

Introduction
Mu Yingying is an EX vanguard in Horizon Walker. Mu Yingying's role is Defense. Race: Human (Earth).
On the Horizon Walker tier list Mu Yingying is A tier, 23rd of the 73 vanguards ranked.
Mu Yingying's banners
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Profile
Secretary of the Classified Security Division at the Bureau of Rift Management. Despite her youthful appearance, Mu Yingying is a seasoned veteran with over a decade of field experience. Her colleagues don't turn to her because she has all the answers. They rely on her because she knows how to distinguish what is certain from what remains unknown, and because even when faced with the unexplained, she always finds a way to bring everyone home safely. The Classified Security Division's office, once bustling with colleagues, is now occupied by Yingying alone. Although new cases have become increasingly rare, her work continues, from inspecting sealed entities to cross-referencing old records. Yet years spent quietly preventing disasters are difficult to quantify as tangible achievements. When the Bureau begins reviewing its divisions for possible consolidation, Yingying takes it upon herself to assist other departments in their field operations, determined to prove that the Classified Security Division still matters, and thus has an important role to play.
Mu Yingying carries the title "Thunderclap Guardian". Mu Yingying is a female Human (Earth). Her birthday is November 11th, and she stands 155cm tall.
Stats
- Max HP3rd of 731,728
- Melee ATK12th of 73192
- Ranged ATK9th of 73205
- Magic ATK59th of 7377
- Accuracy102
- Evade73rd of 7338
- SPD65th of 7381
- AP Recovery73rd of 7391
- Starting AP1st of 7372
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank EX, level 1): 9Level 60, fully ascended: 15
- TechnicRecruited (rank EX, level 1): 10Level 60, fully ascended: 16
- IntelligenceRecruited (rank EX, level 1): 6Level 60, fully ascended: 6
- VitalityRecruited (rank EX, level 1): 15Level 60, fully ascended: 27
- AgilityRecruited (rank EX, level 1): 3Level 60, fully ascended: 3
- Max HPRecruited (rank EX, level 1): 75Level 60, fully ascended: 1,728
- Melee ATKRecruited (rank EX, level 1): 9Level 60, fully ascended: 192
- Ranged ATKRecruited (rank EX, level 1): 10Level 60, fully ascended: 205
- Magic ATKRecruited (rank EX, level 1): 6Level 60, fully ascended: 77
- AccuracyRecruited (rank EX, level 1): 8Level 60, fully ascended: 102
- EvadeRecruited (rank EX, level 1): 3Level 60, fully ascended: 38
- SPDRecruited (rank EX, level 1): 81Level 60, fully ascended: 81
- AP RecoveryRecruited (rank EX, level 1): 91.0Level 60, fully ascended: 91.0
- Starting APRecruited (rank EX, level 1): 72Level 60, fully ascended: 72
- Critical HitRecruited (rank EX, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank EX, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank EX, level 1): 156%Level 60, fully ascended: 156%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
7Mu Yingying starts in the Assault Operative class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Assault Operative
Defense
Assault Operatives form the backbone of the Bureau of Rift Management's defensive forces. The first thing they learn upon joining the BRM is the art of shield suppression, a combat technique passed down from the days of the former Bureau of Classified Management. Proven effective through countless operations, this time-tested tactic allows Assault Operatives to hold the enemy at bay while supporting their fellow agents in the rear.

Standby
Active · 15 AP
Waits at the designated location.

Suppression Strike
Active · Crush damage · 45 AP · Levels 1 to 10

Surprise Cover
Passive · Levels 1 to 10
Second tier
Assault Escort
Defense
Promotion: Suppression Strike Lv. 3, then 3,000 credits
Assault Escorts are elite combat specialists tasked with protecting key personnel of the Bureau of Rift Management and escorting them through hostile territory. Even in situations too dangerous for ordinary defensive operatives, they prioritize the safety of those under their protection, neutralizing threats and securing a path forward. Rather than simply engaging the enemy, Assault Escorts identify threats before they strike, placing themselves directly in harm's way to ensure their charges can move safely. Having brought those under their protection home alive through countless dangerous operations, they have earned their reputation as the Bureau of Rift Management's most dependable bruisers.

