Serena & Fletchling

Kalos

Serena & Fletchling

★★★★

/Flying/Support

Ctier

Introduction

Serena & Fletchling is a 4-star Flying sync pair in Pokémon Masters EX. Serena & Fletchling's role is Support. Faction: Kalos.

On the Pokémon Masters EX tier list Serena & Fletchling is C tier, 434th of the 608 sync pairs ranked.

Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.

Stats

  • HP543rd740
  • Attack213th459
  • Defense432nd212
  • Sp. Atk293rd403
  • Sp. Def514th204
  • Speed295th393

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 98Lv. 30: 164Lv. 45: 227Lv. 100: 480Lv. 120: 532Lv. 140: 584Lv. 200: 740
  • AttackLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
  • DefenseLv. 1: 12Lv. 30: 34Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
  • Sp. AtkLv. 1: 8Lv. 30: 50Lv. 45: 89Lv. 100: 243Lv. 120: 275Lv. 140: 307Lv. 200: 403
  • Sp. DefLv. 1: 9Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
  • SpeedLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393

Sync pair

TrainerSerena
PokémonFletchling
TypeFlying
WeaknessElectric
RoleSupport
Base rarity4★
How to getStory
6★ EXAvailable since 30 Nov 2022
ThemesFlying, Kalos, Main Character, Sunglasses

Moves

5
  • Peck
    Flying·Physical·Power 20-24·Accuracy 100·1 gauge·Opponent (one)

    No additional effect.

  • Dire Hit +
    Status·2 MP·Self

    Raises the user's critical-hit rate by 2 stat ranks.

  • Flame Charge
    Fire·Physical·Power 30-36·Accuracy 100·2 gauge·Opponent (one)

    Raises the user's Speed by 1 stat rank.

  • Let's Begin!Trainer move
    Status·2 MP·Ally: Field

    Applies the Physical Damage Reduction effect to the allied field of play. Raises the user's Attack by 2 stat ranks. Raises the user's evasiveness by 1 stat rank.

  • First Flight Flying ImpactSync move
    Flying·Physical·Power 200-240·Opponent (one)

    The more the user's Speed is raised, the greater the power of this attack.

Passive skills

3
  • Overwhelm 9

    Lowers the target's Attack by one stat rank when the user's attack move against it is successful.

  • Trip Up 9

    Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful.

  • Staggering 2

    Has a chance (30%) of making the target flinch when the user's attack move against it is successful.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyDef+52 energySpD+52 energyHP+102 energyPeckPower +33 energyPeckPower +33 energyPeckPower +33 energyPeckMove Gau…7 energyCakewalk10 energySuperdup…lv 28 energyUnfortui…lv 410 energyHP+102 energyUnbending5 energyPeckPower +33 energyHP+204 energyPeckPower +33 energyLet's Be…Move Gau…7 energyDominati…lv 27 energyLet's Be…Hit and …10 energyLet's Be…MP Refre…7 energySpe+52 energyFlamepro…5 energyFlame Ch…Power +33 energyFlame Ch…Power +33 energyFlame Ch…Power +33 energyFlame Ch…Move Gau…7 energyLet's Be…Slippery…10 energySpe+104 energyScorchin…lv 47 energyDef+52 energySpe+52 energySpD+52 energyHP+102 energyFlame Ch…Power +33 energyAtk+52 energyFlame Ch…Power +33 energyDire Hit…Move Gau…7 energyDire Hit…MP Refre…7 energyFlame Ch…Fast-Tra…10 energyQuick Te…10 energyFirst Fl…Power +255 energyFirst Fl…Power +255 energy

48 tiles, 204 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Peck: Power +3Peck: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Peck: Power +3Peck: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Peck: Power +3Peck: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Peck: Power +3Peck: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Peck: Power +3Peck: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +3Flame Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +3Flame Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +3Flame Charge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Flame Charge: Power +3Flame Charge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Flame Charge: Power +3Flame Charge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • First Flight Flying Impact: Power +25First Flight Flying Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • First Flight Flying Impact: Power +25First Flight Flying Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Peck: Move Gauge Refresh 3Move: Peck Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Let's Begin!: Move Gauge Refresh 3Move: Let's Begin! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dominating Sync 2Powers up the user's sync move when the target's Attack is lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Let's Begin!: MP Refresh 2Move: Let's Begin! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Flame Charge: Move Gauge Refresh 3Move: Flame Charge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Scorching Touch 4Has a chance (50%) of leaving the target burned when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Dire Hit +: Move Gauge Refresh 3Move: Dire Hit + Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Superduper Effective 2Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unfortuitous 4Has a chance (50%) of lowering one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Let's Begin!: Hit and Heal 9Move: Let's Begin! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Let's Begin!: Slippery 1Move: Let's Begin! Raises the user's evasiveness by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Flame Charge: Fast-Track 9Move: Flame Charge Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Serena & Fletchling

Art

Serena & Fletchling key art

More Flying sync pairs

All sync pairs