Winona & Altaria

Hoenn

Winona & Altaria

★★★★★

/Flying/Tech

Btier

Introduction

Winona & Altaria is a 5-star Flying sync pair in Pokémon Masters EX. Winona & Altaria's role is Tech. Faction: Hoenn.

On the Pokémon Masters EX tier list Winona & Altaria is B tier, 152nd of the 608 sync pairs ranked.

Other Flying sync pairs in Pokémon Masters EX: Blue (Anniversary 2026) & Dragonite, Blue (Arc Suit) & Pidgeot, Blue & Pidgeot, Brandon & Articuno, Brendan & Salamence, Brendan & Swellow and 33 more.

Winona & Altaria's banners

All banners
  • 31 January 2025 to 18 February 2025Gym Scout A

Stats

  • HP217th850
  • Attack604th197
  • Defense128th318
  • Sp. Atk595th197
  • Sp. Def111th346
  • Speed363rd369

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 91Lv. 30: 169Lv. 45: 244Lv. 100: 530Lv. 120: 594Lv. 140: 658Lv. 200: 850
  • AttackLv. 1: 13Lv. 30: 33Lv. 45: 51Lv. 100: 117Lv. 120: 133Lv. 140: 149Lv. 200: 197
  • DefenseLv. 1: 14Lv. 30: 47Lv. 45: 77Lv. 100: 198Lv. 120: 222Lv. 140: 246Lv. 200: 318
  • Sp. AtkLv. 1: 13Lv. 30: 33Lv. 45: 51Lv. 100: 117Lv. 120: 133Lv. 140: 149Lv. 200: 197
  • Sp. DefLv. 1: 18Lv. 30: 52Lv. 45: 85Lv. 100: 206Lv. 120: 234Lv. 140: 262Lv. 200: 346
  • SpeedLv. 1: 13Lv. 30: 50Lv. 45: 86Lv. 100: 229Lv. 120: 257Lv. 140: 285Lv. 200: 369

Sync pair

TrainerWinona
PokémonAltaria
TypeFlying
WeaknessIce
RoleTech, EX role Field
Base rarity5★
How to getEvent
ThemesFlying, Hoenn, Gym Leader, Nature Lover

Moves

5
  • Aerial Ace
    Flying·Physical·Power 45-54·2 gauge·Opponent (one)

    Never misses.

  • Hoenn Solidarity
    Status·2 gauge·2 MP·Ally: Field

    Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Hoenn Circle (Defensive) to the allied field of play. Hoenn Circle (Defensive) grants all of the following effects: Powers up the moves and sync moves of all allied sync pairs by per_5%. Reduces attack move and sync move damage taken by all allied sync pairs by 10%. The more sync pairs with the Hoenn theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by per_5% and reduces damage by per_5%. The maximum power-up is 20%, and the maximum damage reduction is 25%.)

  • Potion
    Status·2 MP·Ally (one)

    Restores an ally's HP by approximately 40% of its maximum HP.

  • Triumph with Grace...Trainer move
    Status·1 MP·Ally (all)

    Raises the Defense and evasiveness of all allied sync pairs by 2 stat ranks. Raises the Sp. Def of all allied sync pairs by 4 stat ranks.

  • Soaring the Sky as One Flying ImpactSync move
    Flying·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Feel the Breeze Up High

    Powers up the Flying-type moves of all allied sync pairs. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user applies a circle to the allied field of play.

  • Adrenaline 1

    Reduces the sync move countdown by 1 the first time the user's sync move is used each battle.

  • First Aid 4

    Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeHP+102 energySpe+52 energyAerial A…Power +43 energyUnflappa…5 energyAerial A…Power +43 energyNatural …7 energyAtk+52 energyQuick Cu…7 energyPotionMP Refre…7 energyPotionMaster H…10 energyPotionMaster H…10 energySpD+52 energyStalwart5 energySpe+52 energyHP+102 energyDef+104 energyCircle: …lv 18 energyTriumph …MP Refre…7 energyHP+407 energy1st S-Mo…lv 110 energyDef+52 energySpe+52 energySpD+52 energyAtk+52 energyLithe5 energyHaste5 energyDef+52 energyCircle: …lv 28 energySync Dam…10 energyCircle: …lv 210 energyHoenn So…MP Refre…10 energyDef+52 energySpD+52 energyAerial A…Power +43 energyAerial A…Move Gau…7 energyAerial A…Power +43 energySpD+104 energyAerial A…Gobsmack…8 energyAerial A…Satisfie…9 energyVigilance10 energySoaring …Power +255 energySoaring …Power +255 energy

48 tiles, 221 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Aerial Ace: Power +4Aerial Ace: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aerial Ace: Power +4Aerial Ace: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aerial Ace: Power +4Aerial Ace: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Aerial Ace: Power +4Aerial Ace: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • HasteSpeed cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Soaring the Sky as One Flying Impact: Power +25Soaring the Sky as One Flying Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Soaring the Sky as One Flying Impact: Power +25Soaring the Sky as One Flying Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Triumph with Grace...: MP Refresh 2Move: Triumph with Grace... Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Aerial Ace: Move Gauge Refresh 2Move: Aerial Ace Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Circle: HP Recovery 1Restores the user's HP whenever its Pokémon takes an action when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Aerial Ace: Gobsmack 4Move: Aerial Ace Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Aerial Ace: Satisfied Snicker 9Move: Aerial Ace Lowers the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • 1st S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Hoenn Solidarity: MP Refresh 1Move: Hoenn Solidarity Has a chance (20%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Winona & Altaria

Art

Winona & Altaria key art

More Flying sync pairs

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