Mahari

Human (Lamora)

Mahari

EX Rank

/Defense

Stier

Introduction

Mahari is an EX vanguard in Horizon Walker. Mahari's role is Defense. Race: Human (Lamora).

On the Horizon Walker tier list Mahari is S tier, 6th of the 73 vanguards ranked.

Profile

Mahari is a new recruit of the 4th Legion, famous for capturing and executing the gladiator-skyrogue Kalakul. Born into a deeply traditional military family, she completed her training with excellent marks, earning her placement in the 4th Legion. Mahari herself dreamed of capturing a notorious pirate and thereby contributing to the Republic's honor and glory. However, when the Rift opened and the 4th Legion attempted to escape to avoid destruction, they were suddenly ambushed by Kesak skyrogues. At the time, there was an unspoken agreement that Lamora and Kesak would no longer engage in conflict, leaving the 4th Legion unprepared to deal with both the Rift and the skyrogues. The legion was overwhelmed, most of its members perished, and the survivors scattered in disarray. Mahari survived only thanks to the sacrifices and care of her senior comrades, but was ultimately left alone. After arriving on Earth, she officially applied for refugee status, harboring a desire to avenge herself against Kesak and resume the honorable path of a soldier.

Mahari carries the title "Indomitable Rookie". Mahari is a female Human (Lamora). Her birthday is 21st-Month 893rd, and she stands 163cm tall.

Stats

  • Max HP17th1,066
  • Melee ATK34th115
  • Ranged ATK64th77
  • Magic ATK52nd90
  • Accuracy102
  • Evade51st128
  • SPD20th113
  • AP Recovery17th121.8
  • Starting AP51st6

At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.

  • StrengthRecruited (rank EX, level 1): 8Level 60, fully ascended: 9
  • TechnicRecruited (rank EX, level 1): 6Level 60, fully ascended: 6
  • IntelligenceRecruited (rank EX, level 1): 7Level 60, fully ascended: 7
  • VitalityRecruited (rank EX, level 1): 15Level 60, fully ascended: 19
  • AgilityRecruited (rank EX, level 1): 9Level 60, fully ascended: 10
  • Max HPRecruited (rank EX, level 1): 64Level 60, fully ascended: 1,066
  • Melee ATKRecruited (rank EX, level 1): 8Level 60, fully ascended: 115
  • Ranged ATKRecruited (rank EX, level 1): 6Level 60, fully ascended: 77
  • Magic ATKRecruited (rank EX, level 1): 7Level 60, fully ascended: 90
  • AccuracyRecruited (rank EX, level 1): 8Level 60, fully ascended: 102
  • EvadeRecruited (rank EX, level 1): 9Level 60, fully ascended: 128
  • SPDRecruited (rank EX, level 1): 113Level 60, fully ascended: 113
  • AP RecoveryRecruited (rank EX, level 1): 118.9Level 60, fully ascended: 121.8
  • Starting APRecruited (rank EX, level 1): 6Level 60, fully ascended: 6
  • Critical HitRecruited (rank EX, level 1): 0Level 60, fully ascended: 0
  • Crit RateRecruited (rank EX, level 1): 10%Level 60, fully ascended: 10%
  • Crit DMGRecruited (rank EX, level 1): 150%Level 60, fully ascended: 150%

As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.

Classes and skills

6

Mahari starts in the Legion Shieldbearer class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.

First tier

Legion Shieldbearer

Defense

Some consider the Legion's shieldbearers an outdated force. Nations that abandoned conscription early and adopted volunteer armies, as well as massive kingdoms that put their faith in cavalry, often undervalue the shieldbearers who, by setting up their defensive formations and raising their shields, lower their mobility. However, these shieldbearers, dismissed as obsolete, proved their worth in battles against abominations.

  • Standby

    Active · 15 AP

    Waits at the designated location.

  • Gap Stab

    Active · Pierce damage · 30 AP · Levels 1 to 10

    Stabs with a sword to attack. Deals Pierce DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK.

    Numbers in level order, 1 to 10.

Second tier

Empire Shieldbearer

Defense

Promotion: Gap Stab Lv. 3, then 3,000 credits

The shieldbearers bearing the name of the Empire are not novice soldiers conscrpited to fight, but those who have sworn to become the shield of the nation themselves. They are those who have pledged to renounce all personal desires and dedicate themselves until their retirement, and the Empire provided them with knowledge to enhance their bodies using the power of arcane. This tradition later spread throughout the universe alongside shield techniques, and as a result, the term 'Imperial Shieldbearer' became established as a proper noun.

  • Threat Attack

    Active · Slash damage · 45 AP · Cooldown 3 rounds · Levels 1 to 10

    Deals a threatening sword strike to the enemy. Deals 60/66/72/78/84/90/96/102/108/114% of Melee ATK as Pierce DMG and inflicts [Taunt] effect to the target for 2R.

    Numbers in level order, 1 to 10.

