Perrin (Academy) & Noctowl

Paldea

Perrin (Academy) & Noctowl

★★★★★

/Flying/Sprint

Btier

Introduction

Perrin (Academy) & Noctowl is a 5-star Flying sync pair in Pokémon Masters EX. Perrin (Academy) & Noctowl's role is Sprint. Faction: Paldea.

On the Pokémon Masters EX tier list Perrin (Academy) & Noctowl is B tier, 223rd of the 608 sync pairs ranked.

Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.

Perrin (Academy) & Noctowl's banners

All banners
  • 14 April 2026 to 29 April 2026Perrin Costume Tiered Scout
  • 14 April 2026 to 29 April 2026Perrin Costume Scout

Stats

  • HP219th849
  • Attack34th582
  • Defense406th218
  • Sp. Atk42nd582
  • Sp. Def264th249
  • Speed51st501

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 116Lv. 30: 191Lv. 45: 263Lv. 100: 549Lv. 120: 609Lv. 140: 669Lv. 200: 849
  • AttackLv. 1: 10Lv. 30: 68Lv. 45: 122Lv. 100: 342Lv. 120: 390Lv. 140: 438Lv. 200: 582
  • DefenseLv. 1: 6Lv. 30: 29Lv. 45: 50Lv. 100: 138Lv. 120: 154Lv. 140: 170Lv. 200: 218
  • Sp. AtkLv. 1: 10Lv. 30: 68Lv. 45: 122Lv. 100: 342Lv. 120: 390Lv. 140: 438Lv. 200: 582
  • Sp. DefLv. 1: 16Lv. 30: 40Lv. 45: 61Lv. 100: 149Lv. 120: 169Lv. 140: 189Lv. 200: 249
  • SpeedLv. 1: 16Lv. 30: 66Lv. 45: 114Lv. 100: 301Lv. 120: 341Lv. 140: 381Lv. 200: 501

Sync pair

TrainerPerrin (Academy)
PokémonNoctowl
TypeFlying
WeaknessRock
RoleSprint, EX role Tech (since 14 Apr 2026)
Base rarity5★
How to getMaster Fair scout
Released14 Apr 2026
6★ EXAvailable since 14 Apr 2026
ThemesFlying, Paldea, Special Costume, Artistic

Moves

5
  • Aerial Ace
    Flying·Physical·Power 45-54·2 gauge·Opponent (one)

    Never misses.

  • Paldea Passion
    Status·2 gauge·2 MP·Ally: Field

    Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Paldea Circle (Physical) to the allied field of play. Paldea Circle (Physical) grants all of the following effects: Powers up the physical attack moves and physical sync moves of all allied sync pairs by 10%. Reduces physical attack move and physical sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Paldea theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)

  • Eagle Eye Zen Headbutt
    Psychic·Physical·Power 300-360·2 gauge·2 MP·Opponent (all)

    Activation Condition: When a circle is applied to the allied field of play. Deactivation Condition: When there are no longer any circles applied to the allied field of play. Never misses. Makes the target flinch. Increases the user's Sync Move ↑ Next effect by 5 ranks.

  • Pretty Amazing!Trainer move
    Status·2 MP·Self

    Reduces the user's sync move countdown by one. Raises the user's Attack by 3 stat ranks. Raises the user's critical-hit rate by 2 stat ranks.

  • Real Good Shot Flying ImpactSync move
    Flying·Physical·Power 200-240·Opponent (one)

    The more the user's Attack is raised, the greater the power of this attack.

Passive skills

3
  • Turning On the Flash!

    Lowers the target's Defense and Speed by 2 stat ranks when the user's attack move against it is successful. Has a chance (30%) of making the target flinch when the user's attack move against it is successful.

  • Raising the Shutter Speed!

    Reduces the user's sync move countdown by 1 when the user applies a circle to the allied field of play. Extends the duration of Paldea Circle (Physical) when Paldea Circle (Physical) is applied to the allied field of play. Raises the Speed of all allied sync pairs by 2 stat ranks when the user applies a circle to the allied field of play.

  • 1st Use S-Move: S-Moves ×4

    The power of the user's sync move is quadrupled the first time its sync move is used each battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energySpe+52 energyAerial A…Power +43 energyAerial A…Power +43 energyAerial A…Power +43 energyAerial A…Move Gau…7 energyNatural …7 energyReal Goo…Power +508 energy1st Hit:…10 energyDef+52 energySpD+52 energyEagle Ey…Power +23 energyEagle Ey…Power +23 energyEagle Ey…Power +23 energyEagle Ey…Move Gau…7 energyQuick Cu…7 energyReal Goo…Power +508 energy1st S-Mo…lv 210 energyHP+102 energyAtk+52 energyDef+52 energySpe+52 energyEagle Ey…Power +23 energyEagle Ey…Power +23 energyAtk+104 energyCircle: …lv 29 energyPretty A…MP Refre…7 energyPretty A…Initial …10 energyPaldea C…lv 210 energyAtk+52 energyWide Awa…5 energyDef+52 energySpD+52 energyAerial A…Power +43 energyAerial A…Power +43 energyAerial A…Trip Up 97 energySpeedy E…lv 27 energyCatalyst7 energySlo-ppon…lv 910 energySoften Uplv 110 energyReal Goo…Power +255 energyReal Goo…Power +255 energy

48 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Aerial Ace: Power +4Aerial Ace: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aerial Ace: Power +4Aerial Ace: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aerial Ace: Power +4Aerial Ace: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Eagle Eye Zen Headbutt: Power +2Eagle Eye Zen Headbutt: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Eagle Eye Zen Headbutt: Power +2Eagle Eye Zen Headbutt: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Eagle Eye Zen Headbutt: Power +2Eagle Eye Zen Headbutt: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Eagle Eye Zen Headbutt: Power +2Eagle Eye Zen Headbutt: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Eagle Eye Zen Headbutt: Power +2Eagle Eye Zen Headbutt: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aerial Ace: Power +4Aerial Ace: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aerial Ace: Power +4Aerial Ace: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Real Good Shot Flying Impact: Power +25Real Good Shot Flying Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Real Good Shot Flying Impact: Power +25Real Good Shot Flying Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Aerial Ace: Move Gauge Refresh 3Move: Aerial Ace Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Eagle Eye Zen Headbutt: Move Gauge Refresh 3Move: Eagle Eye Zen Headbutt Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Pretty Amazing!: MP Refresh 2Move: Pretty Amazing! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Aerial Ace: Trip Up 9Move: Aerial Ace Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Speedy Entry 2Raises the user's Speed by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Real Good Shot Flying Impact: Power +50Real Good Shot Flying Impact: Power ↑ +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Real Good Shot Flying Impact: Power +50Real Good Shot Flying Impact: Power ↑ +50 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
  • 1st Hit: Flying ZoneTurns the field of play's zone into a Flying Zone the first time the user's attack move is successful each battle. (A Flying Zone powers up Flying-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Team Physical Boost 2Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Pretty Amazing!: Initial Propulsion 2Move: Pretty Amazing! Reduces the user's sync move countdown by 2 the first time its move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Paldea C (Phys): Team Moves ↑ 2Powers up the moves of all allied sync pairs when Paldea Circle (Physical) applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Slo-pponent Sync 9Powers up the user's sync move when the target's Speed is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Perrin (Academy) & Noctowl

Art

Perrin (Academy) & Noctowl key art

More Flying sync pairs

All sync pairs