Caitlin (Fall 2021) & Sableye

Unova

Caitlin (Fall 2021) & Sableye

★★★★★

/Dark/Tech

Ctier

Introduction

Caitlin (Fall 2021) & Sableye is a 5-star Dark sync pair in Pokémon Masters EX. Caitlin (Fall 2021) & Sableye's role is Tech. Faction: Unova.

On the Pokémon Masters EX tier list Caitlin (Fall 2021) & Sableye is C tier, 290th of the 608 sync pairs ranked.

Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Calem (Champion) & Greninja, Carmine (Alt.) & Mightyena and 31 more.

Caitlin (Fall 2021) & Sableye's banners

All banners
  • 14 October 2025 to 1 November 2025Super Spotlight Seasonal Scout (2025-10)
  • 14 October 2025 to 1 November 2025Seasonal Tiered Scout (2025-10)
  • 15 October 2024 to 6 November 2024Seasonal Tiered Scout (2024-10)
  • 15 October 2024 to 6 November 2024Super Spotlight Seasonal Scout (2024-10)
  • 18 October 2023 to 21 October 2023Seasonal Tiered Scout (2023-10)
  • 18 October 2023 to 21 October 2023Super Spotlight Seasonal Scout (2023-10)
  • 24 October 2022 to 27 October 2022Seasonal Tiered Scout (2022-10)
  • 24 October 2022 to 27 October 2022Super Spotlight Seasonal Scout (2022-10)
  • 16 October 2021 to 5 November 2021Caitlin Seasonal Scout
  • 16 October 2021 to 5 November 2021Caitlin Seasonal Tiered Scout

Stats

  • HP507th761
  • Attack497th260
  • Defense132nd316
  • Sp. Atk536th224
  • Sp. Def133rd316
  • Speed420th358

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 82Lv. 30: 151Lv. 45: 217Lv. 100: 481Lv. 120: 537Lv. 140: 593Lv. 200: 761
  • AttackLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • Sp. AtkLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. DefLv. 1: 14Lv. 30: 45Lv. 45: 75Lv. 100: 196Lv. 120: 220Lv. 140: 244Lv. 200: 316
  • SpeedLv. 1: 17Lv. 30: 53Lv. 45: 86Lv. 100: 218Lv. 120: 246Lv. 140: 274Lv. 200: 358

As Mega Sableye

  • HPLv. 1: 82Lv. 30: 151Lv. 45: 217Lv. 100: 481Lv. 120: 537Lv. 140: 593Lv. 200: 761
  • AttackLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
  • DefenseLv. 1: 16Lv. 30: 54Lv. 45: 90Lv. 100: 235Lv. 120: 264Lv. 140: 292Lv. 200: 379
  • Sp. AtkLv. 1: 12Lv. 30: 35Lv. 45: 56Lv. 100: 144Lv. 120: 160Lv. 140: 176Lv. 200: 224
  • Sp. DefLv. 1: 16Lv. 30: 54Lv. 45: 90Lv. 100: 235Lv. 120: 264Lv. 140: 292Lv. 200: 379
  • SpeedLv. 1: 17Lv. 30: 53Lv. 45: 86Lv. 100: 218Lv. 120: 246Lv. 140: 274Lv. 200: 358

Sync pair

TrainerCaitlin (Fall 2021)
PokémonSableye
TypeDark
WeaknessFairy
RoleTech, EX role Field (since 7 Jul 2026)
Base rarity5★
How to getSeasonal scout
Released16 Oct 2021
6★ EXAvailable since 16 Oct 2021
ThemesDark, Unova, Seasonal Outfit, Undella Town

Moves

5
  • Feint Attack
    Dark·Physical·Power 45-54·2 gauge·Opponent (one)

    Never misses.

  • X Defense All
    Status·2 MP·Ally (all)

    Raises the Defense of all allied sync pairs by 2 stat ranks.

  • X Sp. Def All
    Status·2 MP·Ally (all)

    Raises the Sp. Def of all allied sync pairs by 2 stat ranks.

