

Introduction
Matrotho is an EX vanguard in Horizon Walker. Matrotho's role is Attack. Race: Human (Lamora).
On the Horizon Walker tier list Matrotho is A tier, 28th of the 73 vanguards ranked.
Profile
Even among the strict Lamorans, there are still those who live outside the law. Most Lamorans who become outlaws do so to reclaim their honor, often choosing to live in the wilderness rather than in the safe cities. Matrotho, a renowned swordswoman of the Republic Guard, was famous for her free spirit and her unique, bold style of swordsmanship. She was known as the Windblade and had served as the closest bodyguard to the President of Lamora. However, after the "Night of Blades," when the President was assassinated, Matrotho was arrested as the prime suspect. Falsely accused, she broke out of prison in order to clear her name, and most people around her, believing in her innocence, turned a blind eye to her escape.
In the wilderness, she searched tirelessly for the real culprit but found no leads. Then the Rift opened, and determined not to die with her name sullied, she went through the Rift to Earth. Even on Earth, Matrotho continues to pursue her goal of clearing her name, gathering information from her fellow escapees. To secure a solid position for herself, she plans to become a Vanguard.
Matrotho carries the title "Windblade". Matrotho is a female Human (Lamora). Her birthday is May 72nd, and she stands 160cm tall.
Stats
- Max HP60th of 73576
- Melee ATK27th of 73154
- Ranged ATK46th of 7390
- Magic ATK59th of 7377
- Accuracy102
- Evade5th of 73282
- SPD7th of 73129
- AP Recovery1st of 73148.4
- Starting AP71st of 73-7
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank EX, level 1): 11Level 60, fully ascended: 12
- TechnicRecruited (rank EX, level 1): 7Level 60, fully ascended: 7
- IntelligenceRecruited (rank EX, level 1): 6Level 60, fully ascended: 6
- VitalityRecruited (rank EX, level 1): 7Level 60, fully ascended: 9
- AgilityRecruited (rank EX, level 1): 18Level 60, fully ascended: 21
- Max HPRecruited (rank EX, level 1): 35Level 60, fully ascended: 576
- Melee ATKRecruited (rank EX, level 1): 11Level 60, fully ascended: 154
- Ranged ATKRecruited (rank EX, level 1): 7Level 60, fully ascended: 90
- Magic ATKRecruited (rank EX, level 1): 6Level 60, fully ascended: 77
- AccuracyRecruited (rank EX, level 1): 8Level 60, fully ascended: 102
- EvadeRecruited (rank EX, level 1): 19Level 60, fully ascended: 282
- SPDRecruited (rank EX, level 1): 129Level 60, fully ascended: 129
- AP RecoveryRecruited (rank EX, level 1): 140.0Level 60, fully ascended: 148.4
- Starting APRecruited (rank EX, level 1): -7Level 60, fully ascended: -7
- Critical HitRecruited (rank EX, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank EX, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank EX, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
6Matrotho starts in the Swordsman class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Swordsman
Attack
In the Noctis Nebula, the development of metallurgy and armor led to a divergence in the path of the sword. One path chose heavy blades capable of breaking through even the thickest armor, while the other chose a light and sharp rapier capable of piercing the gaps in armor. Those commonly known as Fencers are those who have chosen the path of the rapier. Their social status varies widely, some practice the swordsmanship of noble houses, while others wield the style of ruffians. However, the outcome is always the same: swiftly thrusting and slashing at the opponent's openings. For a Fencer, that is the only justice.

Standby
Active · 15 AP
Waits at the designated location.

Sabre Strike
Active · Slash damage · 30 AP · Levels 1 to 10
Delivers a powerful and elegant slash to a nearby enemy. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK.
Numbers in level order, 1 to 10.

