
Johto
Silver & Crobat
★★★★★
/
Flying/Field
Introduction
Silver & Crobat is a 5-star Flying sync pair in Pokémon Masters EX. Silver & Crobat's role is Field. Faction: Johto.
On the Pokémon Masters EX tier list Silver & Crobat is D tier, 525th of the 608 sync pairs ranked.
Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.
Stats
- HP290th of 765830
- Attack155th of 765495
- Defense340th of 765224
- Sp. Atk151st of 765495
- Sp. Def352nd of 765224
- Speed97th of 765459
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 14Lv. 30: 63Lv. 45: 108Lv. 100: 295Lv. 120: 335Lv. 140: 375Lv. 200: 495
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 14Lv. 30: 63Lv. 45: 108Lv. 100: 295Lv. 120: 335Lv. 140: 375Lv. 200: 495
- Sp. DefLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 279Lv. 120: 315Lv. 140: 351Lv. 200: 459
Sync pair
Moves
5- Air Cutter
Flying·Special·Power 43-51·Accuracy 95·2 gauge·Opponent (all)Critical hits land more easily.
- X Sp. AtkStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks.
- Hurricane
Flying·Special·Power 126-151·Accuracy 70·3 gauge·Opponent (one)Never misses when the weather is rainy. Has a chance (30%) of leaving the target confused.
- Take You Down!Trainer moveStatus·1 MP·Ally (one)
Raises an ally's Speed, accuracy, evasiveness, and critical-hit rate by 2 stat ranks.
- Believe in You More Flying BeamSync move
Flying·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Landing Pad
Turns the field of play's zone into a Flying Zone the first time the user enters a battle each battle. (A Flying Zone powers up Flying-type attacks.)
- Trip Up 9
Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful.
- Mind Games 9
Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful.
Sync grid
4848 tiles, 206 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Air Cutter: Power +4Air Cutter: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Cutter: Power +4Air Cutter: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Cutter: Accuracy +5Air Cutter: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hurricane: Power +3Hurricane: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hurricane: Power +3Hurricane: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hurricane: Power +3Hurricane: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Air Cutter: Power +4Air Cutter: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Cutter: Power +4Air Cutter: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Cutter: Power +4Air Cutter: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Hurricane: Power +3Hurricane: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Hurricane: Power +3Hurricane: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Hurricane: Accuracy +10Hurricane: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Hurricane: Accuracy +10Hurricane: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Believe in You More Flying Beam: Power +25Believe in You More Flying Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Believe in You More Flying Beam: Power +25Believe in You More Flying Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Air Cutter: Move Gauge Refresh 3Move: Air Cutter Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Air Cutter: Move Gauge Refresh 9Move: Air Cutter Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Hurricane: Move Gauge Refresh 3Move: Hurricane Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Take You Down!: MP Refresh 2Move: Take You Down! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Flying Zone: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Flying Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Aerial Acceleration 2Quickly charges the move gauge when the zone is a Flying Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Shifty Striker 3Has a chance (40%) of raising the user's evasiveness by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hurricane: Aggravation 2Move: Hurricane Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Flying Zone: S-Moves ↑ 5Powers up the user's sync move when the zone is a Flying Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hurricane: Mind Games 9Move: Hurricane Lowers the target's Sp. Def by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Silver & Crobat
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