Valeta

Human (Noctis Nebula)

Valeta

EX Rank

/Attack

Stier

Introduction

Valeta is an EX vanguard in Horizon Walker. Valeta's role is Attack. Race: Human (Noctis Nebula).

On the Horizon Walker tier list Valeta is S tier, 8th of the 73 vanguards ranked.

Profile

The nickname "The Gate Guardian" is not exactly an honorable one. Valeta, who was responsible for overseeing the novice nuns at the Aradal Snow Mountain Convent, was known for excessively controlling the novices, often found guarding the door. Out of resentment for her strict rules, the novice nuns gave her the nickname "The Gate Guardian." When the Rift Crisis began and they moved to Earth, Valeta returned to active duty, fighting on the front lines. She devoted herself to protecting the novice knight-nuns, and the nickname "Guardian of the Gate" gained much more honor compared to before.

After arriving on Earth, the order no longer recruited new knight-nuns, leading Valeta to hope to serve as a Vanguard under the Human God.

Valeta carries the title "The Gate Guardian". Valeta is a female Human (Noctis Nebula). Her birthday is February 21st, and she stands 160cm tall.

Stats

  • Max HP42nd799
  • Melee ATK12th192
  • Ranged ATK17th141
  • Magic ATK20th205
  • Accuracy2nd114
  • Evade18th205
  • SPD25th93
  • AP Recovery18th120
  • Starting AP58th3

At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.

  • StrengthRecruited (rank EX, level 1): 9Level 60, fully ascended: 11
  • TechnicRecruited (rank EX, level 1): 7Level 60, fully ascended: 7
  • IntelligenceRecruited (rank EX, level 1): 8Level 60, fully ascended: 11
  • VitalityRecruited (rank EX, level 1): 12Level 60, fully ascended: 12
  • AgilityRecruited (rank EX, level 1): 13Level 60, fully ascended: 14
  • Max HPRecruited (rank EX, level 1): 62Level 60, fully ascended: 799
  • Melee ATKRecruited (rank EX, level 1): 13Level 60, fully ascended: 192
  • Ranged ATKRecruited (rank EX, level 1): 11Level 60, fully ascended: 141
  • Magic ATKRecruited (rank EX, level 1): 13Level 60, fully ascended: 205
  • AccuracyRecruited (rank EX, level 1): 9Level 60, fully ascended: 114
  • EvadeRecruited (rank EX, level 1): 15Level 60, fully ascended: 205
  • SPDRecruited (rank EX, level 1): 93Level 60, fully ascended: 93
  • AP RecoveryRecruited (rank EX, level 1): 117.5Level 60, fully ascended: 120.0
  • Starting APRecruited (rank EX, level 1): 3Level 60, fully ascended: 3
  • Critical HitRecruited (rank EX, level 1): 0Level 60, fully ascended: 0
  • Crit RateRecruited (rank EX, level 1): 10%Level 60, fully ascended: 10%
  • Crit DMGRecruited (rank EX, level 1): 150%Level 60, fully ascended: 150%

As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.

Classes and skills

7

Valeta starts in the Knight Nun Squire class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.

First tier

Knight Nun Squire

Attack

The "Order of the Sword and Hirinna" was originally established as a refuge for widowed noble and royal women. However, after Saint Sid (who is not formally recognized as a saint by the church but is considered one by the people of Spola, where the order is based, while being suspected of heresy in other regions) passed on secret knowledge opposing the Goddess to the knight nuns, the order transformed into a militant Sisterhood. They became the vanguard against demon summoners, apostates, and interdimensional invaders. Comprised entirely of nobility, the members refer to the newly admitted nuns, who undergo a rigorous initiation, as Novice Sisters or Novice Knightesses, considering them as those taking the first steps in facing their adversaries.

  • Standby

    Active · 15 AP

    Waits at the designated location.

  • Spinning Slash

    Active · Slash damage · 30 AP · Levels 1 to 10

    Swings the sabre to attack the enemy. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK.

    Numbers in level order, 1 to 10.

  • Light in the Darkness

    Passive · Levels 1 to 10

    When using a skill or attacking, restores HP to self and allies within a 5m radius based on 50/55/60/65/70/75/80/85/90/95% of Magic ATK.

    Numbers in level order, 1 to 10.

Second tier

Knight Nun

Support

Promotion: Spinning Slash Lv. 3, then 3,000 credits

After a long period of serving as Novice Sisters, those who formally receive the sacrament to become knight nuns are called Full Sisters and serve the order faithfully. They are skilled swordswomen after their extensive training, and use a strange power, said to be the third branch secretly revealed by the Goddess to Saint Sid, to strike down enemies and heal their allies.

  • Sword of the Unknown

    Active · 45 AP · Cooldown 3 rounds · Levels 1 to 10

    Channels divine power into the sword through prayer. Grants self a shield effect equal to 200/220/240/260/280/300/320/340/360/380% of magic ATK for 3R and the [Sword of the Unknown] effect. [Sword of the Unknown]: Basic attacks additionally deal Immaterial DMG equal to 50/55/60/65/70/75/80/85/90/95% of Melee ATK.

