

Archbishop Pinthroy
Legendary/Spirit/SupportA tier
Introduction
Archbishop Pinthroy is a Legendary Spirit character in RAID: Shadow Legends. Archbishop Pinthroy's role is Support. Faction: Sacred Order.
On the combined RAID: Shadow Legends tier list Archbishop Pinthroy is A tier, 192nd of the 1029 characters ranked, from where 3 community tier lists put Archbishop Pinthroy.
Other Spirit characters in RAID: Shadow Legends: Abyssal, Acelin the Stalwart, Acolyte of the Slither, Admiral Blacktusk, Alatreon Blademaster, Anax and 265 more.
What Archbishop Pinthroy does
A healer-debuffer.
Gleam of Glory heals the team 30%, adds 60% Increase DEF and, with four or more allies alive, a 30% shield.
Holy Word puts 100% Heal Reduction and a likely Block Buffs on all enemies, and Demonspawn, Undead Hordes and Knights Revenant enemies can't resist them.
Background
The origins of the Most Holy Church of Lumaya are humble, and largely lost to time and memory. From a single Lumayan temple in Narbuk, the Church spread across Teleria, gaining followers and influence over the centuries during the Age of Hellfire and the Demonspawn invasion that precipitated the Second Great War. During this time, the Church was a symbol of hope, and its Warpriests were to be found on every battlefield. But they were not alone in their devotion to Lumaya.
There was also the Sacred Order.
In the earlier days of the Church, before its power was as assured as it is now, its relationship with the Sacred Order was a fraught one. The nascent Church feared the that the powerful Order might consume them in its fervor and haste to spread the faith.
Even as the Second Great War came to an end, the Church was already mobilizing to face this perceived threat to its sovereignty. They were determined to bring the Order to heel by any means necessary, and put it in what the Church saw the its place in Lumaya's grand scheme to be, as facilitator and defender of the faith, rather than its master.
But the then-Abbess of the Sacred Order, no stranger to Church politics, was all too aware of the Church's feelings and moved quickly to counter, or at least delay, any attempt to curb the Order's dominance. The Abbess commanded agents of the Order spread throughout Kaerok and the Free Cities, working to undermine trust in the Church, and weaken its influence over local political affairs. Nowhere was this more evident than in Narbuk, the very heart of the Church's power. While the conflict was restricted mostly to propaganda and fierce debate, brawls occasionally broke out between militant monks and the warriors of the Sacred Order in the months that followed.
Eventually, the conflict threatened to spill over into secular affairs, as both the Order and the Church attempted to garner support from the King of Kaerok, as well as the rulers of Free Cities such as Delanos and Arnoc. Indeed, the situation had become so volatile that some among the Order feared that the Arbiter herself might take notice. A solution was called for, a unifying figure was needed, to end the fighting and unite the Sacred Order and the Church once and for all.
One was found. His name was Pinthroy.
A Church Warpriest of some distinction, Pinthroy was famous for both his dogged devotion to Lumayan doctrine as well as his ferocity in battle. He had carried the Light of Lumaya into the darkest of tombs and the murkiest of fens, rousing his followers with fiery sermons and militant rhetoric that focused less on Lumaya's love and more on her wrath. In his impassioned speeches, he railed not only against Demonspawn and Undead, but also the 'repulsive' Orcs and Lizardmen, and the 'abominable' first Skinwalkers.
As a consequence of his activities, Pinthroy had often worked closely with the warriors of the Sacred Order, and was well-respected by them. He was also much loved by the lay clergy of the Church, who believed him to be the ideal to which all priests of the faith ought to aspire, even in spite of his extreme prejudice toward non-Humans.
In short, Pinthroy was the perfect candidate to be the Archbishop of the Church of Lumaya. Respected by both sides, with an awareness of what the Order was and how it best functioned. A man like him could ensure peace between the two factions and an end to the conflict.
Of course Pinthroy, being the man he was, did not see the offer of elevation to high office as a reward. He preferred to be in the field, away from the political struggles that dominated the upper reaches of the Church hierarchy as well as that of the Sacred Order. Indeed, the very fact that his appointment was a result of sectarian infighting only made him more reluctant.
Despite his protests, Pinthroy was soon installed in his new offices, and though it took him some time to become used to his new position, he eventually came to see the wisdom behind his elevation. He realized that he had had been invested with the power to spread and push his ideals much further than he ever could have done as a Warpriest. The years that followed proved the Abbess correct in her estimation of Pinthroy, for under his stern guidance, the Church of Lumaya grew closer than ever to the Sacred Order. No longer working against each other, the two swiftly expanded their reach and influence across Anhelt. But under Pinthroy's guidance, the seeds of the brutality that would come to define the Order in future centuries were thus planted.
Stats
- HP197th of 1,05120,145
- ATK505th of 1,0511,057
- DEF317th of 1,0511,178
- SPD336th of 1,051101
- C. RATE15%
- C. DMG50%
- RES183rd of 1,05140
- ACC4th of 1,05120
At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.
6 stars, level 60
- HPNo Ascension: 18,660Ascension 1: 18,825Ascension 2: 18,990Ascension 3: 19,155Ascension 4: 19,320Ascension 5: 19,650Ascension 6: 20,145
- ATKNo Ascension: 969Ascension 1: 980Ascension 2: 991Ascension 3: 1,002Ascension 4: 1,013Ascension 5: 1,035Ascension 6: 1,057
- DEFNo Ascension: 1,090Ascension 1: 1,101Ascension 2: 1,112Ascension 3: 1,123Ascension 4: 1,134Ascension 5: 1,156Ascension 6: 1,178
- SPDNo Ascension: 101Ascension 1: 101Ascension 2: 101Ascension 3: 101Ascension 4: 101Ascension 5: 101Ascension 6: 101
- C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
- HPNo Ascension: 18,660Ascension 6: 20,145
- ATKNo Ascension: 969Ascension 6: 1,057
- DEFNo Ascension: 1,090Ascension 6: 1,178
- SPDNo Ascension: 101Ascension 6: 101
- C. RATENo Ascension: 15%Ascension 6: 15%
- C. DMGNo Ascension: 50%Ascension 6: 50%
- RESNo Ascension: 30Ascension 6: 40
- ACCNo Ascension: 0Ascension 6: 20
Base values before gear, Masteries, Blessings and Great Hall bonuses.
Skills
Upgrade planner
Author of Fates
A1Attacks 1 enemy. Transfers 1 random debuff from this Champion to the target. Also has a 75% chance of stealing 1 random buff from the target.
- Damage
- 4.7 x ATK
- Level 2 Damage +5%
- Level 3 Damage +5%
- Level 4 Damage +5%
- Level 5 Damage +5%

