Game of Death Androids #17 (Future) & #18 (Future)

UR

Game of Death Androids #17 (Future) & #18 (Future)

TEQ

Introduction

Game of Death Androids #17 (Future) & #18 (Future) is a UR TEQ card in DRAGON BALL Z DOKKAN BATTLE. Game of Death Androids #17 (Future) & #18 (Future)'s class is Extreme.

Other TEQ cards in DRAGON BALL Z DOKKAN BATTLE: Absolute Loss Yamcha, Absolute Suppression Turles, Ace Up the Sleeve Piccolo, A Champion's Roar Hercule, Adventure at Natade Village Videl, Adventure with Friends! Goku (Youth) & Krillin (Youth) & Bulma (Youth) and 522 more.

Stats

  • HP342nd18,595
  • ATK14th22,025
  • DEF167th13,496

At level 140, Extreme Z-Awakened and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

2 stages

Level cap 140, Super Attack level cap 15. EZA released 2 December 2025.

  • HPLevel 140: 13,99555%: 15,99569%: 17,29579%: 17,59590%: 17,905100%: 18,595
  • ATKLevel 140: 16,62555%: 18,62569%: 20,72579%: 21,02590%: 21,725100%: 22,025
  • DEFLevel 140: 8,49655%: 10,49669%: 12,19679%: 12,49690%: 12,806100%: 13,496
  • Game of Death

    Leader Skill

    "Worldwide Chaos" or "Future Saga" Category Ki +3 and HP, ATK & DEF +180%

  • Non-stop Violence (Extreme)

    Super Attack, 12 Ki

    Greatly raises ATK & DEF for 1 turn, causes immense damage to enemy and seals Super Attack

    Multiplier
    280% at level 1, 630% at level 15
  • Long-Held Anticipation

    Passive Skill

    Basic effect(s)

    • ATK & DEF 200%raised
    • Damage reduction rate 17%raised
    • Chance of evading enemy's attack 18%raised
    • Randomly changes Ki Spheres of a certain Type (TEQ excluded) to TEQ Ki Spheres
    • Receives an additional Ki +1 per TEQ or Rainbow Ki Sphere obtained
    • Launches an additional Super Attack

    For every Ki Sphere obtained

    • ATK & DEF 35%raised

    For every TEQ Ki Sphere obtained

    • ATK 18%raised
    • DEF 17%raised

    2 or more TEQ Ki Spheres obtained, or 1 or more Rainbow Ki Spheres obtained

    • Chance of performing a critical hit, damage reduction rate & chance of evading enemy's attack 35%raised

    When attacking with 12 or more Ki

    • ATK & DEF 150%raised

    When HP is 35% or less

    • Damage reduction rate 17%raised
    • Chance of evading enemy's attack 18%raised

    When receiving a Ki Blast Super Attack

    • Nullifies it when HP is 35% or more, or with 7 or more Ki Spheres obtained
    • "Androids" Category allies' ATK & DEF 15%raised for 2 turns with 8 or more Ki Spheres obtained
  • Hellish Game

    Active Skill

    Delays a single targeted enemy's attack for 1 turn

    Can be activated when facing only 1 enemy, whose HP is 35% or more, or when facing 3 or more enemies (once only)

Link Skills

  • Android AssaultLevel 1: DEF +10%Level 10: Ki +2 and DEF +20%
  • Organic UpgradeLevel 1: Ki +2Level 10: Ki +2 and ATK, DEF & chance of performing a critical hit +5%
  • Twin TerrorsLevel 1: Ki +2Level 10: Ki +2 and ATK, DEF & chance of evading enemy's attack (including Super Attack) +5%
  • NightmareLevel 1: ATK +10%Level 10: ATK +15%
  • Brutal BeatdownLevel 1: ATK +10%Level 10: ATK +15%
  • Dismal FutureLevel 1: Ki +1Level 10: Ki +2 and chance of performing a critical hit +5%
  • Fierce BattleLevel 1: ATK +15%Level 10: ATK +20%

Categories

Worldwide Chaos, Androids, Future Saga, Siblings' Bond, Androids/Cell Saga, Joined Forces, Uncontrollable Power

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%3 Ki: 100%12 Ki: 150%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,300ATK: +4,100DEF: +3,700
  • 79%Copies used: 2HP: +3,600ATK: +4,400DEF: +4,000
  • 90%Copies used: 3HP: +3,910ATK: +5,100DEF: +4,310
  • 100%Copies used: 4HP: +4,600ATK: +5,400DEF: +5,000

Hidden Potential skills on the board

  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Type ATK Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Critical Hit+5 levels
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square

Awakening

Dokkan Awakens from Future in Ruins Androids #17 (Future) & #18 (Future)NoneAndroids #17 (Future) & #18 (Future)×77

Extreme Z-Awakening medals

7 steps
  • EZA 1Level cap: 125SA cap: 10Medals: Androids #17 (Future) & #18 (Future) [Bronze]×3
  • EZA 2Level cap: 125SA cap: 11Medals: Androids #17 (Future) & #18 (Future) [Bronze]×5
  • EZA 3Level cap: 130SA cap: 11Medals: Androids #17 (Future) & #18 (Future) [Bronze]×7
  • EZA 4Level cap: 130SA cap: 12Medals: Androids #17 (Future) & #18 (Future) [Silver]×10
  • EZA 5Level cap: 130SA cap: 13Medals: Androids #17 (Future) & #18 (Future) [Silver]×30
  • EZA 6Level cap: 135SA cap: 14Medals: Androids #17 (Future) & #18 (Future) [Gold]×30
  • EZA 7Level cap: 140SA cap: 15Medals: Androids #17 (Future) & #18 (Future) [Rainbow]×30

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1

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