Nari

Orke

Nari

EX Rank

/Attack

Atier

Introduction

Nari is an EX vanguard in Horizon Walker. Nari's role is Attack. Race: Orke.

On the Horizon Walker tier list Nari is A tier, 20th of the 73 vanguards ranked.

Profile

Nari's family, the Taeha family, had long served as vassals to the Daeyeon family. Nari herself always believed that she would serve the Daeyeon family as well, and it was decided that she would specifically serve Juha, a member of the Daeyeon family. Nari accompanied Juha as part of the delegation sent to Earth, ensuring Juha's safe arrival. Fortunately, Nari was a true soldier, skilled in maintaining a poker face and rarely showing her emotions. She thought of Juha, whose words often contradicted her actions, as an adorable mistress and resolved to assist her as much as possible. Especially after discovering Juha's interest in the Human God, she decided to help her mistress pursue her feelings, believing that love would greatly contribute to Juha's emotional growth. Nari began studying Earthlings' ways of love, and, in order to put that knowledge to use, she decided to become a Vanguard of the Human God.

Nari carries the title "Steelshot, of the Taeha Family". Nari is a female Orke. Her birthday is February 43th, and she stands 182cm tall.

Stats

  • Max HP60th576
  • Melee ATK42nd90
  • Ranged ATK3rd230
  • Magic ATK39th115
  • Accuracy4th108
  • Evade10th230
  • SPD52nd84
  • AP Recovery11th127.5
  • Starting AP66th-1

At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.

  • StrengthRecruited (rank EX, level 1): 7Level 60, fully ascended: 7
  • TechnicRecruited (rank EX, level 1): 14Level 60, fully ascended: 18
  • IntelligenceRecruited (rank EX, level 1): 9Level 60, fully ascended: 9
  • VitalityRecruited (rank EX, level 1): 8Level 60, fully ascended: 8
  • AgilityRecruited (rank EX, level 1): 11Level 60, fully ascended: 13
  • Max HPRecruited (rank EX, level 1): 45Level 60, fully ascended: 576
  • Melee ATKRecruited (rank EX, level 1): 7Level 60, fully ascended: 90
  • Ranged ATKRecruited (rank EX, level 1): 14Level 60, fully ascended: 230
  • Magic ATKRecruited (rank EX, level 1): 9Level 60, fully ascended: 115
  • AccuracyRecruited (rank EX, level 1): 8Level 60, fully ascended: 108
  • EvadeRecruited (rank EX, level 1): 16Level 60, fully ascended: 230
  • SPDRecruited (rank EX, level 1): 84Level 60, fully ascended: 84
  • AP RecoveryRecruited (rank EX, level 1): 122.4Level 60, fully ascended: 127.5
  • Starting APRecruited (rank EX, level 1): -1Level 60, fully ascended: -1
  • Critical HitRecruited (rank EX, level 1): 0Level 60, fully ascended: 0
  • Crit RateRecruited (rank EX, level 1): 10%Level 60, fully ascended: 10%
  • Crit DMGRecruited (rank EX, level 1): 158%Level 60, fully ascended: 158%

As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.

Classes and skills

7

Nari starts in the Trooper class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.

First tier

Trooper

Attack

Infantry armed with assault rifles have played a fundamental role in modern warfare, and that hasn't changed even now that the Rifts have opened. Earthlings continue to center their battles around infantry wielding assault rifles. Especially, the forces deployed to the Bureau of Rift Management are often staffed with corporals and sergeants recruited as mercenaries, sometimes serving as guards for mages. Earthlings are not the only ones who use infantry as their standard military unit. The Orke, who arrived on Earth 13 years ago and signed mercenary contracts, also organize their forces as infantry for combat.

  • Standby

    Active · 15 AP

    Waits at the designated location.

  • Military Shooting

    Active · Pierce damage · 45 AP · Levels 1 to 10

    Fires an accurate shot at the enemy with a rifle. On hit, deals 60/66/72/78/84/90/96/102/108/114% of Ranged ATK as Pierce DMG.

    Numbers in level order, 1 to 10.

  • Combat Roll

    Active · 30 AP · Cooldown 2 rounds · Levels 1 to 10

    Jump low to the designated location and gain AP of 20/22/24/26/28/30/32/34/36/38.

    Numbers in level order, 1 to 10.

Second tier

Elite Trooper

Attack

Promotion: Military Shooting Lv. 3, then 3,000 credits

Elite Trooper are selected from among those who have demonstrated outstanding abilities or proven themselves in various battles. With physical capabilities, marksmanship, and composure far exceeding the ordinary, they receive treatment comparable to any other forces assigned as vanguards.

