
Alola
Kahili & Toucannon
★★★★
/
Flying
Introduction
Kahili & Toucannon is a 4-star Flying sync pair in Pokémon Masters EX. Faction: Alola.
On the Pokémon Masters EX tier list Kahili & Toucannon is C tier, 457th of the 608 sync pairs ranked.
Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.
Stats
- HP529th of 765750
- Attack20th of 765593
- Defense340th of 765224
- Sp. Atk562nd of 765210
- Sp. Def387th of 765222
- Speed428th of 765355
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 95Lv. 30: 162Lv. 45: 222Lv. 100: 470Lv. 120: 526Lv. 140: 582Lv. 200: 750
- AttackLv. 1: 22Lv. 30: 80Lv. 45: 134Lv. 100: 354Lv. 120: 401Lv. 140: 449Lv. 200: 593
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 10Lv. 30: 32Lv. 45: 53Lv. 100: 130Lv. 120: 146Lv. 140: 162Lv. 200: 210
- Sp. DefLv. 1: 10Lv. 30: 33Lv. 45: 54Lv. 100: 142Lv. 120: 158Lv. 140: 174Lv. 200: 222
- SpeedLv. 1: 14Lv. 30: 50Lv. 45: 83Lv. 100: 215Lv. 120: 243Lv. 140: 271Lv. 200: 355
Sync pair
Moves
5- Peck
Flying·Physical·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Beak Blast
Flying·Physical·Power 75-90·Accuracy 100·2 gauge·Opponent (one)The user takes up a counterattacking posture. Using this move again will cause the user to leave this posture, then attack. No other actions can be taken while in this posture. The user will leave this posture if hit by an attack move while it is in this counterattacking posture, then attack. If the move was a physical attack move, leaves the opponent that used it burned.
- Second Wind!Trainer moveStatus·2 MP·Self
Applies the Critical Hit Next effect to the user. Applies the Enduring effect to the user.
- Supersonic Skystrike DriveSync move
Flying·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
1- Piercing Gaze
Moves never miss.
Sync grid
4848 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Peck: Power +4Peck: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Peck: Power +4Peck: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Peck: Power +4Peck: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Beak Blast: Power +4Beak Blast: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Beak Blast: Power +4Beak Blast: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Beak Blast: Power +4Beak Blast: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Beak Blast: Power +4Beak Blast: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Beak Blast: Power +4Beak Blast: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Peck: Power +4Peck: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Peck: Power +4Peck: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Supersonic Skystrike Drive: Power +25Supersonic Skystrike Drive: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Supersonic Skystrike Drive: Power +25Supersonic Skystrike Drive: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Supersonic Skystrike Drive: Power +25Supersonic Skystrike Drive: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Supersonic Skystrike Drive: Power +25Supersonic Skystrike Drive: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Beak Blast: Inspire IreMove: Beak Blast Makes opponents target the user for a short time when a move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Peck: Move Gauge Refresh 3Move: Peck Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Peck: Defense Crush 4Move: Peck Has a chance (50%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Beak Blast: Move Gauge Refresh 3Move: Beak Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack: MP Refresh 3Move: X Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Second Wind!: MP Refresh 3Move: Second Wind! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Eagle Eye 4Has a chance (50%) of raising the user's critical-hit rate by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Burn Synergy 5Powers up the user's moves when the target is burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sterner Stuff 1Reduces damage when the user is hit by a physical attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Second Wind!: Shielding Strikes 2Move: Second Wind! Raises the user's Defense by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sterner Stuff 2Reduces damage when the user is hit by a physical attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Second Wind!: Super Preparation 4Move: Second Wind! Has a chance (50%) of applying the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Kahili & Toucannon
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