
Unova
Skyla (Holiday 2020) & Togekiss
★★★★★
/
Flying/Support
Introduction
Skyla (Holiday 2020) & Togekiss is a 5-star Flying sync pair in Pokémon Masters EX. Skyla (Holiday 2020) & Togekiss's role is Support. Faction: Unova.
On the Pokémon Masters EX tier list Skyla (Holiday 2020) & Togekiss is C tier, 341st of the 608 sync pairs ranked.
Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.
Skyla (Holiday 2020) & Togekiss's banners
All banners- 15 December 2025 to 31 December 2025Super Spotlight Seasonal Scout (2025-12)
- 15 December 2025 to 31 December 2025Seasonal Tiered Scout (2025-12)
- 13 December 2024 to 31 December 2024Seasonal Tiered Scout (2024-12)
- 13 December 2024 to 31 December 2024Super Spotlight Seasonal Scout (2024-12)
- 19 December 2023 to 22 December 2023Super Spotlight Seasonal Scout (2023-12)
- 19 December 2023 to 22 December 2023Seasonal Tiered Scout (2023-12)
- 19 December 2022 to 22 December 2022Super Spotlight Seasonal Scout (2022-12)
- 19 December 2022 to 22 December 2022Seasonal Tiered Scout (2022-12)
- 22 December 2021 to 5 January 2022Super Spotlight Seasonal Scout (2021-12)
- 3 September 2021 to 6 September 2021Super Spotlight Seasonal Scout
- 10 December 2020 to 1 January 2021Skyla Seasonal Scout
- 10 December 2020 to 1 January 2021Skyla Seasonal Tiered Scout
Stats
- HP426th of 765803
- Attack398th of 765318
- Defense340th of 765224
- Sp. Atk310th of 765377
- Sp. Def213th of 765263
- Speed522nd of 765322
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 124Lv. 30: 193Lv. 45: 259Lv. 100: 523Lv. 120: 579Lv. 140: 635Lv. 200: 803
- AttackLv. 1: 16Lv. 30: 47Lv. 45: 77Lv. 100: 198Lv. 120: 222Lv. 140: 246Lv. 200: 318
- DefenseLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
- Sp. AtkLv. 1: 21Lv. 30: 58Lv. 45: 94Lv. 100: 237Lv. 120: 265Lv. 140: 293Lv. 200: 377
- Sp. DefLv. 1: 14Lv. 30: 40Lv. 45: 64Lv. 100: 163Lv. 120: 183Lv. 140: 203Lv. 200: 263
- SpeedLv. 1: 18Lv. 30: 51Lv. 45: 81Lv. 100: 202Lv. 120: 226Lv. 140: 250Lv. 200: 322
Sync pair
Moves
5- Air Slash
Flying·Special·Power 45-54·Accuracy 95·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- X Sp. AtkStatus·2 MP·Self
Raises the user's Sp. Atk by 2 stat ranks.
- Tri Attack
Normal·Special·Power 117-140·Accuracy 100·3 gauge·Opponent (one)Has a chance (20%) of leaving the target burned, paralyzed, or frozen.
- Gift of Joy!Trainer moveStatus·2 MP·Ally (all)
Raises the user's Speed and critical-hit rate by 1 stat rank. Raises one of the following stats of all allied sync pairs by 2 stat ranks at random: Attack, Defense, Sp. Atk, Sp. Def, accuracy, or evasiveness.
- Good Tidings Air SlashSync move
Flying·Special·Power 200-240·Opponent (one)This attack's power increases when the target is affected by a status condition.
Passive skills
3- Super Interference 1
Raises the chance of inflicting status conditions, as well as inflicting the flinching, confused, or trapped condition, with the additional effects of the user's moves.
- Foul Fighting 5
Powers up the user's moves against targets that are flinching, confused, or trapped.
- Flying Shift
Normal-type moves become Flying-type moves.
Sync grid
4848 tiles, 222 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Tri Attack: Power +3Tri Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Tri Attack: Power +3Tri Attack: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Tri Attack: Power +3Tri Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Tri Attack: Power +3Tri Attack: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Air Slash: Power +4Air Slash: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Tri Attack: Power +3Tri Attack: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speedy Entry 1Raises the user's Speed by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Good Tidings Air Slash: Power +25Good Tidings Air Slash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Good Tidings Air Slash: Power +25Good Tidings Air Slash: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Tri Attack: Move Gauge Refresh 3Move: Tri Attack Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Air Slash: Move Gauge Refresh 3Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- X Sp. Atk: MP Refresh 2Move: X Sp. Atk Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Freeze Synergy 2Powers up the user's moves when the target is frozen. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Gift of Joy!: MP Refresh 2Move: Gift of Joy! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Flinch Hitter 5Powers up the user's sync move when the target is flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Soup Up 2Has a chance (30%) of raising the user's Sp. Atk by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Rising TideThe more the user's stats are raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Lucky Entry 1Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user enters a battle: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Scorcher 2Increases the amount of damage an opponent takes from being burned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Dirty Fighting 3Powers up the user's moves against targets that are affected by a status condition. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Skyla (Holiday 2020) & Togekiss
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