  • Precision Shooting Stance

    Active · 42 to 60 AP · Levels 1 to 10

    Assumes the optimal stance for marksmanship. Gain [Precision Shooting Stance], and while this effect is active, [Combat Roll] becomes available. After use, this skill changes to [Cancel Precision Shooting Stance]. [Precision Shooting Stance]: Increases Ranged ATK by 70/77/84/91/98/105/112/119/126/133% and Pierce Boost by 8%. The range of [Military Shooting] increases based on the skill's level, and its AP Cost increases by 15. While this effect is active, your SPD is reduced to 0, and you cannot evade enemy attacks.

    Numbers in level order, 1 to 10.

  • Pinpoint Shooting

    Passive · Levels 1 to 10

    Inflicts [Marked Target] on the first enemy hit by your attack. Using the [Combat Roll] skill or striking an enemy with [Marked Target] grants [Shooting Focus], lasting until the end of your next turn. [Shooting Focus]: Increases Ranged ATK by 70/77/84/91/98/105/112/119/126/133%.

    Numbers in level order, 1 to 10.

Third tier

Destroyer of the Battlefield

Attack

Promotion: Precision Shooting Stance Lv. 3, then 7,000 credits

Among the elite infantry of the Orke mercenaries, those considered truly exceptional are often called "Destroyer of the Battlefield." This title is bestowed upon individuals whose strength alone has changed the course of a battle. The Orke have been known to grant this honorable title even to Earthlings who have fought alongside them as comrades.

  • Piercing Aether Bullet

    Active · Pierce damage · 60 AP · Levels 1 to 10

    Fires a bullet that pierces everything in its path. After using this skill, you are pushed slightly backward, and your AP Recovery decreases by 15% until the start of the next round. Deals Piercing Damage equal to 180/198/216/234/252/270/288/306/324/342% of your Ranged ATK to all enemies in a 0.5m x 40m rectangular area. If only one enemy is hit, it is treated as a Weak Spot Attack.

    Numbers in level order, 1 to 10.

  • Inner Tranquility

    Passive · Levels 1 to 10

    During battle, Critical Damage increases by 44/48/52/56/60/64/68/72/76/80%. Using the 'Combat Roll' skill increases its AP cost by 10 but reduces its cooldown by 1 round immediately after use.

    Numbers in level order, 1 to 10.

Traits

7
  • Fate trait

    Juha's Aide

    Nari isn't serving as Juha's advisor simply because of orders. However, only Juha and Nari know the real reason, leaving others to merely speculate by watching the two.

    Unlocks the Level 1 Passive Skill [Executioner's Rifle]. [Executioner's Rifle]: If the user has [The Executioner], the cooldown of 'Piercing Aether Bullet' is reduced by 2 rounds.

  • Race trait

    Orke

    A humanoid race that wanders the universe, with a totalitarian culture that reveres firearms as sacred.

    Technic +1, Ranged ATK +5%, Accuracy +5%

  • Class trait

    Born Sharpshooter

    A naturally gifted markswoman, capable of targeting enemies with pinpoint accuracy through a combination of quick reflexes and sharp intuition. She is highly proficient with Aether Bullets, allowing her to manipulate the flow of battle to her advantage.

    Technic +2, Agility +5, Vitality +1

    Formation Cost +2

  • Bond trait

    Interested

    Interested in the Human God.

  • Starting trait

    Competent

    AP Recovery +2%

  • Starting trait

    Dogmatic

    Crit DMG +8%

  • Starting trait

    Penetrating

    Pierce Boost +8%

Exclusive weapon

Zamiel

Zamiel

Rank EX

Ranged ATK x1.21 (+0.11 a level), Ranged ATK +7.7% (+0.7% a level)

Unique: Star Shooter

During battle, Pierce Boost increases by 20/25/30/35/40%. At the start of your turn, Critical Rate increases by 20/25/30/35/40%. This effect is removed at the end of the turn or upon moving.

Nari Exclusive: Aether Bullet Sharpshooter

During combat, the AP consumption of the 'Precision Shooting Stance' skill is reduced by 40. When using this skill, the 'Piercing Aether Bullet' skill changes to a directional attack with an increased attack width of 1 meter. After using the 'Combat Roll' skill from the basic stance, the user can follow up with 'Precision Shooting Stance' for additional responses.

Zamiel amplifies its weapon's firepower using magical energy, imbued with the blessing of the Orkean Saints. This blessing grants significant boosts to an Orkean Marksman's abilities, making them far deadlier in battle. Zamiel's destructive power is so immense that its shots are often mistaken for magic.

Starting weapon: Steel Hallow of Death.

Liked gifts

3
  • Americano Voucher, a gift Nari likesAmericano Voucher
  • Orca Documentary, a gift Nari likesOrca Documentary
  • Training Equipment Set, a gift Nari likesTraining Equipment Set

Costumes

3
  • Nari in Spec Ops Elite Unit

    Spec Ops Elite Unit

  • Nari in Bountiful Blessing

    Bountiful Blessing

  • Nari in Unmistakable Curves

    Unmistakable Curves

Art

Nari key art

More vanguards

All vanguards