Determination
Passive · Levels 1 to 10
When attacked, instead of the basic counterattack (once per round), use the "Sensory Concentration" skill during the counterattack phase. After activation, follow up with a support counterattack. Sensory Concentration Steadies the mind and focuses the senses. Increases Evasion by 200/220/240/260/280/300/320/340/360/380% for 1R.
Numbers in level order, 1 to 10.
Second tier
Duelist
Attack
Promotion: Sabre Strike Lv. 3, then 3,000 credits
Among Fencers, there are some who transcend worldly affairs and choose the path of the sword alone. These individuals are well-known for seeking out stronger opponents to challenge in duels, earning them the name "Duelists." They walk through fields of carnage, driven by the courage to find enlightenment in the art of the sword.

Nomination
Active · 5 AP · Cooldown 1 rounds · Levels 1 to 10
Designates an enemy as the user's target, applying the [Nomination] effect. Removes any existing [Nomination] effect from other targets on the battlefield. - [Nomination]: Reduces Slash DEF by 150/165/180/195/210/225/240/255/270/285.
Numbers in level order, 1 to 10.

Sword of the Flowing River
Passive · Levels 1 to 10
On a successful attack against an enemy with the [Nomination] effect, gains 6 AP and the [Sword of the Flowing River] effect for 1R. Stacks up to 5 times. - [Sword of the Flowing River]: Increases Melee ATK by 30/33/36/39/42/45/48/51/54/57% while using the 'Sabre Strike' skill.
Numbers in level order, 1 to 10.
Third tier
Sword Master
Attack
Promotion: Nomination Lv. 3, then 7,000 credits
Not every Duelist can attain the rank of Swordmaster. To become a Swordmaster, it takes more than just skill with the blade, one must also reach the level where they can imbue their sword with arcane power and become one with the weapon. Those Fencers who have reached this state are known to be beyond ordinary men, capable of overcoming any challenge with a single sword.

Blade of War
Active · Slash damage · 45 AP · Cooldown 2 rounds · Levels 1 to 10
Quickly dashes forward while attacking. Dashes 6m, dealing Slash DMG equal to 100/110/120/130/140/150/160/170/180/190% of Melee ATK to all enemies within a 1.5m radius along the path. Upon a successful attack on an enemy with [nomination], gains 30 AP.
Numbers in level order, 1 to 10.
Traits
6
Fate trait
The Blade of Wind
The name comes from wielding the Windblade, though it was also a name she gave herself. Some suspect it might just be a case of a rebellious phase.
SPD +10%

Race trait
Lamora
A humanoid race from the planet Lamora, physically weaker but compensating for it with advanced scientific technology.
AP Recovery +12%

Class trait
Resonance of Vitality
Resonates with the surrounding life force to maximize own vitality.
Activates the Level 3 passive skill [Fighting Spirit]. [Fighting Spirit]: On a successful attack against an enemy with the [Nomination] effect, recovers HP equal to 30% of base Melee ATK and gains the [Fighting Spirit] effect for 1R. - [Fighting Spirit]: Increases own CRIT rate by 12%. Stacks up to 3 times.

Bond trait
Interested
Interested in the Human God.

Starting trait
Masterful
Slash Boost +4%, Pierce Boost +4%, Crush Boost +4%

Starting trait
Agile
Evade +5%
Exclusive weapon

The Lamoran Wind
Rank EX
Melee ATK x1.21 (+0.11 a level), Crit DMG +15.4 (+1.4 a level)
Unique: Gleamblade
At the start of each round, increases CRIT rate by 0.4/0.5/0.6/0.7/0.8% for each amount of AP Recovery exceeding 100. If current HP is 100% at the start of the round, CRIT rate increases by an additional 8/10/12/14/16%.
Matrotho Signature: The Windblade
Once per round, performs a support attack on successful attack.
The swordsmanship of Lamora is unique. Thoroughly analyzed and perfectly calculated with cutting-edge technology, their techniques pierce and carve through the enemy's most vulnerable points with precision. Among them, those who have reached the pinnacle of mastery no longer need to concern themselves with the durability of their blades. The Lamoran Wind is a weapon for those, purely sharp, so sharp that the blade itself becomes invisible. That is all that is needed.
Starting weapon: Damaged Lamora Plate Blade.
Liked gifts
2
Sports Sneakers
Lamora Military Ration
Costumes
2
Water Sports Vacation

Skipping School Chic
Art
















