62Lv. 45: 107Lv. 100: 294Lv. 120: 334Lv. 140: 374Lv. 200: 494
Sync pair
Moves
5- Hurricane
Flying·Special·Power 126-151·Accuracy 70·3 gauge·Opponent (one)Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused.
- X Sp. AtkStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks.
- Growl
Normal·Status·Accuracy 100·1 gauge·Opponent (all)Lowers the target's Attack by 1 stat rank.
- Let's Speed It Up!Trainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by 1. Raises the user's accuracy and critical-hit rate by 2 stat ranks.
- Crush 'Em All Flying BeamSync move
Flying·Special·Power 200-240·Opponent (one)The more the user's Speed is raised, the greater the power of this attack.
Passive skills
3- Head Start 1
Reduces the user's sync move countdown by 1 the first time it enters a battle each battle.
- Use Status P-Move: Team Sp. Atk ↓ 9
Lowers the Sp. Atk of all opposing sync pairs by 1 stat rank when the user's Pokémon uses a status move.
- Speed Leech 9
Lowers the target's Speed by one stat rank and raises the user's Speed by the same amount when the user's attack move against the target is successful.
Sync grid
4848 tiles, 208 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Hurricane: Power +3Hurricane: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hurricane: Power +3Hurricane: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hurricane: Power +3Hurricane: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hurricane: Power +3Hurricane: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hurricane: Power +3Hurricane: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hurricane: Accuracy +10Hurricane: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Crush 'Em All Flying Beam: Power +25Crush 'Em All Flying Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Crush 'Em All Flying Beam: Power +25Crush 'Em All Flying Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Hurricane: Move Gauge Refresh 3Move: Hurricane Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Let's Speed It Up!: Hit and Heal 9Move: Let's Speed It Up! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Let's Speed It Up!: MP Refresh 2Move: Let's Speed It Up! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Atk: Barricade 1Move: X Sp. Atk Raises the user's Sp. Def by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Use Status P-Move: Stat ↑ 4Has a chance (50%) of raising one of the user's following stats by 1 stat rank at random when its Pokémon uses a status move: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Hurricane: Mind Games 4Move: Hurricane Has a chance (50%) of lowering the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Let's Speed It Up!: Brain Gain 9Move: Let's Speed It Up! Increases the user's Special Moves ↑ Next effect by 1 rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Growl: Move Gauge Refresh 9Move: Growl Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Power PostureThe more the target's Attack is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Hugh & Unfezant
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