
Unova
Skyla (Anniversary 2022) & Tornadus
★★★★★
/
Flying/Support
Introduction
Skyla (Anniversary 2022) & Tornadus is a 5-star Flying sync pair in Pokémon Masters EX. Skyla (Anniversary 2022) & Tornadus's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list Skyla (Anniversary 2022) & Tornadus is A tier, 115th of the 608 sync pairs ranked.
Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.
Skyla (Anniversary 2022) & Tornadus's banners
All banners- 28 August 2026 to 7 October 2026Special Present! (2026-08)
- 26 April 2024 to 16 May 2024Triple Feature Poké Fair Scout A (2024-04)
- 2 March 2022 to 31 March 2022Skyla Poké Fair Scout
Stats
- HP374th of 765815
- Attack102nd of 765517
- Defense276th of 765246
- Sp. Atk23rd of 765592
- Sp. Def245th of 765251
- Speed53rd of 765500
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 98Lv. 30: 171Lv. 45: 240Lv. 100: 515Lv. 120: 575Lv. 140: 635Lv. 200: 815
- AttackLv. 1: 19Lv. 30: 71Lv. 45: 119Lv. 100: 317Lv. 120: 357Lv. 140: 397Lv. 200: 517
- DefenseLv. 1: 13Lv. 30: 37Lv. 45: 58Lv. 100: 146Lv. 120: 166Lv. 140: 186Lv. 200: 246
- Sp. AtkLv. 1: 20Lv. 30: 78Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592
- Sp. DefLv. 1: 14Lv. 30: 39Lv. 45: 63Lv. 100: 151Lv. 120: 171Lv. 140: 191Lv. 200: 251
- SpeedLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
Sync pair
Moves
5- Air Cutter
Flying·Special·Power 43-51·Accuracy 95·2 gauge·Opponent (all)Critical hits land more easily.
- Flying WishStatus·2 gauge·2 MP·Entire Field
Turns the field of play's zone into a Flying Zone. (A Flying Zone powers up Flying-type attacks.)
- Mini Potion AllStatus·2 MP·Ally (all)
Restores the HP of all allied sync pairs by approximately 20% of their maximum HP.
- Ready for Takeoff!Trainer moveStatus·2 MP·Ally (all)
Raises the user's Sp. Atk and critical-hit rate by 1 stat rank. Raises the Speed of all allied sync pairs by 2 stat ranks.
- Heartsoaring HurricaneSync move
Flying·Special·Power 200-240·Opponent (one)This attack's power increases when the zone is a Flying Zone.
Passive skills
3- Staggering 2
Has a chance (30%) of making the target flinch when the user's attack move against it is successful.
- Gobsmack 2
Has a chance (30%) of leaving the target confused when the user's attack move against it is successful.
- Aerial Acceleration 3
Quickly charges the move gauge when the zone is a Flying Zone.
Sync grid
5454 tiles, 249 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Air Cutter: Accuracy +5Air Cutter: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Cutter: Power +3Air Cutter: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Cutter: Power +3Air Cutter: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Air Cutter: Power +3Air Cutter: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Cutter: Power +3Air Cutter: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Cutter: Power +3Air Cutter: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Cutter: Power +3Air Cutter: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Cutter: Power +3Air Cutter: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Air Cutter: Power +3Air Cutter: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Heartsoaring Hurricane: Power +25Heartsoaring Hurricane: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Heartsoaring Hurricane: Power +25Heartsoaring Hurricane: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Ready for Takeoff!: MP Refresh 3Move: Ready for Takeoff! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Mini Potion All: MP Refresh 3Move: Mini Potion All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Flying Wish: MP Refresh 2Move: Flying Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Air Cutter: Move Gauge Refresh 9Move: Air Cutter Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Air Cutter: Gobsmack 2Move: Air Cutter Has a chance (30%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Interference Sync 5Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Barrel Roll 2Reduces damage when the user is hit by an attack move while the zone is a Flying Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Shifty Squad 4Has a chance (50%) of raising the evasiveness of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)8 energy · 96 orbs
- Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)8 energy · 96 orbs
- Air Cutter: Staggering 1Move: Air Cutter Has a chance (20%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Air Cutter: Disarm 9Move: Air Cutter Lowers the target's Attack and Sp. Atk by one stat rank when the user's attack move is successful against a flinching, confused, or trapped opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Mini Potion All: Master Healer 1Move: Mini Potion All Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Unfortuitous 9Lowers one of the target's following stats by one stat rank at random when the user's attack move against it is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Flying Zone Extension 3Extends the duration of the Flying Zone when the zone turns into a Flying Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
Skyla (Anniversary 2022) & Tornadus
Art















