
Sinnoh
Akari & Samurott
★★★★★
/
Dark/Field
Introduction
Akari & Samurott is a 5-star Dark sync pair in Pokémon Masters EX. Akari & Samurott's role is Field. Faction: Sinnoh.
Other Dark sync pairs in Pokémon Masters EX: Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja, Carmine (Alt.) & Mightyena and 31 more.
Akari & Samurott's banners
All banners- 28 August 2026 to 7 October 2026Special Present! (2026-08)
- 14 March 2026 to 11 April 2026Presents ×2!
- 15 September 2025 to 25 October 2025Special Present! (2025-09)
- 5 July 2024 to 19 July 2024Double Feature Poké Fair Scout (2024-07)
- 29 September 2023 to 19 October 2023Akari Poké Fair Scout
- 1 January 2023 to 1 April 2025Double Feature Poké Fair Scout
Stats
- HP195th of 765857
- Attack184th of 765469
- Defense325th of 765227
- Sp. Atk387th of 765316
- Sp. Def420th of 765215
- Speed423rd of 765356
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 179Lv. 45: 251Lv. 100: 537Lv. 120: 601Lv. 140: 665Lv. 200: 857
- AttackLv. 1: 21Lv. 30: 68Lv. 45: 113Lv. 100: 289Lv. 120: 325Lv. 140: 361Lv. 200: 469
- DefenseLv. 1: 15Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
- Sp. AtkLv. 1: 12Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
- Sp. DefLv. 1: 15Lv. 30: 37Lv. 45: 58Lv. 100: 135Lv. 120: 151Lv. 140: 167Lv. 200: 215
- SpeedLv. 1: 17Lv. 30: 51Lv. 45: 84Lv. 100: 216Lv. 120: 244Lv. 140: 272Lv. 200: 356
Sync pair
Moves
5- Ceaseless Edge
Dark·Physical·Power 160-192·Accuracy 90·4 gauge·Opponent (one)Critical hits land more easily. Applies Dark Damage Field to the opponents' field of play. (Dark Damage Field: The sync pairs will take Dark-type damage whenever they take an action.)
- PotionStatus·2 MP·Ally (one)
Restores an ally's HP by approximately 40% of its maximum HP.
- Top Performer Ceaseless Edge
Dark·Physical·Power 200-240·2 gauge·Opponent (one)Activation Condition: When Dark Damage Field applies to the opponent's field of play. Deactivation Condition: When the opponent's field of play is no longer Dark Damage Field. Never misses. Except in certain circumstances, successful hits with this attack become critical hits. This move's power increases when successfully used in succession. (This move powers up by 20% every time it is used.) (The maximum power-up is 60%.) If a different move is used by the user's Pokémon, this move's power returns to normal.
- Mutual Understanding!Trainer moveStatus·1 MP·Ally (one)
Turns the field of play's zone into a Dark Zone. (A Dark Zone powers up Dark-type attacks.) Raises an ally's Speed by 4 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of an ally by 2 ranks.
- Master Crafter Ceaseless EdgeSync move
Dark·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Survey Corps Teachings
Grants all of the following effects the first time the user enters a battle each battle: Reduces the user's sync move countdown by 1. Raises the user's Attack by 4 stat ranks. Raises the user's critical-hit rate by 3 stat ranks.
- Quick Tempo
Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.
- Critical Strike 2
Powers up the user's attacks when they become critical hits.
Sync grid
5454 tiles, 260 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Ceaseless Edge: Power +3Ceaseless Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ceaseless Edge: Power +3Ceaseless Edge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Ceaseless Edge: Power +3Ceaseless Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ceaseless Edge: Power +3Ceaseless Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Ceaseless Edge: Power +3Ceaseless Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Top Performer Ceaseless Edge: Power +3Top Performer Ceaseless Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Top Performer Ceaseless Edge: Power +3Top Performer Ceaseless Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Top Performer Ceaseless Edge: Power +3Top Performer Ceaseless Edge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Top Performer Ceaseless Edge: Power +3Top Performer Ceaseless Edge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Top Performer Ceaseless Edge: Power +3Top Performer Ceaseless Edge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Ceaseless Edge: Accuracy +10Ceaseless Edge: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Master Crafter Ceaseless Edge: Power +25Master Crafter Ceaseless Edge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Master Crafter Ceaseless Edge: Power +25Master Crafter Ceaseless Edge: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dark DF on Opp & Hit: Speed ↑ 9Raises the user's Speed by 1 stat rank when its attack move is successful while Dark Damage Field applies to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ceaseless Edge: Move Gauge Refresh 3Move: Ceaseless Edge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potion: MP Refresh 2Move: Potion Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Mutual Understanding!: MP Refresh 2Move: Mutual Understanding! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Dark Zone: Attack Move DR 2Reduces damage when the user is hit by an attack move while the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Gobsmack 4Has a chance (50%) of leaving the target confused when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Dark DF on Opp: Moves ↑ 3Powers up the user's moves when Dark Damage Field applies to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Umbral Acceleration 2Quickly charges the move gauge when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Entry FreebieApplies the Free Move Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Mighty Rush 9Increases the user's Physical Moves ↑ Next effect by one rank after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Soften Up 1Critical hits land more easily when the user attacks with a sync move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Dark DF on Opp & Hit: Defense ↓ & Sp. Def ↓ 9Lowers the target's Defense and Sp. Def by 1 stat rank when the user's attack move is successful while Dark Damage Field applies to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Dark DF Extension 3Extends the duration of Dark Damage Field when Dark Damage Field is applied to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dark Zone: S-Moves ↑ 5Powers up the user's sync move when the zone is a Dark Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Potion: Master Healer 1Move: Potion Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Sync Burst 1Restores 1 MP for the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dark DF on Opp & Hit: Free Move Next 4Has a chance (50%) of applying the Free Move Next effect to the user when its attack move is successful while Dark Damage Field applies to the opponent's field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Akari & Samurott
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