    Numbers in level order, 1 to 10.

  • Exorcist's Crusade

    Passive · Levels 1 to 10

    On a successful attack, gains [Salvation] and [Judgment] effects. - [Salvation]: Increases own Magic ATK by 10/11/12/13/14/15/16/17/18/19%. Stacks up to 9 times. - [Judgment]: Increases own Melee ATK by 10/11/12/13/14/15/16/17/18/19%. Stacks up to 9 times.

    Numbers in level order, 1 to 10.

Third tier

Agent of Hirinna

Support

Promotion: Light in the Darkness Lv. 3, then 7,000 credits

The third power, known commonly among soldiers as the "dark light," is wielded by Hirinna's agents, who are among the knight nuns special beings that have blossomed their own power. They are skilled not only in imbuing their swords with the power of sanctification but also in incorporating it into their bodies, dominating the battlefield with their overwhelming combat abilities. The Order of the Split Twigs is highly wary of their miracles, yet at the same time, they are achieving undeniable results.

  • Dark Sacrament

    Active · 15 AP · Cooldown 1 rounds · Levels 1 to 10

    Can only be activated while possessing 3 or more [Judgment] effects. Grants 3 stacks of [Angel of Judgment]. [Angel of Judgment]: Replaces the "Spinning Slash" skill with "Thornwhip of Condemnation." At the end of the turn, 1 stack of [Angel of Judgment] is consumed. While [Angel of Judgment] is active, [Judgment] and [Salvation] effects cannot be gained. Thornwhip of Condemnation Strikes enemies with divine power. Deals Slash DMG equal to 90/99/108/117/126/135/144/153/162/171% of Melee ATK to enemies within a 5m 120° fan-shaped area, and deals additional Immaterial DMG equal to 100/110/120/130/140/150/160/170/180/190% of Magic ATK for each [Judgment] effect possessed.

    Numbers in level order, 1 to 10.

  • Dark Sacrament Check

    Passive

    #testcase/

Traits

7
  • Fate trait

    Iron-blooded Ascetics

    The monks of Hirinna are physically resilient through ascetic practice, never swayed by petty emotions.

    Strength +3, Intelligence +4, Agility +2

    Formation Cost +2

  • Race trait

    Marlon

    Humans from the planet Noctis Nebula, nearly identical to those on Earth but with a culture where magic advance beyond science.

    Strength +1, Technic +1, Intelligence +1

  • Class trait

    Gate Guardian

    To the watchful eyes of the strict dormitory warden guarding the door, any unusual behavior is easily exposed.

    Activates the Level 1 passive skill [The Gate Guardian]. [The Gate Guardian]: Gains 100 AP at the end of the turn, only once per battle, if there is an ally with HP below 40%.

  • Bond trait

    Interested

    Interested in the Human God.

  • Starting trait

    Stubborn

    Max HP +4%

  • Starting trait

    Accurate

    Accuracy +4%

  • Starting trait

    Sensitive

    Slash DEF -30, Pierce DEF -30, Crush DEF -30, Accuracy +7%

Exclusive weapon

The Bloody Acacia

The Bloody Acacia

Rank EX

Melee ATK x1.32 (+0.12 a level), Magic ATK x1.32 (+0.12 a level), AP Recovery +2.2% (+0.2% a level)

Unique: Blood on the Edge

During battle, increases Immaterial Boost by 24/30/36/42/48%. On a successful attack, has a 80/85/90/95/100% chance to deal Additional Immaterial DMG equal to 100/125/150/175/200% of magic ATK. If you defeat an enemy, restores HP of all allies by 80/100/120/140/160% of magic ATK at the end of the turn.

Valeta Signature: Thornwhip of Condemnation

During battle, the AP cost of basic attack skills decreases by 5. Gains 3 stacks of [Judgment] at the start of the battle.

A rapier adorned with thorny embellishments, this weapon was created to commemorate the shameful incident when a certain demon nearly infiltrated the "Sisterhood of Hirinna." The patterns on the blade represent the teachings of the Hirinna Order, while the thorny vines symbolize the demon's intrusion, and the blood at the tip signifies the punishment for such transgressions. It is said that due to the fused body of the demon within the vines, the shape of the sword changes when held by a rightful bearer. Should the wielder desire a discipline accompanied by blood, the Bloody Acacia will gladly respond to that will.

Starting weapon: Magnal Rapier.

Liked gifts

2
  • A Single Rose, a gift Valeta likesA Single Rose
  • Finest Black Tea, a gift Valeta likesFinest Black Tea

Costumes

2
  • Valeta in Pure Angel

    Pure Angel

  • Valeta in Lock of Rapture

    Lock of Rapture

Art

Valeta key art

More vanguards

All vanguards