Holy Word
A2Cooldown 4 turns, 3 fully booked
Places a 50% Increase ACC buff on all allies for 2 turns, then attacks all enemies. Places a 100% Heal Reduction debuff on all enemies for 2 turns. Also has a 75% chance of placing a Block Buffs debuff on all enemies for 2 turns. Champions from the Demonspawn, Undead Horde, and Knights Revenant Factions cannot resist these debuffs.
- Damage
- 4.8 x ATK
- Level 2 Damage +10%
- Level 3 Buff/Debuff Chance +10%
- Level 4 Buff/Debuff Chance +15%
- Level 5 Cooldown -1
Heal Reduction Any healing received by the Champion with Heal Reduction debuff is reduced by 50% or 100%.
Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
Increase ACC Increases the Champion's Battle ACC by 25% or 50%.

Gleam of Glory
A3Cooldown 6 turns, 4 fully booked
Heals all allies by 30% of their MAX HP, then places a 60% Increase DEF buff on all allies for 2 turns. If 4 or more allies are alive, also places a Shield buff on each ally for 2 turns equal to 30% of their MAX HP.
- Heal
- 0.3 x target MAX HP
- Level 2 Cooldown -1
- Level 3 Cooldown -1
Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.

Splendor [P]
PassiveUnlocked at Ascension 3
Removes all Decrease DEF debuffs and Weaken debuffs from this Champion at the start of each turn.

Almighty Immunity [P]
ExtraImmune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Almighty Tolerance [P]
ExtraDecreases the damage taken from Poison debuffs by 90%.

Grim Fortitude [P]
ExtraDecreases the damage taken from Smite debuffs by 70%.

Awakened Weakness [P]
ExtraDecreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

Almighty Strength [P]
ExtraDamage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

Unfaltering Speed [P]
ExtraImmune to Decrease SPD debuffs and Turn Meter reduction effects.

Flameproof [P]
ExtraDamage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.
Aura: Increases Ally ACC in all Battles by 50.
How to get Archbishop Pinthroy
Archbishop Pinthroy can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.
Skins
1Archbishop Pinthroy heroboss Skin.
Upgrade costs
Open in the plannerAscension
- Ascension 1
Superior Spirit Potion ×1
Greater Arcane Potion ×5 - Ascension 2
Superior Spirit Potion ×2
Superior Arcane Potion ×2 - Ascension 3
Superior Spirit Potion ×3
Superior Arcane Potion ×2 - Ascension 4
Superior Spirit Potion ×4
Superior Arcane Potion ×3 - Ascension 5
Superior Spirit Potion ×5
Superior Arcane Potion ×4 - Ascension 6
Superior Spirit Potion ×6
Superior Arcane Potion ×4















