Arashi the Riptide

Arashi the Riptide

LegendarySpiritHPC tier

Introduction

Arashi the Riptide is a Legendary Spirit character in RAID: Shadow Legends. Arashi the Riptide's role is HP. Faction: Shadowkin.

On the combined RAID: Shadow Legends tier list Arashi the Riptide is C tier, 521st of the 1029 characters ranked, from where 3 community tier lists put Arashi the Riptide.

Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.

What Arashi the Riptide does

A stealthy attacker who starts each round under Perfect Veil and has a 20% chance to bounce damage and debuffs back at attackers. Riptide's Onslaught strikes every enemy as separate single-target hits that ignore more DEF with each one, up to 35%, and Concealed Blades steals buffs.

Background

During the reign of Lady Mikage, Shadowkin pirates plied Teleria's waves by the flotilla. They left coastal towns all around the world as smoking ruins, their only significant opposition being the Osprey-class carracks and whitedarter dromons of the Aravian fleets and the steam-galleons of the Skyiron Navy. The powerful cities of Ireth and Velyzar too kept their waters clear, the former with stomach-churning shadow magic, the latter with 'generous gifts'.

Arashi the Riptide was among the greatest Shadowkin pirate captains. Though his name inspired fear and awe as far away as Port Wraith in the Winterlands, he primarily operated in the Lost Isles and along the coast of eastern Peltas. He was unafraid of attacking Dwarven shipping or Sylvan Leviathans for Lady Mikage, long before the establishment of the Nyresan Union, and gladly attacked other targets for pay.

The Riptide was common-born. He was thus not guaranteed an officer's rank, but through his hard work, charisma, and skill, he ascended the hierarchy. He was loved and respected by his sailors. They knew he was one of them. He ate and drank what they did. He shared in their ribald jokes, he knew the fishing villages many came from, and he refused to wear an officer's regalia, instead preferring basic garments and weapons. Above all, he gave them victories, and did his best to keep them alive.

Few Shadowkin pirates were his equal in the arts of navigating and fighting in the fog or at night. Survivors from his raids claimed that his ships slid from the fog as if from nowhere, before melting back into it when the bloodshed was done. Arashi had the flanks and sails of his atakebunes and koboyas painted in disruptive camouflage patterns, compounding his ability to move across the seas undetected in any conditions.

Arashi's skills and tactics ranged even beyond night and fog raiding. He regularly landed his ships far from target settlements, attacking them by land from behind, often using a handful of ships as decoys, drawing enemy soldiers to docks and shores. When he sacked the Lizardmen settlement of Beachcomb, he went one step further. The town was situated on a long island, on the opposite side from the direction of the Riptide's approach. To attack directly would mean spending weeks going around the island negotiating its large outlying reefs. Instead, Arashi had his sailors beach their ships where they were, break them down, and carry the components across the island to their target. They took the inhabitants of Beachcomb by complete surprise, claiming a surrender without spilling a drop of blood. The Riptide's crews took all they wanted, rebuilt their ships on the settlement's side of the island, and sailed away.

Though the Riptide had little appetite to make 'pointless' routes through shallow and rocky waters, that did not mean he could not weave his ships through them if necessary. Doing so saved his life, the lives of his crews, and his ships, very often. By plunging headlong into Bloodrazor Reef, which bridged the sea between the Obsidian Twins islands, Arashi eluded a flotilla commanded by famed Dwarf pirate-hunter Kraki of the Noose. In a separate incident, Arashi used his intimate knowledge of the Mawcliffs to lay low the enormous Sylvan Leviathan called She of Hard Shell and Harder Heart. She was one of the largest of her kind, able to carry a crew of hundreds on her back, and was merciless with pirates. The Riptide twisted this fury against her by leading her into the Mawcliffs. This rock formation, which resembled dozens of sharp, holed teeth poking out of a jaw, was forever being battered by enormous waves. It was easy for ships to become trapped within them and smashed against the unforgiving rock.

That is exactly what Arashi ensured happened to the Leviathan. He drew her in by disguising his ship so it looked damaged, then used the superior maneuverability of his vessel to slip beyond the cliffs, leaving her behind. She never escaped, nor did a single Sylvan with her. The Riptide's crew ate well for weeks after, and were made rich selling shell-chunks.

