

Introduction
Vlissing is an EX vanguard in Horizon Walker. Vlissing's role is Support. Race: Human (Noctis Nebula).
On the Horizon Walker tier list Vlissing is A tier, 26th of the 73 vanguards ranked.
Profile
In the Tranel Republic, famous for its navigation, the Flow Guardians who guide the ships are the most important mages in the republic. They direct waterways and at times even create currents directly. Some Flowmancers possess the ability to manipulate the flow within the body to heal wounds. These individuals learn the art of fluid manipulation, earning them noble status and significant influence in society. Among these Flow Guardians, the artisan maiden of the flow, Vlissing, is renowned for her grace and majesty. Despite being human, she received the blessing of the flow and does not age, making her radiant beauty and her rejection of countless marriage proposals from noblemen famous.
She is arrogant toward everyone, but due to her immense control over the power of the flow, few are willing to cross her. After leading the people of Tranel to Earth with her powers, she dispatched Flow Guardians to various locations related to water. While she is regarded as an important figure even in Neo Seoul, Vlissing still seeks to elevate her name further, craving greater reverence and admiration.
Vlissing carries the title "The Saint Virgin". Vlissing is a female Human (Noctis Nebula). Her birthday is July 1st, and she stands 182cm tall.
Stats
- Max HP28th of 73896
- Melee ATK37th of 73102
- Ranged ATK27th of 73115
- Magic ATK12th of 73285
- Accuracy102
- Evade30th of 73171
- SPD67th of 7379
- AP Recovery37th of 73112.5
- Starting AP20th of 7317
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank EX, level 1): 7Level 60, fully ascended: 7
- TechnicRecruited (rank EX, level 1): 8Level 60, fully ascended: 8
- IntelligenceRecruited (rank EX, level 1): 13Level 60, fully ascended: 18
- VitalityRecruited (rank EX, level 1): 10Level 60, fully ascended: 12
- AgilityRecruited (rank EX, level 1): 10Level 60, fully ascended: 11
- Max HPRecruited (rank EX, level 1): 60Level 60, fully ascended: 896
- Melee ATKRecruited (rank EX, level 1): 8Level 60, fully ascended: 102
- Ranged ATKRecruited (rank EX, level 1): 9Level 60, fully ascended: 115
- Magic ATKRecruited (rank EX, level 1): 17Level 60, fully ascended: 285
- AccuracyRecruited (rank EX, level 1): 8Level 60, fully ascended: 102
- EvadeRecruited (rank EX, level 1): 12Level 60, fully ascended: 171
- SPDRecruited (rank EX, level 1): 79Level 60, fully ascended: 79
- AP RecoveryRecruited (rank EX, level 1): 110.0Level 60, fully ascended: 112.5
- Starting APRecruited (rank EX, level 1): 17Level 60, fully ascended: 17
- Critical HitRecruited (rank EX, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank EX, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank EX, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
7Vlissing starts in the Aquamancer class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Aquamancer
Support
The ancient magi once perceived the world itself as something that flows, and they longed to seize control of that flow. Those who succeeded came to be known as Flowmancers. Rivers, seas, even the very blood that courses through human veins, Flowmancers could command all that moves. Their power was so great that many nations considered them strategic assets on a national scale. Among the most renowned were the practitioners of Wave Sorcery, whose mastery over the tides made the Republic of Tranel a dominant force in maritime trade across the Noctis Nebula. Yet not every Flowmancer sought to step onto the world stage as the magi of Tranel did. Some remained hidden, their arts diverging in scope and purpose. Thus, the boundaries of Flowmancy grew far broader than those of other schools of magic.

Standby
Active · 15 AP
Waits at the designated location.

Sharp Wave
Active · Slash damage · 45 AP · Levels 1 to 10
Targets an enemy and unleashes blades of water in a 25º, 7m cone. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of Magic ATK, restores HP to allies along the path by 20/22/24/26/28/30/32/34/36/38% of Magic ATK, and grants 1 stack of [Tip of the Wave] for 2 rounds.
Numbers in level order, 1 to 10.

Counterwave
Passive · Levels 1 to 10
At the start of each round, 30/33/36/39/42/45/48/51/54/57% chance to gain [Counterwave] for 1 round.
Numbers in level order, 1 to 10.
Second tier
Waterweaver
Support
Promotion: Sharp Wave Lv. 3, then 3,000 credits
Aquamancers who have learned the art of Aquamancy always face two paths, each requiring a choice. Those who choose to learn the magic of flow are called Waterweavers. They embrace the very nature of water and liquid, using its flow to their advantage. Walking this pure path earns them great respect, leading most Aquamancers to follow the path of the Waterweaver.

