Nate & Braviary

Unova

Nate & Braviary

★★★★★

/Flying

Dtier

Introduction

Nate & Braviary is a 5-star Flying sync pair in Pokémon Masters EX. Faction: Unova.

On the Pokémon Masters EX tier list Nate & Braviary is D tier, 493rd of the 608 sync pairs ranked.

Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.

Nate & Braviary's banners

All banners
  • 12 November 2020 to 30 November 2020Nate Spotlight Scout

Stats

  • HP572nd718
  • Attack355th357
  • Defense591st170
  • Sp. Atk534th230
  • Sp. Def598th170
  • Speed353rd371

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 93Lv. 30: 156Lv. 45: 216Lv. 100: 458Lv. 120: 510Lv. 140: 562Lv. 200: 718
  • AttackLv. 1: 18Lv. 30: 52Lv. 45: 85Lv. 100: 217Lv. 120: 245Lv. 140: 273Lv. 200: 357
  • DefenseLv. 1: 12Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
  • Sp. AtkLv. 1: 18Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 166Lv. 140: 182Lv. 200: 230
  • Sp. DefLv. 1: 12Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
  • SpeedLv. 1: 15Lv. 30: 52Lv. 45: 88Lv. 100: 231Lv. 120: 259Lv. 140: 287Lv. 200: 371

Sync pair

TrainerNate
PokémonBraviary
TypeFlying
WeaknessRock
Base rarity5★
How to getRegular scout pool
Released12 Nov 2020
6★ EXAvailable since 12 Nov 2020
ThemesFlying, Unova, Main Character, Unova Adventurer

Moves

5
  • Aerial Ace
    Flying·Physical·Power 45-54·2 gauge·Opponent (one)

    Never misses.

  • Dire Hit +
    Status·2 MP·Self

    Raises the user's critical-hit rate by 2 stat ranks.

  • Fly
    Flying·Physical·Power 169-202·Accuracy 95·3 MP·Opponent (one)

    The user begins flying. After a set time, the user stops flying and attacks. No other actions can be taken while flying. Most moves used by opponents will not hit the user while it is flying. If the user is hit by a sync move or max move while flying, it will stop flying.

  • Be Brave!Trainer move
    Status·2 MP·Self

    Raises the user's Attack by 3 stat ranks. Raises the user's accuracy by 1 stat rank.

  • Bravest Brave BirdSync move
    Flying·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

2
  • Power Flux 3

    The fuller the move gauge when moves are selected, the more this powers up moves.

  • Quick Combo 3

    Has a chance (40%) of restoring one MP for the user's moves that have the quick move effect tag when its attack move is successful.

Sync grid

54
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeHP+102 energyAtk+52 energyFlyPower +24 energyDef+52 energySpD+104 energyFlyPower +24 energyAerial A…Brutal C…10 energyFlyPower +24 energySpD+207 energyBravest …Power +255 energyPower Fl…lv 210 energySpe+52 energyDef+52 energyAerial A…Fast-Tra…8 energyAerial A…Power +53 energyAerial A…Move Gau…6 energyAerial A…Power +53 energyEvasive …lv 310 energySpe+104 energyHP+204 energyBravest …Power +255 energyInertia8 energyAtk+52 energyAerial A…Power +53 energyBe Brave!MP Refre…7 energyAerial A…Power +53 energyAerial A…Power +53 energyPinpoint…lv 18 energyAtk+104 energySpe+207 energyAerial A…Critical…10 energyDef+52 energyFlyPower +24 energyDire Hit…MP Refre…7 energyAcuity4 energySpe+104 energyFlyPower +24 energyDef+104 energyAerial A…Ramming …10 energyAtk+104 energyBravest …Power +255 energyBravest …Power +255 energyAtk+20freeSpeedy E…lv 23 energySharpene…lv 35 energyHP+40freeSharp En…lv 13 energyHit: Phy…lv 95 energy

54 tiles, 225 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • HP +40 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Aerial Ace: Power +5Aerial Ace: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aerial Ace: Power +5Aerial Ace: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aerial Ace: Power +5Aerial Ace: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aerial Ace: Power +5Aerial Ace: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aerial Ace: Power +5Aerial Ace: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Speedy Entry 2Raises the user's Speed by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • AcuityAccuracy cannot be lowered. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Fly: Power +2Fly: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
  • Bravest Brave Bird: Power +25Bravest Brave Bird: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bravest Brave Bird: Power +25Bravest Brave Bird: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bravest Brave Bird: Power +25Bravest Brave Bird: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bravest Brave Bird: Power +25Bravest Brave Bird: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sharpened Body 3Powers up the user's moves when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Hit: Physical Boost ↑1 9Increases the user's Physical Moves ↑ Next effect by 1 rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Aerial Ace: Move Gauge Refresh 3Move: Aerial Ace Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Be Brave!: MP Refresh 3Move: Be Brave! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Dire Hit +: MP Refresh 3Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Aerial Ace: Fast-Track 4Move: Aerial Ace Has a chance (50%) of raising the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated)8 energy · 96 orbs
  • InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Pinpoint Entry 1Raises the user's accuracy by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Aerial Ace: Brutal ClarityMove: Aerial Ace The more the user's accuracy is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Power Flux 2The fuller the move gauge when moves are selected, the more this powers up moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Evasive Rush 3Raises the user's evasiveness by 3 stat ranks after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Aerial Ace: Critical Strike 2Move: Aerial Ace Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Aerial Ace: Ramming SpeedMove: Aerial Ace The more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Nate & Braviary

Art

Nate & Braviary key art

More Flying sync pairs

All sync pairs