
Edward Elric
Introduction
Edward Elric is a character in Epic Seven.
On our Epic Seven tier list Edward Elric is D tier, 210th of the 311 characters ranked, from where 7 current tier lists put Edward Elric.
Best build for Edward Elric
From 1,148 player buildsArtifacts
3 options- 147%
Sigurd Scythe - 223%
Fullmetal's Automail - 316%
Golden Rose
Typical stats
- Speed
- 206
- Attack
- 1,950
- Health
- 20,578
- Defense
- 1,270
- Crit Chance
- 100%
- Crit Damage
- 275%
Gear sets
6 options- 136%
Injury(4)
Penetration(2) - 234%
Speed(4)
Penetration(2) - 35%
Lifesteal(4)
Penetration(2) - 45%
Injury(4)
Critical(2)
Show 2 more set optionsShow fewer
- 54%
Destruction(4)
Penetration(2) - 63%
Speed(4)
Critical(2)
Skills
3
I'll Take You On!
Skill 1 · +1 soulAttacks the enemy with a transmuted blade, and grants a barrier to the caster for 1 turn. Damage dealt and barrier strength increase proportional to the caster's max Health. Enhancements: Lv. 1: +5% damage dealt Lv. 2: +10% barrier strength Lv. 3: +10% damage dealt Lv. 4: +15% barrier strength Lv. 5: +15% damage dealt

Equivalent Exchange
PassiveAfter being attacked, when the caster has a debuff, dispels one debuff and activates Rise!. Rise! can only be activated once per turn. Rise!: Attacks all enemies with ground thorns, dispelling one buff and inflicting a random debuff for 2 turns, before increasing Combat Readiness by 20%. Damage dealt increases proportional to the caster's max Health. Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: +5% damage dealt Lv. 4: +5% damage dealt Lv. 5: +10% damage dealt

I'll Show You Our Difference!
Skill 3 · Cooldown 5 turns · +3 soulsAttacks the enemy together with Alphonse. When the enemy is not an Elite or Boss monster, damage sharing effects are ignored. Damage dealt increases proprotional to the caster's max Health. Damage dealt increases every time this skill is used and can stack up to 3 times. Soulburn: Skill cooldown is decreased by 2 turns. (-10 souls) Enhancements: Lv. 1: +5% damage dealt Lv. 2: +5% damage dealt Lv. 3: -1 turn cooldown Lv. 4: +10% damage dealt Lv. 5: +10% damage dealt



