
Unova
Skyla & Swanna
★★★
/
Flying/Tech
Introduction
Skyla & Swanna is a 3-star Flying sync pair in Pokémon Masters EX. Skyla & Swanna's role is Tech. Faction: Unova.
On the Pokémon Masters EX tier list Skyla & Swanna is C tier, 384th of the 608 sync pairs ranked.
Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.
Stats
- HP123rd of 765873
- Attack477th of 765286
- Defense314th of 765238
- Sp. Atk387th of 765316
- Sp. Def317th of 765238
- Speed529th of 765319
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 82Lv. 30: 187Lv. 45: 255Lv. 100: 557Lv. 120: 625Lv. 140: 693Lv. 200: 873
- AttackLv. 1: 6Lv. 30: 44Lv. 45: 68Lv. 100: 178Lv. 120: 202Lv. 140: 226Lv. 200: 286
- DefenseLv. 1: 9Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 238
- Sp. AtkLv. 1: 6Lv. 30: 48Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- Sp. DefLv. 1: 9Lv. 30: 41Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 238
- SpeedLv. 1: 8Lv. 30: 51Lv. 45: 78Lv. 100: 199Lv. 120: 223Lv. 140: 247Lv. 200: 319
Sync pair
Moves
5- Gust
Flying·Special·Power 20-24·Accuracy 100·1 gauge·Opponent (one)No additional effect.
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Take Flight!Trainer moveStatus·2 MP·Ally (all)
Raises the Defense and Speed of all allied sync pairs by 2 stat ranks.
- Aerial Ace
Flying·Physical·Power 45-54·2 gauge·Opponent (one)Never misses.
- High-Flying Sky AttackSync move
Flying·Physical·Power 200-240·Opponent (one)The more the user's Speed is raised, the greater the power of this attack.
Passive skills
1- Haste
Speed cannot be lowered.
Sync grid
4848 tiles, 186 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Aerial Ace: Power +3Aerial Ace: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Gust: Power +4Gust: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Aerial Ace: Power +3Aerial Ace: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Gust: Power +4Gust: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Aerial Ace: Power +3Aerial Ace: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Gust: Power +4Gust: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Gust: Power +4Gust: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Aerial Ace: Power +3Aerial Ace: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Gust: Power +4Gust: Power ↑ +4 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Aerial Ace: Power +3Aerial Ace: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- High-Flying Sky Attack: Power +25High-Flying Sky Attack: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- High-Flying Sky Attack: Power +25High-Flying Sky Attack: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Aerial Ace: Move Gauge Refresh 3Move: Aerial Ace Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Gust: Move Gauge Refresh 9Move: Gust Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Sp. Atk +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Take Flight!: MP Refresh 3Move: Take Flight! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Fanfare 2Raises the Attack of all allied sync pairs by 2 stat ranks after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Master Healer 1Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Master Healer 1Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Gust: Staggering 1Move: Gust Has a chance (20%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Gust: Staggering 1Move: Gust Has a chance (20%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Skyla & Swanna
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