Though a notorious attacker, Arashi maintained a base of operations. Not only was it well defended with layers of concealed booby traps, but it also served as a further source of wealth. It sat on a strip of land that formed one side of a safe, narrow strait, an easy position from which to extract tolls and protection money. Furthermore, all of the lighthouse keepers for miles around were in his employ. As and when he desired, he ordered them to snuff out their fires, so that ships might run aground and be easily looted.

Arashi's skills and genius were undeniable. The Arbiter could not miss them.

Stats

  • HP12th23,955
  • ATK903rd793
  • DEF296th1,189
  • SPD393rd100
  • C. RATE15%
  • C. DMG1st63%
  • RES183rd40
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 21,315Ascension 1: 21,480Ascension 2: 21,810Ascension 3: 22,140Ascension 4: 22,635Ascension 5: 23,295Ascension 6: 23,955
  • ATKNo Ascension: 749Ascension 1: 749Ascension 2: 749Ascension 3: 760Ascension 4: 771Ascension 5: 782Ascension 6: 793
  • DEFNo Ascension: 1,134Ascension 1: 1,134Ascension 2: 1,134Ascension 3: 1,145Ascension 4: 1,156Ascension 5: 1,167Ascension 6: 1,189
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 21,315Ascension 6: 23,955
  • ATKNo Ascension: 749Ascension 6: 793
  • DEFNo Ascension: 1,134Ascension 6: 1,189
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Concealed Blades

    A1

    Attacks 1 enemy 2 times. Each hit has a 75% chance of stealing 1 random buff. This effect cannot be resisted if this Champion is under a Veil or Perfect Veil buff.

    Damage
    0.14 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Damage +10%
    4. Level 5 Buff/Debuff Chance +15%
  • Nautical Assassin

    A2

    Cooldown 5 turns, 3 fully booked

    Attacks 1 enemy. Will ignore 25% of the target's DEF, as well as Shield and Strengthen buffs. Will also ignore Stone Skin buffs if this Champion is under a Veil or Perfect Veil buff. If this attack kills an enemy, increases the duration of all buffs on this Champion by 1 turn.

    Damage
    0.34 x MAX HP
    Damage
    0.34 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Cooldown -1
    3. Level 4 Damage +10%
    4. Level 5 Cooldown -1
  • Riptide's Onslaught

    A3

    Cooldown 6 turns, 4 fully booked

    Attacks all enemies. Before attacking, places a Perfect Veil buff and a 30% Increase C. DMG buff on this Champion for 2 turns. This attack deals single-target damage to each target individually, rather than AoE damage. Will ignore 15% of the first enemy's DEF. After hitting the first enemy, will hit every other enemy. Following the initial hit, each subsequent hit ignores 5% more of the target's DEF (stacks up to 35%). For each enemy killed by this attack, increases this Champion's HP by 5% (stacks up to 30%).

    Damage
    0.32 x MAX HP
    1. Level 2 Damage +10%
    2. Level 3 Cooldown -1
    3. Level 4 Damage +10%
    4. Level 5 Cooldown -1
    • Increase C. DMG Increases the Champion's C.DMG by 15% or 30%.
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Pirate Lord [P]

    Passive

    Cooldown 4 turns, 2 fully booked, Unlocked at Ascension 3

    Passive Effect At the start of each Round, places a Perfect Veil buff on this Champion for 1 turn. Has a 20% chance to reflect all damage and debuffs this Champion receives back to the attacker. Will only work on skills that inflict damage, or inflict damage and place debuffs. Does not work against Bosses. Active Effect If the reflected damage kills an enemy, fills this Champion's Turn Meter by 30% and places a Perfect Veil buff on this Champion for 1 turn.

    Turn Meter fill
    0.3 x full Turn Meter
    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Aura: Increases Ally SPD in Arena battles by 28%.

How to get Arashi the Riptide

Arashi the Riptide can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Spirit Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Spirit Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Spirit Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Spirit Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Spirit Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Spirit Potion ×6Superior Arcane Potion ×4

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