
Hoenn
Steven (Anniversary 2021) & Rayquaza
★★★★★
/
Flying
Introduction
Steven (Anniversary 2021) & Rayquaza is a 5-star Flying sync pair in Pokémon Masters EX. Faction: Hoenn.
On the Pokémon Masters EX tier list Steven (Anniversary 2021) & Rayquaza is B tier, 234th of the 608 sync pairs ranked.
Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.
Steven (Anniversary 2021) & Rayquaza's banners
All banners- 25 December 2025 to 25 January 2026Triple Feature Master Fair (2025-12)
- 4 March 2025 to 9 April 2025Special Present! (2025-03)
- 1 September 2021 to 30 September 2021Steven Master Fair Scout
Stats
- HP468th of 765774
- Attack392nd of 765326
- Defense631st of 765162
- Sp. Atk374th of 765326
- Sp. Def628th of 765162
- Speed275th of 765396
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 93Lv. 30: 164Lv. 45: 230Lv. 100: 494Lv. 120: 550Lv. 140: 606Lv. 200: 774
- AttackLv. 1: 22Lv. 30: 55Lv. 45: 85Lv. 100: 206Lv. 120: 230Lv. 140: 254Lv. 200: 326
- DefenseLv. 1: 16Lv. 30: 32Lv. 45: 47Lv. 100: 102Lv. 120: 114Lv. 140: 126Lv. 200: 162
- Sp. AtkLv. 1: 22Lv. 30: 55Lv. 45: 85Lv. 100: 206Lv. 120: 230Lv. 140: 254Lv. 200: 326
- Sp. DefLv. 1: 16Lv. 30: 32Lv. 45: 47Lv. 100: 102Lv. 120: 114Lv. 140: 126Lv. 200: 162
- SpeedLv. 1: 18Lv. 30: 57Lv. 45: 93Lv. 100: 236Lv. 120: 268Lv. 140: 300Lv. 200: 396
As Mega Rayquaza
- HPLv. 1: 93Lv. 30: 164Lv. 45: 230Lv. 100: 494Lv. 120: 550Lv. 140: 606Lv. 200: 774
- AttackLv. 1: 22Lv. 30: 55Lv. 45: 85Lv. 100: 206Lv. 120: 230Lv. 140: 254Lv. 200: 326
- DefenseLv. 1: 16Lv. 30: 32Lv. 45: 47Lv. 100: 102Lv. 120: 114Lv. 140: 126Lv. 200: 162
- Sp. AtkLv. 1: 22Lv. 30: 55Lv. 45: 85Lv. 100: 206Lv. 120: 230Lv. 140: 254Lv. 200: 326
- Sp. DefLv. 1: 16Lv. 30: 32Lv. 45: 47Lv. 100: 102Lv. 120: 114Lv. 140: 126Lv. 200: 162
- SpeedLv. 1: 25Lv. 30: 79Lv. 45: 130Lv. 100: 330Lv. 120: 375Lv. 140: 420Lv. 200: 554
Sync pair
Moves
5- Dragon Ascent
Flying·Physical·Power 192-230·Accuracy 100·4 gauge·Opponent (one)Lowers the user's Defense and Sp. Def by 1 stat rank.
- X AttackStatus·2 MP·Self
Raises the user's Attack by 2 stat ranks.
- Draco Meteor
Dragon·Special·Power 136-163·Accuracy 90·3 gauge·Opponent (one)Lowers the user's Sp. Atk by 2 stat ranks.
- Sky High!Trainer moveStatus·2 MP·Self
Raises the user's critical-hit rate by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user. If the user's Rayquaza has Mega Evolved, also raises the user's Speed by 2 stat ranks.
- Triumph and Glory Dragon AscentSync move
Flying·Physical·Power 160-192·Opponent (one)Become Mega Rayquaza until the end of battle.
Passive skills
4- Hoenn Flag Bearer
Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Hoenn theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)
- Downside Up
When the user's stats would be lowered, raises the user's stats by the same amount instead.
- Good Form
The more the user's stats are raised, the more it powers up the user's moves.
- Move Gauge Refresh 4
Has a chance (50%) of charging the user's move gauge by one when its move is successful.
Sync grid
5353 tiles, 214 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Debut or 1st S-Move: Sync CD ↓ 2Reduces the user's sync move countdown by 2 the first time it enters a battle each battle. Reduces the sync move countdown by 2 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
- Triumph and Glory Dragon Ascent: Power +200Triumph and Glory Dragon Ascent: Power ↑ +200 (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
- Triumph and Glory Dragon Ascent: Power +30Triumph and Glory Dragon Ascent: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Triumph and Glory Dragon Ascent: Power +30Triumph and Glory Dragon Ascent: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Triumph and Glory Dragon Ascent: Power +30Triumph and Glory Dragon Ascent: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Dragon Ascent: Power +2Dragon Ascent: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Dragon Ascent: Power +2Dragon Ascent: Power ↑ +2 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Dragon Ascent: Power +2Dragon Ascent: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Draco Meteor: Power +3Draco Meteor: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Draco Meteor: Power +3Draco Meteor: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Draco Meteor: Power +3Draco Meteor: Power ↑ +3 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Draco Meteor: Power +3Draco Meteor: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Draco Meteor: Power +3Draco Meteor: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Dragon Ascent: Power +2Dragon Ascent: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Dragon Ascent: Power +2Dragon Ascent: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Triumph and Glory Dragon Ascent: Power +25Triumph and Glory Dragon Ascent: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Triumph and Glory Dragon Ascent: Power +25Triumph and Glory Dragon Ascent: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Draco Meteor: Accuracy +10Draco Meteor: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Triumph and Glory Dragon Ascent: Power +25Triumph and Glory Dragon Ascent: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Triumph and Glory Dragon Ascent: Power +25Triumph and Glory Dragon Ascent: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Dragon Ascent: Move Gauge Refresh 3Move: Dragon Ascent Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Clear Sync-Up 5Powers up the user's sync move when weather conditions are not in effect. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Draco Meteor: Move Gauge Refresh 3Move: Draco Meteor Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sky High!: MP Refresh 2Move: Sky High! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Fierce Entry 1Raises the user's Attack by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Dragon Ascent: Fleet Feet 1Move: Dragon Ascent Raises the user's Speed by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Draco Meteor: Critical Strike 2Move: Draco Meteor Powers up the user's attacks when they become critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Clear Sync-Up 9Powers up the user's sync move when weather conditions are not in effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Clear Power-Up 1Powers up the user's moves when weather conditions are not in effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Clear as DayPrevents the user from flinching, becoming confused, or becoming trapped when weather conditions are not in effect. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Weather Wipe 9Removes all weather conditions when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Steven (Anniversary 2021) & Rayquaza
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