Kalma

Human (Kesak)

Kalma

EX Rank

/Attack

Btier

Introduction

Kalma is an EX vanguard in Horizon Walker. Kalma's role is Attack. Race: Human (Kesak).

On the Horizon Walker tier list Kalma is B tier, 36th of the 73 vanguards ranked.

Profile

Once named heir to the Storm Clan of the Kesak, Kalma showed remarkable brilliance from an early age. She mastered the clan's treasured Storm Cell with ease, and all believed she was destined for greatness. But when the Rift annihilated her people, leaving her the sole survivor, she appeared on Earth with a new dream, no longer to be the Kesak's greatest raider, but to become president of the Federation.

Now serving as a Vanguard under the Human God, Kalma sees this as the perfect chance to rise as a political powerhouse. With unshakable ambition, she marches forward, determined to claim the presidency and lead the charge against the Rift.

Kalma carries the title "The Ambitious Spark". Kalma is a female Human (Kesak). Her birthday is June 4, and she stands 182cm tall.

Stats

  • Max HP30th892
  • Melee ATK67th51
  • Ranged ATK67th64
  • Magic ATK8th317
  • Accuracy102
  • Evade13th218
  • SPD64th82
  • AP Recovery12th127.4
  • Starting AP69th-2

At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.

  • StrengthRecruited (rank EX, level 1): 4Level 60, fully ascended: 4
  • TechnicRecruited (rank EX, level 1): 5Level 60, fully ascended: 5
  • IntelligenceRecruited (rank EX, level 1): 10Level 60, fully ascended: 13
  • VitalityRecruited (rank EX, level 1): 8Level 60, fully ascended: 10
  • AgilityRecruited (rank EX, level 1): 13Level 60, fully ascended: 17
  • Max HPRecruited (rank EX, level 1): 62Level 60, fully ascended: 892
  • Melee ATKRecruited (rank EX, level 1): 4Level 60, fully ascended: 51
  • Ranged ATKRecruited (rank EX, level 1): 5Level 60, fully ascended: 64
  • Magic ATKRecruited (rank EX, level 1): 17Level 60, fully ascended: 317
  • AccuracyRecruited (rank EX, level 1): 8Level 60, fully ascended: 102
  • EvadeRecruited (rank EX, level 1): 13Level 60, fully ascended: 218
  • SPDRecruited (rank EX, level 1): 82Level 60, fully ascended: 82
  • AP RecoveryRecruited (rank EX, level 1): 117.0Level 60, fully ascended: 127.4
  • Starting APRecruited (rank EX, level 1): -2Level 60, fully ascended: -2
  • Critical HitRecruited (rank EX, level 1): 0Level 60, fully ascended: 0
  • Crit RateRecruited (rank EX, level 1): 10%Level 60, fully ascended: 10%
  • Crit DMGRecruited (rank EX, level 1): 150%Level 60, fully ascended: 150%

As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.

Classes and skills

7

Kalma starts in the Electromancer class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.

First tier

Electromancer

Attack

Lightning is a force few can master, volatile, dangerous, and one of nature's most destructive powers. Many have tried to harness it, but only a rare few succeed, earning the proud title of "Electromancer" and displaying overwhelming might on the battlefield.

  • Standby

    Active · 15 AP

    Waits at the designated location.

  • Bolt Slash

    Active · Electric damage · 45 AP · Levels 1 to 10

    Launches an electrified sphere to attack. The sphere burrows into the targeted enemy before bursting outward in all directions. Deals Electric DMG equal to 80/88/96/104/112/120/128/136/144/152% of Magic ATK to the target, and Splash Electric DMG equal to 25/28/30/33/35/38/40/43/45/48% of Magic ATK to enemies within a 4m radius. The designated target cannot be hit with a standard Weakness Attack by this skill.

    Numbers in level order, 1 to 10.

  • Charge Accumulation

    Passive

    When using a skill that is not Standby and not a Response skill, gain 1 stack of [Charge].

Second tier

Thunderbinder

Attack

Promotion: Bolt Slash Lv. 3, then 3,000 credits

Among the Kesak, the most stable way to channel lightning is through their ancient treasure, the Storm Cell. This relic of a once-glorious psychic civilization grants its wielder the ability to command lightning with unmatched precision and authority.

  • Bolt Chaser

    Active · Electric damage · 15 AP · Levels 1 to 10

    Dashes like lightning in the chosen direction. Charges 7m forward, dealing Electric DMG equal to 35/39/42/46/49/53/56/60/63/67% of Magic ATK to enemies within 3m along the path, and gains [Extra Action] once. After using this skill, Magic ATK increases by 47.5/50/52.5/55/57.5/60/62.5/65/67.5/70% for 1R, and any attack made this turn via [Extra Action] is treated as a Weak Point Attack. This skill is considered a Basic Skill and cannot deal Weak Point Attack on its own.

    Numbers in level order, 1 to 10.

