Lance (New Year's 2021) & Gyarados

Kanto

Lance (New Year's 2021) & Gyarados

★★★★★

/Flying

Dtier

Introduction

Lance (New Year's 2021) & Gyarados is a 5-star Flying sync pair in Pokémon Masters EX. Faction: Kanto.

On the Pokémon Masters EX tier list Lance (New Year's 2021) & Gyarados is D tier, 482nd of the 608 sync pairs ranked.

Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.

Lance (New Year's 2021) & Gyarados's banners

All banners
  • 31 December 2025 to 9 January 2026Super Spotlight Seasonal Scout (2025-12)
  • 31 December 2025 to 9 January 2026Seasonal Tiered Scout (2025-12)
  • 4 January 2024 to 7 January 2024Super Spotlight Seasonal Scout (2024-01)
  • 4 January 2024 to 7 January 2024Seasonal Tiered Scout (2024-01)
  • 4 January 2023 to 7 January 2023Super Spotlight Seasonal Scout (2023-01)
  • 4 January 2023 to 7 January 2023Seasonal Tiered Scout (2023-01)
  • 1 January 2023 to 1 January 2025Seasonal Tiered Scout (2023-01)
  • 1 January 2023 to 1 January 2025Super Spotlight Seasonal Scout (2023-01)
  • 4 January 2022 to 7 January 2022Lillie and Lance Seasonal Scout
  • 10 September 2021 to 13 September 2021Super Spotlight Seasonal Scout (2021-09)
  • 1 January 2021 to 14 January 2021Lance Seasonal Scout
  • 1 January 2021 to 14 January 2021Lance Seasonal Tiered Scout

Stats

  • HP374th815
  • Attack182nd473
  • Defense580th172
  • Sp. Atk101st510
  • Sp. Def488th207
  • Speed616th296

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 171Lv. 45: 240Lv. 100: 515Lv. 120: 575Lv. 140: 635Lv. 200: 815
  • AttackLv. 1: 25Lv. 30: 72Lv. 45: 117Lv. 100: 293Lv. 120: 329Lv. 140: 365Lv. 200: 473
  • DefenseLv. 1: 10Lv. 30: 28Lv. 45: 46Lv. 100: 112Lv. 120: 124Lv. 140: 136Lv. 200: 172
  • Sp. AtkLv. 1: 25Lv. 30: 75Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • Sp. DefLv. 1: 11Lv. 30: 32Lv. 45: 50Lv. 100: 127Lv. 120: 143Lv. 140: 159Lv. 200: 207
  • SpeedLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296

Sync pair

TrainerLance (New Year's 2021)
PokémonGyarados
TypeFlying
WeaknessElectric
Role, EX role Support (since 7 Jul 2026)
Base rarity5★
How to getSeasonal scout
Released1 Jan 2021
6★ EXAvailable since 1 Jan 2021
ThemesFlying, Kanto, Seasonal Outfit, Battle Partner

Moves

5
  • Bounce
    Flying·Physical·Power 182-218·Accuracy 85·3 MP·Opponent (one)

    The user begins bouncing. After a set time, the user stops bouncing and attacks. Has a chance (30%) of leaving the target paralyzed. No other actions can be taken while bouncing. Most moves used by opponents will not hit the user while it is bouncing. If the user is attacked by a sync move or max move while bouncing, it will stop bouncing.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Hyper Beam
    Normal·Special·Power 223-267·Accuracy 90·4 gauge·Opponent (one)

    No additional effect.

  • Superior Might!Trainer move
    Status·2 MP·Self

    Charges the user's move gauge by 3. Raises the user's Attack, Sp. Atk, and accuracy by 1 stat rank. The user takes damage equal to 33% of its remaining HP.

  • Rising Dragon Flying ImpactSync move
    Flying·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Flying Shift

    Normal-type moves become Flying-type moves.

  • Power Flux 5

    The fuller the move gauge when moves are selected, the more this powers up moves.

  • Adrenaline 1

    Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeAtk+52 energySpe+52 energyHyper Be…Acc +54 energyDef+52 energySpD+52 energyHyper Be…Power +34 energyHyper Be…Acc +54 energyHyper Be…Move Gau…7 energyShower P…lv 58 energyHyper Be…Power +34 energyHyper Be…Move Gau…7 energySpA+52 energySpe+52 energyBouncePower +34 energyAtk+52 energyBounceMP Refre…7 energyBounceAcc +54 energyBounceAcc +54 energyBouncePower +34 energySpe+104 energyBounceDire Rai…10 energySync Qui…lv 110 energySpA+52 energyBouncePower +34 energyTorrenti…8 energyHP+102 energyRacing R…lv 38 energyBounceMP Refre…7 energyBouncePower +34 energyPressure…lv 910 energyRaging R…lv 210 energyHP+102 energySuperior…MP Refre…7 energyHP+102 energyHyper Be…Power +34 energyHyper Be…Paralysi…8 energyTerrifylv 110 energyBounceHostile …8 energyRefreshi…lv 110 energyCarry Onlv 110 energyRising D…Power +255 energyRising D…Power +255 energy

48 tiles, 225 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Hyper Beam: Accuracy +5Hyper Beam: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hyper Beam: Power +3Hyper Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Hyper Beam: Accuracy +5Hyper Beam: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Hyper Beam: Power +3Hyper Beam: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • Bounce: Power +3Bounce: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Bounce: Accuracy +5Bounce: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Bounce: Accuracy +5Bounce: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Bounce: Power +3Bounce: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Bounce: Power +3Bounce: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Bounce: Power +3Bounce: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Hyper Beam: Power +3Hyper Beam: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Rising Dragon Flying Impact: Power +25Rising Dragon Flying Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Rising Dragon Flying Impact: Power +25Rising Dragon Flying Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hyper Beam: Move Gauge Refresh 2Move: Hyper Beam Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hyper Beam: Move Gauge Refresh 3Move: Hyper Beam Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Bounce: MP Refresh 1Move: Bounce Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Bounce: MP Refresh 1Move: Bounce Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Superior Might!: MP Refresh 2Move: Superior Might! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Shower Power 5Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Torrential TenacityPrevents the user from flinching, becoming confused, or becoming trapped when the weather is rainy. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
  • Racing Rain 3Quickly charges the move gauge when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Hyper Beam: Paralysis Synergy 1Move: Hyper Beam Powers up the user's moves when the target is paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Bounce: Hostile Environment 1Move: Bounce Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Bounce: Dire Rain 2Move: Bounce Critical hits land more easily when the user's attack move is used while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Quickening 1Restores 1 MP of the user's moves that have the quick move effect tag after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Pressure Cooker 9Reduces the user's sync move countdown by one when it is in a pinch. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Raging Rain 2Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Terrify 1Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Carry On 1Raises the user's Attack by 1 stat rank when another Pokémon on the field of play faints. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lance (New Year's 2021) & Gyarados

Art

Lance (New Year's 2021) & Gyarados key art

More Flying sync pairs

All sync pairs