Plasma Burst
Active · Electric damage · 60 AP · Cooldown 1 rounds · Levels 1 to 10

Swift
Passive
Third tier
Beyondbound Pioneer
Defense
Promotion: Plasma Burst Lv. 3, then 7,000 credits
"Beyondbound Pioneer" is a title bestowed upon operatives who have resolved countless anomalies. Once regarded as mysteries beyond human understanding, these phenomena could only be confronted by those willing to trust in their own supernatural abilities and risk their lives against the unknown. The title serves as a badge of honor for those who survived such encounters. Time and again, these pioneers have overcome anomalies once thought impossible to resolve, safeguarding reality itself. Through their achievements, they have become symbols of hope, proving that no matter what anomaly emerges, there is always a way to overcome it.

Power Discharge
Active · Electric damage · 120 AP · Levels 1 to 10

Full Charge
Passive · Levels 1 to 10
Traits
7
Fate trait
Static Electricity
Even the faintest movement makes the hairs on one's neck stand on end. That tingling sensation is then shared with nearby allies.
Electric DEF +300
At the start of your turn, applies [Electrocution] to allies within a 3m radius for 2R. When an enemy initiates an attack against you, turns to face the attacker. Block Rate +25%. Block Rate is capped at 75%. [Electrocution]: When hit, deals additional Electric DMG based on the caster's Electric DEF to enemies within a 5m radius. When hit by Electric DMG, this effect triggers one additional time. DMG from [Electrocution] only occurs after 'Plasma Explosion' has been used at least once. At EX+2, adds additional Electric DMG equal to 20% of Electric DEF.

Race trait
Human
A race that stood on two legs, wielded tools with two hands, and built civilizations.
Technic +1, AP Recovery +4%

Class trait
Sense of Belonging
Anyone gathered under the same banner is a comrade. What differs is how each of us feels about the others.
At the start of battle, [Camaraderie] activates for Vanguards affiliated with Discover. [Camaraderie]: Increases Crit DMG by 200%. Yeon Chae-young additionally gains [Sense of Distance]. [Sense of Distance]: On attack, reduces the cooldown of all skills by 1R. So Joo-hee additionally gains [Love-Hate]. [Love-Hate]: Increases all DEF by 3000, reduces DMG taken by 50%, and allows Counterattacks regardless of the base number of Counterattacks.

Bond trait
Interested
Interested in the Human God.

Starting trait
Strong-Willed
Knockback Resistance +5, Immaterial DEF +40

Starting trait
Heavy
Crush Boost +6%

Starting trait
Precarious
Crit DMG +6%
Exclusive weapon

Tactical Suppression Gear - ES01
Rank EX
Melee ATK x1.1 (+0.1 a level), Max HP +7.7% (+0.7% a level)
Unique: Anti-Shock Armor
#Unknown
Mu Yingying Signature: Current Brand
#Unknown
Developed by the Bureau of Rift Management's Engineering Research Division, the ES01 was an experimental weapon system designed to take tactical suppression to the next level. Its electroshock baton could deliver devastating electrical strikes at close range or channel high-voltage currents toward distant targets. Paired with a shield made from a special material recovered from within a Rift, the ES01 offered an impressive combination of offensive power and protection. But there was a catch. The system consumed so much electricity that its operator had to carry a separate battery pack, making it cumbersome and impractical in the field. Despite its promising performance, the ES01 was deemed unfit for mass production and eventually abandoned in a research facility's storage room. That was until the Human God ordered it to be modified for Mu Yingying. With Yingying herself supplying the electricity, the ES01 no longer needed an external power source. Freed from its greatest limitation, the weapon unleashed destructive power far beyond what its designers had envisioned. Its electrical insulation was reinforced, and its energy storage capacity was upgraded to handle the sheer output of Yingying's abilities. Once written off as a failed prototype, the ES01 finally had its chance to shine.
Starting weapon: Pilgrim's Arms.
Liked gifts
3
Grey Goose Vodka
Anti-Aging Skincare Product
Hotel Restaurant Meal Voucher
Costumes
1
Halloween
Art
















