Androc the Glorious

Androc the Glorious

MythicalSpiritDefenseC tier

Introduction

Androc the Glorious is a Mythical Spirit character in RAID: Shadow Legends. Androc the Glorious's role is Defense. Faction: Banner Lords.

On the combined RAID: Shadow Legends tier list Androc the Glorious is C tier, 617th of the 1029 characters ranked, from where 3 community tier lists put Androc the Glorious.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Androc the Glorious does

A two-form Mythical. The base form buffs and heals the team (Increase RES, Strengthen, Continuous Heal, and a heal for every buff it extends), while the alternate form puts Decrease RES, Weaken and Enfeeble on all enemies and strips their buffs for pure damage.

Ally crits feed team Turn Meter in one form and drain enemy Turn Meter in the other.

Background

One of the greatest Telerian commanders of the Second Great War, Androc the Glorious was renowned for his unyielding courage, inspiring charisma, and skill-at-arms. He ruled the Concord of Werinbur, an alliance of five wealthy cities situated in central Anhelt, along the meanders of the Leostead River.

Androc's story begins with his saving of a Kaerok lion cub. The creature was abandoned and had a large thorn embedded deep in its paw. He removed the thorn and bore the mewling animal home, where he begged to be allowed to keep it. His father agreed, only if Androc took complete responsibility for the lion, which the boy had named Kitherus.

The cub and boy grew up together, each fiercely loyal and protective over the other. Androc became tall and strong, his body and mind hardened by the ceaseless hunting needed to keep Kitherus fed, earning respect from his peers and tutors. His confidence grew, and he became popular. Bandits feared to trifle with the prince and lion when they toured the land, which the people loved. They marveled at such a strange and strong bond between the two.

By the time the Second Great War began, Androc had earned his spurs and his first child had been born. He answered his father's call to arms and Kitherus, full-grown, was at his side.

Androc achieved glory wherever he fought. At the Battle of Pharsine Pass, he led a charge of three thousand knights into the rear of the host of the Demonspawn Taaresh I'klick'si. Kitherus kept pace with Androc's barded steed, and together they slammed into the unprepared foe. Both saved each other's life in the chaos. When a Demonspawn threatened to hack into Androc's flank with an ensorcelled ax, Kitherus ripped it apart. When some monster sought to leap upon the lion's back to slit its throat, Androc caved in its head with his mace. The battle was truly won by Kitherus, who ripped off Taaresh's serpentine head with his enormous claws and then crushed it between his canines. Androc became renowned for his devotion to his soldiers and to Lumaya, and was loved by all who fought beside him, whether they be Human or Orc, Elf or Ogryn.

Perhaps Androc's greatest, yet most tragic victory was at the Ending of the Saltmire Portal. There, wizards and shamans worked together to close a portal through which thousands of Undead and Demonspawn emerged. Amid thick marshes, warriors of Teleria fought the relentless onslaught. Wounded men and Elves drowned in pungent water as their comrades' corpses piled atop them. Ogryn sank to their necks in mud, their faces devoured by monsters while they were stuck. All cohesion among the forces of Light broke down, but they fought on, knowing they had to buy time for their magic-wielders. Androc and Kitherus were at the center, exhausted and caked in filth. Androc fought like a madman, swearing oaths to Lumaya and cursing as he drove shield and mace into the bodies and heads of his enemies. He was so consumed with fighting and surviving that he didn't see Kitherus being overwhelmed by Undead horrors biting and tearing into his flesh. Hearing the lion's pained roars, Androc finally saw what had befallen his companion and wailed as if his firstborn were dying before his eyes. Fury came over him. At battle's end, Androc was coated head to foot in blood and Demonic ichor, him and Kitherus surrounded by mounds of enemy corpses.

The Arbiter saw it all. When the battle was finally won, she approached Androc as he crouched next to Kitherus' near-lifeless form, face buried in the lion's gore-matted fur. She praised them for their courage and faith, and helped Androc carry his dying companion out of the swamp. Then she blessed them, folding Kitherus' fading spirit into the man's armor and weapons, rendering beast and man as one. With a thought, Androc could now transform his heavy mace and shield into a long spear, which he called the Gildthorn in honor of the day he rescued Kitherus as a cub. He could also transform his helm so that it resembled a roaring lion's visage. Through it, the lion's spirit amplified Androc's voice so that when he delivered a speech, bellowed orders, or roared war cries, they reverberated across the battlefield so all could hear.

Androc went on to win many more glorious victories. The sight of his unmistakable armor and the sound of his roar could rally the most hard-pressed forces or lead the most ferocious of Siroth's warlords to consider withdrawing from the field. His retinue, known as the Knights of the Wild, each wore armor designed similarly to Androc's, incorporating forms and motifs of powerful animals such as stallions, bears, or falcons. Their presence on the field was a stirring sight and a sign of surely impending Telerian victory.

Androc did not pass through the war unscathed. Months before its end, after over two decades, a scorpion-esque Demonspawn drove its stinger into his heart while he was defending wounded soldiers. Venom surged through his veins within seconds. Were it not for the Arbiter's timely intervention to place Androc's soul within a Shard, he would have suffered an agonizing death.

For all his courage and strength, Androc had neglected his family to fight the war. Not only did this make his sons resentful, but they and their successors for multiple generations greatly lacked Androc's skills. So deep was their spite, that they sought to besmirch Androc's name, to improve their reputation by comparison. Over time, the notion of the Lionheart became tainted by the murderous hatred of Skinwalkers created during the Red Crusade. It was as if the venom that had laid Androc low infected his entire legacy. To this day, the Concord of Werinbur is a relative backwater of Kaerok, having fallen far short of its potential for centuries. Now, all that remains of Androc's glory are a handful of crumbling statues, and the lions depicted on the region's tattered banners.

