Lysandre & Yveltal

Kalos

Lysandre & Yveltal

★★★★★

/Flying/Strike (Special)

Ctier

Introduction

Lysandre & Yveltal is a 5-star Flying sync pair in Pokémon Masters EX. Lysandre & Yveltal's role is Strike (Special). Faction: Kalos.

On the Pokémon Masters EX tier list Lysandre & Yveltal is C tier, 393rd of the 608 sync pairs ranked.

Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.

Lysandre & Yveltal's banners

All banners
  • 28 August 2026 to 7 October 2026Special Present! (2026-08)
  • 29 March 2024 to 18 April 2024Triple Feature Poké Fair Scout (2024-03)
  • 16 March 2023 to 6 April 2023Type-Specific Poké Fair Scout (2023-03)
  • 24 November 2022 to 15 December 2022Type-Specific Poké Fair Scout
  • 25 July 2022 to 9 August 2022Water, Flying, and Ghost Poké Fair Scout
  • 11 February 2021 to 4 March 2021Lysandre Poké Fair Scout

Stats

  • HP12th1,009
  • Attack292nd411
  • Defense635th158
  • Sp. Atk101st510
  • Sp. Def632nd158
  • Speed273rd398

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 130Lv. 30: 221Lv. 45: 308Lv. 100: 649Lv. 120: 721Lv. 140: 793Lv. 200: 1,009
  • AttackLv. 1: 18Lv. 30: 58Lv. 45: 97Lv. 100: 251Lv. 120: 283Lv. 140: 315Lv. 200: 411
  • DefenseLv. 1: 13Lv. 30: 28Lv. 45: 43Lv. 100: 98Lv. 120: 110Lv. 140: 122Lv. 200: 158
  • Sp. AtkLv. 1: 24Lv. 30: 75Lv. 45: 123Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
  • Sp. DefLv. 1: 13Lv. 30: 28Lv. 45: 43Lv. 100: 98Lv. 120: 110Lv. 140: 122Lv. 200: 158
  • SpeedLv. 1: 20Lv. 30: 59Lv. 45: 95Lv. 100: 238Lv. 120: 270Lv. 140: 302Lv. 200: 398

Sync pair

TrainerLysandre
PokémonYveltal
TypeFlying
WeaknessFairy
RoleStrike, EX role Sprint (since 3 Apr 2024)
Base rarity5★
How to getPoké Fair scout
Released11 Feb 2021
6★ EXAvailable since 11 Feb 2021
ThemesFlying, Kalos, Villain, Gadgeteer

Moves

5
  • Oblivion Wing
    Flying·Special·Power 146-175·Accuracy 100·4 gauge·Opponent (one)

    The more damage dealt to the target, the more it restores the user's HP. Each use restores up to approximately 50% of the user's maximum HP.

  • X Sp. Atk
    Status·2 MP·Self

    Raises the user's Sp. Atk by 2 stat ranks.

  • Dark Pulse
    Dark·Special·Power 95-114·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (20%) of making the target flinch.

  • End the World!Trainer move
    Status·2 MP·Self

    Charges the user's move gauge by 2. Reduces the user's sync move countdown by 1. Raises the user's critical-hit rate by 2 stat ranks. Lowers the user's Defense and Sp. Def by 1 stat rank.

  • Cleansing Oblivion WingSync move
    Flying·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • S-Move: HP Recovery (M) 1

    Restores the user's HP by approximately 20% of its maximum HP after using its sync move.

  • Healthy Healing

    Applies the Gradual Healing effect to the user if its HP is full when it enters a battle.

  • Dark Power 5

    Powers up the user's Dark-type moves.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyDef+52 energySpD+52 energySpe+52 energyOblivion…Power +23 energyOblivion…Move Gau…7 energyOblivion…Power +34 energyOblivion…Move Gau…7 energyOblivion…Power +34 energyHP Advan…lv 210 energySharp En…lv 110 energyHP+102 energySpe+52 energySpA+52 energyDef+52 energyDark Pul…Power +34 energyDark Pul…Move Gau…7 energyDark Pul…Power +34 energyDark Pul…Move Gau…7 energyDark Pul…Power +34 energyDark Pul…Aggravat…8 energyHarrylv 210 energySpe+52 energyDark Pul…Power +34 energyEnd the …MP Refre…7 energyUnflappa…5 energyHP+204 energyDark Pul…Power +34 energySpe+104 energyDark Pul…Aggravat…8 energyStat Reb…lv 410 energySpA+52 energyOblivion…Power +23 energyX Sp. AtkMP Refre…7 energyDef+52 energyHP+204 energyOblivion…Power +34 energySpD+104 energyHealthy …lv 510 energyRejuvena…lv 610 energyCleansin…Power +255 energyCleansin…Power +255 energyGrand En…lv 27 energySync Dam…10 energyDownside…10 energyNatural …7 energyCritical…lv 310 energyBrainpow…10 energy

54 tiles, 263 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Oblivion Wing: Power +2Oblivion Wing: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Oblivion Wing: Power +2Oblivion Wing: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Oblivion Wing: Power +3Oblivion Wing: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Oblivion Wing: Power +3Oblivion Wing: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Dark Pulse: Power +3Dark Pulse: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Oblivion Wing: Power +3Oblivion Wing: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Cleansing Oblivion Wing: Power +25Cleansing Oblivion Wing: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Cleansing Oblivion Wing: Power +25Cleansing Oblivion Wing: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Oblivion Wing: Move Gauge Refresh 3Move: Oblivion Wing Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Oblivion Wing: Move Gauge Refresh 3Move: Oblivion Wing Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dark Pulse: Move Gauge Refresh 2Move: Dark Pulse Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Dark Pulse: Move Gauge Refresh 2Move: Dark Pulse Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • End the World!: MP Refresh 2Move: End the World! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dark Pulse: Aggravation 1Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Dark Pulse: Aggravation 1Move: Dark Pulse Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • HP Advantage 2The larger the user's percentage of remaining HP, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Harry 2Powers up the user's moves against targets that are flinching. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Stat Reboot 4Has a chance (50%) of returning the user's lowered stats to normal when it is in a pinch. This effect can activate only once per battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Healthy Buffer 5Reduces damage when the user is hit by an attack move when its HP is full. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Downside UpWhen the user's stats would be lowered, raises the user's stats by the same amount instead. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Critical Strike 3Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs

Lysandre & Yveltal

Art

Lysandre & Yveltal key art

More Flying sync pairs

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