  • Lightning Cascade

    Active · Electric damage · 65 AP · Cooldown 1 rounds · Levels 1 to 10

    Emits a powerful current from your fingertips for a short time. Deals Electric DMG equal to 150/165/180/195/210/225/240/255/270/285% of Magic ATK to enemies within a 5m, 150° frontal cone, and inflicts [Volt Mark] for 1R on hit enemies. When an ally attacks an enemy with [Volt Mark], all ATK increases by 11/12/13/14/15/16/17/18/19/20% for 2R. While using this skill, ACC is temporarily increased by 100%.

    Numbers in level order, 1 to 10.

Third tier

Storm Sovereign

Attack

Promotion: Lightning Cascade Lv. 3, then 7,000 credits

If one hones both the talent to command lightning and a deep mastery of the Kesak's ancient relic, the Storm Cell, they earn the right to be called a Storm Sovereign, for they truly rule the storm. Such sovereigns wield this ferocious power at will, shattering their foes and pressing ever forward, again and again.

  • Raging Thunderstorm

    Active · Electric damage · 80 AP · Cooldown 1 rounds · Levels 1 to 10

    If you have 5 stacks of [Charge], consumes all stacks to use this skill. Summons a storm and strikes with a fierce bolt of lightning. Deals Electric DMG equal to 180/198/216/234/252/270/288/306/324/342% of Magic ATK to enemies within a 2.5m radius. Upon attack, temporarily increases Crit DMG by 10% for every INT exceeding 6, and if the target has [Volt Mark], reduces their Electric DEF by 620/640/660/680/700/720/740/760/780/800 until the end of the turn. This attack is treated as a Weak Point Attack, and temporarily increases ACC by 300%.

    Numbers in level order, 1 to 10.

  • Flashbreak

    Passive

    When "Raging Thunderstorm" hits 2 or fewer enemies, temporarily increases Magic ATK by 18%. When using "Bolt Chaser," reduces the AP cost of "Lightning Cascade" and "Raging Thunderstorm" by 15 until the end of the turn.

Traits

7
  • Fate trait

    Top-Grade Mind

    Her intellect surpasses the average of her people, aiding her greatly in acquiring knowledge and mastering magic.

    Max HP -18%, Magic ATK +175%

    Formation Cost +1

  • Race trait

    Kesak

    The Kesak are a fierce and savage yet formidable race, sworn enemies of the Lamorans, they revere strength above all in battle.

    Intelligence -4, Vitality +7

  • Class trait

    Heart of Thunder and Wind

    When a deep understanding of lightning flashes in an instant, the bolt surges forth once more, swirling into a tempest.

    Activates the Level 1 passive skill [Lingering Lightning]. [Lingering Lightning]: When using a skill that is not Standby and not a Response skill, gain 1 stack of [Surging Spark], an energy that circles around you. At the start of your turn, if [Surging Spark] is at max stacks, consumes all stacks to reset the cooldown of "Bolt Chaser." - [Surging Spark]: Stacks up to 2 times.

  • Bond trait

    Interested

    Interested in the Human God.

  • Starting trait

    Persistent

    AP Recovery +4%, Starting Ap -5

  • Starting trait

    Thunderous

    Electric Boost +8%

  • Starting trait

    Noticeable

    Aggro Adjustment +6

Exclusive weapon

Storm's Eye

Storm's Eye

Rank EX

Magic ATK x1.65 (+0.15 a level), Crit DMG +6.6 (+0.6 a level)

Unique: Cruise System

During combat, Magic ATK increases by 20/25/30/35/40%. When using a skill other than Standby, gain [Overvoltage] for 1 Round. [Overvoltage]: Increases Electric Boost by 12/15/18/21/24%. If the skill used was a charge, leap, teleportation, or self-mobility skill, refreshes the effect to increase Electric Boost by 32/40/48/56/64% instead.

Kalma Signature: Clear Your Mind and Shoot

During combat, Increases Crit Rate by 6.8%, and "Raging Thunderstorm" becomes a area-targeted attack, its attack radius increases by 1m, and its damage increases by 15%. When "Lightning Cascade" hits, temporarily reduces the target's Electric DEF by 240.

No one knows when this relic first became a chilling source of dread among the Kesak's greats, but one fact is certain, every soul who coveted its might met with ruin. With each of its previous owners vanishing without a trace, the Storm's Eye came to be feared and yet irresistibly desired, a perilous treasure whispered about among Kesak legends. Then, one day, the Storm's Eye disappeared beyond all reach, yet many Kesak still wander in search of this weapon, whose light was as fearsome as it was beautiful.

Starting weapon: Pulsing Mana.

Liked gifts

2
  • Kalma Election Campaign Brochure, a gift Kalma likesKalma Election Campaign Brochure
  • Strategy Simulation Board Game, a gift Kalma likesStrategy Simulation Board Game

Costumes

1
  • Kalma in Collar of Burning Submission

    Collar of Burning Submission

Art

Kalma key art

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