Stats

  • HP161st20,640
  • ATK777th859
  • DEF3rd1,619
  • SPD35th110
  • C. RATE15%
  • C. DMG50%
  • RES17th50
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Spirit Defense): 6 stars, level 60

  • HPNo Ascension: 18,990Ascension 1: 19,155Ascension 2: 19,320Ascension 3: 19,650Ascension 4: 19,980Ascension 5: 20,310Ascension 6: 20,640
  • ATKNo Ascension: 826Ascension 1: 826Ascension 2: 826Ascension 3: 826Ascension 4: 826Ascension 5: 837Ascension 6: 859
  • DEFNo Ascension: 1,487Ascension 1: 1,498Ascension 2: 1,509Ascension 3: 1,531Ascension 4: 1,553Ascension 5: 1,586Ascension 6: 1,619
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 110
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 18,990Ascension 6: 20,640
  • ATKNo Ascension: 826Ascension 6: 859
  • DEFNo Ascension: 1,487Ascension 6: 1,619
  • SPDNo Ascension: 100Ascension 6: 110
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Spirit Support): 6 stars, level 60

  • HPNo Ascension: 22,305Ascension 1: 22,470Ascension 2: 22,635Ascension 3: 22,965Ascension 4: 23,295Ascension 5: 23,625Ascension 6: 23,955
  • ATKNo Ascension: 826Ascension 1: 826Ascension 2: 826Ascension 3: 826Ascension 4: 826Ascension 5: 837Ascension 6: 859
  • DEFNo Ascension: 1,266Ascension 1: 1,277Ascension 2: 1,288Ascension 3: 1,310Ascension 4: 1,332Ascension 5: 1,365Ascension 6: 1,398
  • SPDNo Ascension: 105Ascension 1: 105Ascension 2: 105Ascension 3: 105Ascension 4: 105Ascension 5: 105Ascension 6: 115
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 22,305Ascension 6: 23,955
  • ATKNo Ascension: 826Ascension 6: 859
  • DEFNo Ascension: 1,266Ascension 6: 1,398
  • SPDNo Ascension: 105Ascension 6: 115
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Spirit Defense)

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  • Pride's Bite

    A1

    Attacks 1 enemy. Places a 60% Increase DEF buff on all allies for 1 turn.

    Damage
    3.3 x DEF
    1. Level 2 Damage +20%
    • Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
  • Radiant Claw

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Increases the duration of all ally buffs by 1 turn. Also heals all allies by 4% of their MAX HP for every buff on them that had its duration increased.

    Damage
    3.5 x DEF
    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
  • Rock of Werinbur

    A3

    Cooldown 5 turns, 3 fully booked

    Places a 50% Increase RES buff, a 25% Strengthen buff, and a 15% Continuous Heal buff on all allies for 2 turns. Places an additional 15% Continuous Heal buff on all allies with less than 50% HP for 2 turns. Also fills the Turn Meter of all allies by 15%.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
    • Strengthen Reduces the value of the received damage by 15% or 25%.
    • Increase RES Increases the Champion's Battle RES by 25% or 50%.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Knights of the Wild [P]

    Passive

    Unlocked at Ascension 3

    Increases each ally's RES by 10 for each buff on all allies. Critical hits inflicted by allies fill the Turn Meters of all allies by 5%. Occurs once per skill. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

    Turn Meter fill
    0.05 x full Turn Meter
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally DEF in all Battles by 35%.

Form 2 skills (Spirit Support)

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  • Gildthorn Assault

    A1

    Attacks 1 enemy. Has a 50% chance of placing a 60% Decrease DEF debuff on all enemies for 1 turn.

    Damage
    3.6 x DEF
    1. Level 2 Damage +20%
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
  • Palisade Breaker

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Places a 50% Decrease RES debuff, a 25% Weaken debuff, and an Enfeeble debuff on all enemies for 2 turns. If enemies have 50% HP or less, the Enfeeble debuff cannot be removed. Also decreases the Turn Meter of all enemies by 15%.

    Damage
    4 x DEF
    1. Level 2 Ignore RES +20%
    2. Level 3 Cooldown -1
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
    • Decrease RES Decrease RES debuff decreases the Champion's Battle RES by 25% or 50%.
    • Enfeeble Champions under an Enfeeble debuff can only land weak hits, unless stated otherwise in a skill description.
  • Roar of Kitherus

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Before attacking, removes all buffs from all enemies and places a Block Buffs debuff on all enemies without buffs for 2 turns. If the target is a Boss, the damage inflicted is equal to 10% of their MAX HP.

    Damage
    4.4 x DEF
    Damage
    0.1 x target MAX HP
    1. Level 2 Ignore RES +20%
    2. Level 3 Cooldown -1
    • Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Lionheart [P]

    Passive

    Unlocked at Ascension 3

    Increases each ally's ACC by 10 for each buff on all enemies. Each critical hit inflicted by allies decreases the Turn Meters of all enemies by 5%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

    Turn Meter reduction
    0.05 x full Turn Meter
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Aura: Increases Ally DEF in all Battles by 35%.

How to get Androc the Glorious

Androc the Glorious can be summoned from Primal Shard as a Mythical champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Spirit Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Spirit Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Spirit Potion ×8Superior Arcane Potion ×7

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