Wave of Life Cycle
Active · 30 AP · Cooldown 1 rounds · Levels 1 to 10
Purifies with the flow of pure waters. Restores HP to allies within a 2.2/2.4/2.6/2.8/3/3.2/3.4/3.6/3.8/4m radius around the targeted ally equal to 20/22/24/26/28/30/32/34/36/38% of Magic ATK, and grants [Purify] and 1 stack of [Clean Flow].
Numbers in level order, 1 to 10.

Ebb and Flow
Passive · Levels 1 to 10
Redirects the current, granting life to allies and suffering to enemies. Grants the targeted ally 1 stack of [Clean Flow] and the targeted enemy 1 stack of [Tangled Flow]. Both effects stack up to 5 times.
Third tier
Lord of the Flow
Support
Promotion: Wave of Life Cycle Lv. 3, then 7,000 credits
Waterweavers known as Lords of the Flowsare high-ranking nobles of the Tranell Republic, bearing the title of mages responsible for navigation. These Lords of the Flow manipulate water and its currents freely, using their formidable magic to protect the fleet from enemies that threaten their voyage. Although Lords of the Flow are primarily mages who guard the seas, their flow magic does not weaken on land. Even with just a handful of water, their magic can be powerful enough to completely incapacitate their enemies.

Flooding Flow
Active · Crush damage · 80 AP · Cooldown 2 rounds · Levels 1 to 10
At the start of battle, gain [Riding the Flow]. This effect ends when using this skill. Summons a massive current to crash down in a circular area. Deals Crush DMG equal to 140/154/168/182/196/210/224/238/252/266% of Magic ATK to enemies within a 9m radius, and restores HP to allies equal to 20/22/24/26/28/30/32/34/36/38% of Magic ATK. Upon use, the caster gains [Flooding Power] and [Constraint of the Flow] for 2 rounds. On a successful hit, the caster gains 1 stack of [Eye of the Flow] for 2 rounds. Additionally grants allies 1 stack of [Clean Flow] and enemies 1 stack of [Tangled Flow].
Numbers in level order, 1 to 10.
Passive for Flooding Flow implementation
Passive
System Passive
Traits
6
Fate trait
Divine Guardian of Tranel
Vlissing is not just any Aquamancer. She stands at the pinnacle, having defended Tranel countless times. Revered as a guardian saint, she holds a status equivalent to that of a queen in Tranel.
Intelligence +2, Agility +2, Vitality +2
Formation Cost +1

Race trait
Marlon
Humans from the planet Noctis Nebula, nearly identical to those on Earth but with a culture where magic advance beyond science.
Strength +1, Technic +1, Intelligence +1

Class trait
Embracing Wave
The greatest blessing of a Aquamancer shields one from all ailments.
Activates the Level 3 passive skill [Dawn's Spray]. [Dawn's Spray]: At the start of battle, grants all allies on the field the [Counterwave] effect for 3 rounds.

Bond trait
Interested
Interested in the Human God.

Starting trait
Noble
Evade +3%, Slash DEF +10, Pierce DEF +10, Crush DEF +10

Starting trait
Rational
Magic ATK +6%, Crit Rate -2%
Exclusive weapon

Atra-hasis
Rank EX
Magic ATK x1.43 (+0.13 a level), Magic ATK +5.5% (+0.5% a level)
Unique: The Great Flood
Reduces AP cost of Basic ATK by 16/20/24/28/32%. When targeting an ally with a skill, increases their All DEF by 160/200/240/280/320 for 1 Round. When targeting an enemy with a skill, reduces their All DEF by 360/450/540/630/720 for 2 Rounds.
Vlissing Signature: Sacred Flow
During combat, Max HP +8% and Additional DMG Boost +36%. Changes "Sharp Wave" to a Directional attack. On hit, enemies have a chance equal to your current Additional DMG Boost to gain 1 stack of [Tangled Flow]. When hitting an enemy that already has [Tangled Flow] with an Active skill, deals additional Slash DMG equal to 120% of Magic ATK. At the start of each Round, allies with [Clean Flow] gain +18% All ATK for 1 Round.
This relic is mentioned in the founding myth of Tranel and is a symbol that can only be touched by the greatest Flow Guardian of the principality. Unlike other trivial symbols, the Atra-hasis actually resonates with the power of flowmancers. In the hands of a suitable master, this staff can compel even the most turbulent currents to become calm and tranquil. Conversely, it can also unleash chaos in calm waters.
Starting weapon: Tranel Aquamancer's Staff.
Liked gifts
3
Queen's Tiara
Finest Black Tea
Luxury Bag
Costumes
3
Luxury Vacation

Benevolent Angel

Sealed Pride
Art
















