
Kanto
Lance & Charizard
★★★★★
/
Flying
Introduction
Lance & Charizard is a 5-star Flying sync pair in Pokémon Masters EX. Faction: Kanto.
On the Pokémon Masters EX tier list Lance & Charizard is A tier, 96th of the 608 sync pairs ranked.
Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.
Lance & Charizard's banners
All banners- 9 December 2025 to 24 December 2025Lance Variety Scout (2025-12)
Stats
- HP255th of 765837
- Attack190th of 765464
- Defense518th of 765202
- Sp. Atk337th of 765352
- Sp. Def496th of 765206
- Speed176th of 765443
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 103Lv. 30: 179Lv. 45: 251Lv. 100: 537Lv. 120: 597Lv. 140: 657Lv. 200: 837
- AttackLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- DefenseLv. 1: 7Lv. 30: 27Lv. 45: 45Lv. 100: 122Lv. 120: 138Lv. 140: 154Lv. 200: 202
- Sp. AtkLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- Sp. DefLv. 1: 10Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
- SpeedLv. 1: 12Lv. 30: 56Lv. 45: 98Lv. 100: 263Lv. 120: 299Lv. 140: 335Lv. 200: 443
As Mega Charizard Y
- HPLv. 1: 103Lv. 30: 179Lv. 45: 251Lv. 100: 537Lv. 120: 597Lv. 140: 657Lv. 200: 837
- AttackLv. 1: 19Lv. 30: 75Lv. 45: 129Lv. 100: 340Lv. 120: 384Lv. 140: 427Lv. 200: 556
- DefenseLv. 1: 7Lv. 30: 27Lv. 45: 45Lv. 100: 122Lv. 120: 138Lv. 140: 154Lv. 200: 202
- Sp. AtkLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
- Sp. DefLv. 1: 10Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
- SpeedLv. 1: 14Lv. 30: 67Lv. 45: 117Lv. 100: 315Lv. 120: 358Lv. 140: 402Lv. 200: 531
Sync pair
Moves
5- Giga Impact
Normal·Physical·Power 223-267·Accuracy 90·4 gauge·Opponent (one)No additional effect.
- Protect
Normal·Status·2 gauge·1 MP·SelfApplies the Damage Guard Next effect to the user.
- Dragon King's Slash
Normal·Physical·Power 250-300·Accuracy 100·2 gauge·Opponent (all)Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Critical hits land more easily. Lowers the target's Defense by 2 stat ranks. The power of this move is not lowered even if there are multiple targets. If the user's Charizard has Mega Evolved, also increases the user's Physical Moves ↑ Next effect by 2 ranks.
- Considerable Skill!Trainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by two. Increases the user's Physical Moves ↑ Next effect by 3 ranks. Increases the user's Sync Move ↑ Next effect by 5 ranks. The user takes damage equal to 20% of its remaining HP.
- Long and Difficult Journey Flying ImpactSync move
Flying·Physical·Power 160-192·Opponent (one)Become Mega Charizard Y until the end of battle.
Passive skills
3- The Caped Champion's Spirit
Grants all of the following effects when the user enters a battle: Raises the user's Attack by 6 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Increases the user's Physical Moves ↑ Next effect by 3 ranks.
- Dragon's Ascent
Normal-type moves become Flying-type moves. The user's moves never miss. Protects the user against critical hits.
- First Aid 4
Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.
Sync grid
5151 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Long and Difficult Journey Flying Impact: Power +30Long and Difficult Journey Flying Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Long and Difficult Journey Flying Impact: Power +30Long and Difficult Journey Flying Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Long and Difficult Journey Flying Impact: Power +30Long and Difficult Journey Flying Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dragon King's Slash: Power +2Dragon King's Slash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dragon King's Slash: Power +2Dragon King's Slash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dragon King's Slash: Power +2Dragon King's Slash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dragon King's Slash: Power +2Dragon King's Slash: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Dragon King's Slash: Power +2Dragon King's Slash: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Impact: Power +2Giga Impact: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Long and Difficult Journey Flying Impact: Power +25Long and Difficult Journey Flying Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Long and Difficult Journey Flying Impact: Power +25Long and Difficult Journey Flying Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Giga Impact: Move Gauge Refresh 3Move: Giga Impact Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dragon King's Slash: Move Gauge Refresh 3Move: Dragon King's Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Protect: Fleet Feet 2Move: Protect Raises the user's Speed by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Considerable Skill!: MP Refresh 2Move: Considerable Skill! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Commanded Freebie 9Applies the Free Move Next effect to the user when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Aerial Acceleration 2Quickly charges the move gauge when the zone is a Flying Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Entry: Physical Boost 3Increases the user's Physical Moves ↑ Next effect by 3 ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Defense Crush 9Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Entry: Sync CD ↓ 1Reduces the user's sync move countdown by 1 when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Entry: Sync Move Boost 5Increases the user's Sync Move ↑ Next effect by 5 ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st T-Move: Flying ZoneTurns the field of play's zone into a Flying Zone the first time the user's Trainer uses a move each battle. (A Flying Zone powers up Flying-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Lance & Charizard
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