
Unova
Skyla & Unfezant
★★★★
/
Flying
Introduction
Skyla & Unfezant is a 4-star Flying sync pair in Pokémon Masters EX. Faction: Unova.
On the Pokémon Masters EX tier list Skyla & Unfezant is C tier, 300th of the 608 sync pairs ranked.
Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.
Stats
- HP438th of 765783
- Attack165th of 765490
- Defense644th of 765153
- Sp. Atk280th of 765408
- Sp. Def660th of 765150
- Speed385th of 765367
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 173Lv. 45: 239Lv. 100: 503Lv. 120: 559Lv. 140: 615Lv. 200: 783
- AttackLv. 1: 20Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
- DefenseLv. 1: 7Lv. 30: 23Lv. 45: 38Lv. 100: 93Lv. 120: 105Lv. 140: 117Lv. 200: 153
- Sp. AtkLv. 1: 15Lv. 30: 55Lv. 45: 94Lv. 100: 248Lv. 120: 280Lv. 140: 312Lv. 200: 408
- Sp. DefLv. 1: 5Lv. 30: 20Lv. 45: 35Lv. 100: 90Lv. 120: 102Lv. 140: 114Lv. 200: 150
- SpeedLv. 1: 11Lv. 30: 48Lv. 45: 84Lv. 100: 227Lv. 120: 255Lv. 140: 283Lv. 200: 367
Sync pair
Moves
5- Aerial Ace
Flying·Physical·Power 45-54·2 gauge·Opponent (one)Never misses.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Brave Bird
Flying·Physical·Power 134-160·Accuracy 100·3 gauge·Opponent (one)The user also takes 25% of the damage it dealt to the target.
- Takeoff Time!Trainer moveStatus·1 MP·Self
Raises the user's Attack by 4 stat ranks. Applies the Supereffective ↑ Next effect to the user.
- Sky-High Joy Flying ImpactSync move
Flying·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Recoil Removal 9
Negates recoil damage when using moves that have the recoil effect tag.
- Haymaker
The more the user's Attack is raised, the more it powers up the user's sync move.
- S-Move: Physical Boost ↑2 9
Increases the user's Physical Moves ↑ Next effect by 2 ranks after using its sync move.
Sync grid
4848 tiles, 198 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Brave Bird: Power +3Brave Bird: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brave Bird: Power +3Brave Bird: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brave Bird: Power +3Brave Bird: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Aerial Ace: Power +4Aerial Ace: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aerial Ace: Power +4Aerial Ace: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aerial Ace: Power +4Aerial Ace: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Aerial Ace: Power +4Aerial Ace: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Aerial Ace: Power +4Aerial Ace: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brave Bird: Power +3Brave Bird: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Brave Bird: Power +3Brave Bird: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Sky-High Joy Flying Impact: Power +25Sky-High Joy Flying Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sky-High Joy Flying Impact: Power +25Sky-High Joy Flying Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sky-High Joy Flying Impact: Power +25Sky-High Joy Flying Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Sky-High Joy Flying Impact: Power +25Sky-High Joy Flying Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Brave Bird: Move Gauge Refresh 3Move: Brave Bird Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Aerial Ace: Move Gauge Refresh 3Move: Aerial Ace Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Takeoff Time!: Move Gauge Refresh 3Move: Takeoff Time! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Takeoff Time!: MP Refresh 2Move: Takeoff Time! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Brawn Sync 3Powers up the user's sync move when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Aerial Ace: Flabbergast 4Move: Aerial Ace Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Fast-Track 4Has a chance (50%) of raising the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super SyncerApplies the Supereffective ↑ Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Aerial Ace: Berserker 1Move: Aerial Ace Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Super Freebie 2Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Double Down 5Powers up the user's sync moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Skyla & Unfezant
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