  • Tricksy!Trainer move
    Status·2 MP·Ally (all)

    Raises the Attack of all allied sync pairs by 2 stat ranks. Raises the Speed and accuracy of all allied sync pairs by 1 stat rank. If the user's Sableye has Mega Evolved, also applies the Condition Nullification effect to all allied sync pairs.

  • Eerie Eyes Dark ImpactSync move
    Dark·Physical·Power 160-192·Opponent (one)

    Become Mega Sableye until the end of battle.

Passive skills

3
  • Quick Tempo

    Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle.

  • S-Move: Team HP Recovery (M) 1

    Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move.

  • Vigilance

    Protects the user against critical hits.

Sync grid

51
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyFeint At…Power +32 energyFeint At…Power +32 energySpD+104 energySpe+52 energyFeint At…Power +32 energyFeint At…Power +32 energyFeint At…Move Gau…7 energyHealthy …9 energyRevenge …lv 38 energyFeint At…Flabberg…12 energySpe+52 energyDef+104 energyHP+102 energyX Sp. De…Move Gau…7 energyEerie Ey…Power +255 energyUnflappa…6 energyX Sp. De…MP Refre…7 energyFirst Aidlv 48 energyTeam Syn…lv 910 energySpe+52 energyDef+52 energySpD+52 energySpD+52 energyFeint At…Power +32 energyFeint At…Power +32 energyFeint At…Power +32 energyTricksy!MP Refre…7 energyStalwart5 energyTricksy!Pep Rall…7 energyFaint: A…lv 110 energyDef+52 energyAtk+52 energyHP+204 energyX Defens…Move Gau…7 energySync Wall8 energyUnbending5 energyX Defens…MP Refre…7 energyEndurance10 energyEerie Ey…Power +255 energyEerie Ey…Power +255 energyEerie Ey…Power +255 energyEerie Ey…Power +30freeEerie Ey…Power +30freeEerie Ey…Power +30free

51 tiles, 206 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Eerie Eyes Dark Impact: Power +30Eerie Eyes Dark Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Eerie Eyes Dark Impact: Power +30Eerie Eyes Dark Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Eerie Eyes Dark Impact: Power +30Eerie Eyes Dark Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Feint Attack: Power +3Feint Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Feint Attack: Power +3Feint Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Feint Attack: Power +3Feint Attack: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Feint Attack: Power +3Feint Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Feint Attack: Power +3Feint Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Feint Attack: Power +3Feint Attack: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Feint Attack: Power +3Feint Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Eerie Eyes Dark Impact: Power +25Eerie Eyes Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Eerie Eyes Dark Impact: Power +25Eerie Eyes Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Eerie Eyes Dark Impact: Power +25Eerie Eyes Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Eerie Eyes Dark Impact: Power +25Eerie Eyes Dark Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Feint Attack: Move Gauge Refresh 3Move: Feint Attack Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Sp. Def All: Move Gauge Refresh 3Move: X Sp. Def All Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • X Sp. Def All: MP Refresh 3Move: X Sp. Def All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Tricksy!: MP Refresh 2Move: Tricksy! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Tricksy!: Pep Rally 1Move: Tricksy! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Defense All: Move Gauge Refresh 3Move: X Defense All Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • X Defense All: MP Refresh 3Move: X Defense All Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Revenge Boost 3Has a chance (40%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Sync WallApplies the Critical-Hit Defense effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Healthy HealingApplies the Gradual Healing effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Team Sync Cure 9Removes all status conditions from all allied sync pairs after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Faint: Ally HP Recovery (M) 1Restores the HP of all allied sync pairs other than the user by approximately 20% of their maximum HP just before the user faints. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Feint Attack: Flabbergast 4Move: Feint Attack Has a chance (50%) of leaving the target confused when a move targeting that opponent is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Caitlin (Fall 2021) & Sableye

Art

Caitlin (Fall 2021) & Sableye key art

More Dark sync pairs

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