  • Wall of Annihilation

    Active · Crush damage · 55 AP · Cooldown 1 rounds · Levels 1 to 10

    Raises a massive shield wall to draw enemy attention and protect allies. Deals Strike Damage equal to 30/33/36/39/42/45/48/51/54/57% of your melee attack power to enemies within a 7m, 150º cone and summons a [Shield Wall] in front of you. Enemies hit by the attack receive the [Impending Threat] effect for 2 rounds and will face you at the end of their turn. This skill applies as a Weak Point Attack if the enemy has a Weak Point [Impending Threat]: Affected targets cannot turn toward their attacker upon being hit. [Shield Wall]: Increases the skill user's Aggro Adjustment by 30/33/36/39/42/45/48/51/54/57. While [Shield Wall] is active, all defenses increase by 100/150/200/250/300/350/400/450/500/550, and you cannot be pushed, pulled, or countered. The Shield Wall inherits 50% of the skill user's max HP and defense, and it disappears at the start of the skill user's turn.

    Numbers in level order, 1 to 10.

Third tier

The Last Guardian

Defense

Promotion: Wall of Annihilation Lv. 3, then 7,000 credits

In situations where hope is fading, those who continue to fight until the very end, even as the flame of life diminishes, are the ones who awaken their own abilities beyond their limits. Among their fellow soldiers, they became known as those who 'first to advance and last to retreat,' earning them the respect of others. In fact, it is said that the survival rate of soldiers fighting alongside them rises dramatically in the frontlines they belong to. However, due to the guardian's overwhelming defensive capabilities, it is often the case that they become the sole survivor in battles where hope is all but lost.

  • Resolve of Reversal

    Passive · Cooldown 1 rounds · Levels 1 to 10

    Activates once per round. After landing a Weak Point Attack, gain a [Resolve of Reversal] shield that lasts for 2 rounds. [Resolve of Reversal]: Grants a shield equal to 40% of max HP + 60/66/72/78/84/90/96/102/108/114% of Melee ATK.

    Numbers in level order, 1 to 10.

  • Will of Resistance

    Passive · Levels 1 to 10

    During battle, all defenses increase by 60/66/.../114. On successful weakness attack, all DEF additionally increase by 90/99/108/117/126/135/144/153/162/171 for 2R, and while having the [Resolve of Reversal] shield, Aggro Adjustment increases by 33/36/39/42/45/48/51/54/57/60.

    Numbers in level order, 1 to 10.

Traits

7
  • Fate trait

    Lamora's Revenant

    In the midst of battle's chaos, the one who survives alone, carrying unforgettable memories in their heart, continues to strive resolutely to stay alive.

    Vitality -2, Block Chance +25%

    Formation Cost -1 Block Chance is capped at 75%.

  • Race trait

    Lamora

    A humanoid race from the planet Lamora, physically weaker but compensating for it with advanced scientific technology.

    AP Recovery +12%

  • Class trait

    Wall of Annihilation

    The fierce determination to win has not only safeguarded their bulwark but also shaped it into a weapon that can intimidate the enemy. Through the massive barrier, they strike at the enemy's vulnerability, creating an opening to turn the tide of battle.

    [Shield Wall] is enhanced into [Annihilation Wall]. [Wall of Annihilation]: Consumes 55 AP. Draws the enemy's attention and protects allies by creating a massive shield wall. While generating the shield wall, attacks the weaknesses of enemies in the front fan-shaped area and makes them face self.

  • Bond trait

    Interested

    Interested in the Human God.

  • Starting trait

    Overworked

    AP Recovery +4%, Max HP -5%

  • Starting trait

    Resilient

    Max HP +3%

  • Starting trait

    Urgent

    Heat DEF +20, Cold DEF +20, Electric DEF +20, Poison DEF +20, Immaterial DEF +20

Exclusive weapon

The Arms of Laphnesis

The Arms of Laphnesis

Rank EX

Melee ATK x1.21 (+0.11 a level), Crit DMG +15.4 (+1.4 a level)

Unique: Hammer and Anvil

During battle, Melee ATK increases by 12/15/18/21/24%, and all DEF increases by 180/225/270/315/360. At the end of own turn, if the character has a shield effect, all allies are granted the [Origin of Resolve] effect for 1R. [Origin of Resolve]: CRIT DMG increases by 6/8/10/12/14%, and additionally, increases by 16/20/24/28/32% of the caster's base CRIT DMG.

Mahari Signature: Rank Formation

Once per round, at the end of an ally's turn (excluding the caster), they gain 45 AP.

This beam-based combat equipment, commonly used by Lamora's soldiers, is said to have exceptional defensive and offensive capabilities. The Laphnesis model, with its dramatically improved performance, was restricted from mass production for a long time, as it was considered too advanced to be issued to regular soldiers. This weapon is said to enhance the wearer's 'will to victory,' sharpening the combat power of the frontlines and even improving the combat efficiency of allied soldiers depending on the user.

Starting weapon: Damaged Lamora Legion Arms.

Liked gifts

3
  • Lamora Military Ration, a gift Mahari likesLamora Military Ration
  • Training Equipment Set, a gift Mahari likesTraining Equipment Set
  • Hotel Restaurant Meal Voucher, a gift Mahari likesHotel Restaurant Meal Voucher

Costumes

2
  • Mahari in Secret Date

    Secret Date

  • Mahari in Gently Wet

    Gently Wet

Art

Mahari key art

More vanguards

All vanguards