Larry (Special Costume) & Flamigo

Paldea

Larry (Special Costume) & Flamigo

★★★★★

/Flying/Tech

Atier

Introduction

Larry (Special Costume) & Flamigo is a 5-star Flying sync pair in Pokémon Masters EX. Larry (Special Costume) & Flamigo's role is Tech. Faction: Paldea.

On the Pokémon Masters EX tier list Larry (Special Costume) & Flamigo is A tier, 40th of the 608 sync pairs ranked.

Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.

Larry (Special Costume) & Flamigo's banners

All banners
  • 7 September 2026 to 20 September 2026Pasio Towers Expansion (2026-09)
  • 13 May 2026 to 2 June 2026Costume Tiered Scout (2026-05)
  • 13 May 2026 to 2 June 2026Super Spotlight Costume Scout (2026-05)
  • 10 June 2025 to 22 June 2025Larry Costume Tiered Scout
  • 10 June 2025 to 22 June 2025Larry Costume Scout

Stats

  • HP199th856
  • Attack497th260
  • Defense16th410
  • Sp. Atk467th260
  • Sp. Def31st399
  • Speed207th413

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 101Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 600Lv. 140: 664Lv. 200: 856
  • AttackLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 17Lv. 30: 57Lv. 45: 96Lv. 100: 250Lv. 120: 282Lv. 140: 314Lv. 200: 410
  • Sp. AtkLv. 1: 10Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • Sp. DefLv. 1: 17Lv. 30: 57Lv. 45: 96Lv. 100: 239Lv. 120: 271Lv. 140: 303Lv. 200: 399
  • SpeedLv. 1: 18Lv. 30: 60Lv. 45: 99Lv. 100: 253Lv. 120: 285Lv. 140: 317Lv. 200: 413

Sync pair

TrainerLarry (Special Costume)
PokémonFlamigo
TypeFlying
WeaknessPsychic
RoleTech, EX role Field (since 11 Jun 2025)
Base rarity5★
How to getMaster Fair scout
Released11 Jun 2025
6★ EXAvailable since 11 Jun 2025
ThemesFlying, Paldea, Gym Leader, Special Costume

Moves

5
  • Air Slash
    Flying·Special·Power 45-54·Accuracy 95·2 gauge·Opponent (one)

    Has a chance (30%) of making the target flinch.

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Summer Sky Feather Dance
    Flying·Status·2 gauge·2 MP·Opponent (all)

    Activation Condition: When the user uses any move once. Deactivation Condition: When this move is used. Never misses. Lowers the Attack and Sp. Atk of all opposing sync pairs by 2 stat ranks. Turns the field of play's zone into a Flying Zone. (A Flying Zone powers up Flying-type attacks.) Raises the evasiveness of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 2 ranks.

  • It's Got Flavor...Trainer move
    Status·1 MP·Ally (all)

    Reduces the user's sync move countdown by one. Raises the Defense and Sp. Def of all allied sync pairs by 4 stat ranks. Raises the accuracy of all allied sync pairs by 1 stat rank.

  • Peculiar Flavor Flying BeamSync move
    Flying·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Ally Stat ↑: Sync Move Boost ↑1 9

    Increases an ally's Sync Move ↑ Next effect by 1 rank when any of its stats are raised.

  • 1st Time Take S-Move Hit: Team HP Recovery 2

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user is hit by a sync move each battle.

  • Take S-Move Hit: Team Phys & Spec Boost ↑1 9

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user is hit by a sync move.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpD+52 energyHP+102 energyAir SlashPower +43 energyAir SlashPower +43 energyAir SlashPower +43 energyAir SlashAcc +53 energyAir SlashMove Gau…7 energyAir SlashAggravat…10 energyNatural …7 energyAir SlashHit10 energyDef+52 energyUnflappa…5 energySpD+52 energyAir SlashPower +43 energyHP+204 energyAir SlashPower +43 energyIt's Got…MP Refre…7 energyIt's Got…T-Move10 energy1st Time…lv 110 energySpe+52 energyDef+52 energySpD+52 energyEscape A…5 energyHP+102 energyQuick Te…10 energySpe+52 energyPotionMP Refre…7 energyPotionMaster H…10 energyPotionMaster H…10 energyPotionMP Refre…7 energyDef+52 energyHP+102 energySpe+52 energySpD+52 energyFlying Z…lv 19 energyBarrel R…lv 29 energySummer S…Move Gau…9 energyFlying Z…lv 310 energy1st S-Mo…lv 110 energyPeculiar…Power +255 energyPeculiar…Power +255 energy

48 tiles, 222 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Air Slash: Accuracy +5Air Slash: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Peculiar Flavor Flying Beam: Power +25Peculiar Flavor Flying Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Peculiar Flavor Flying Beam: Power +25Peculiar Flavor Flying Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Air Slash: Move Gauge Refresh 3Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • It's Got Flavor...: MP Refresh 2Move: It's Got Flavor... Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Flying Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Flying Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Barrel Roll 2Reduces damage when the user is hit by an attack move while the zone is a Flying Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Summer Sky Feather Dance: Move Gauge Refresh 9Move: Summer Sky Feather Dance Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • Air Slash: Aggravation 1Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Air Slash: Hit: Team Attack ↑ & Sp. Atk ↑ 9Move: Air Slash Raises the Attack and Sp. Atk of all allied sync pairs by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • It's Got Flavor...: T-Move: Sync CD ↓ 9Move: It's Got Flavor... Reduces the user's sync move countdown by 1 when its Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st Time Take S-Move Hit: Team HP Recovery 1Restores the HP of all allied sync pairs by approximately 10% of their maximum HP the first time the user is hit by a sync move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Flying Zone Extension 3Extends the duration of the Flying Zone when the zone turns into a Flying Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Restore B-Move MP 1Restores 1 MP of the user's buddy move the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Larry (Special Costume) & Flamigo

Art

Larry (Special Costume) & Flamigo key art

More Flying sync pairs

All sync pairs