
Paldea
Arven & Mabosstiff
★★★★★
/
Dark/Tech
Introduction
Arven & Mabosstiff is a 5-star Dark sync pair in Pokémon Masters EX. Arven & Mabosstiff's role is Tech. Faction: Paldea.
On the Pokémon Masters EX tier list Arven & Mabosstiff is B tier, 134th of the 608 sync pairs ranked.
Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja, Carmine (Alt.) & Mightyena and 31 more.
Arven & Mabosstiff's banners
All banners- 28 August 2026 to 7 October 2026Special Present! (2026-08)
- 14 March 2026 to 11 April 2026Presents ×2!
- 17 February 2025 to 29 March 2025Poké Fair
- 17 February 2025 to 29 March 2025Triple Feature Poké Fair Scout (2025-02)
- 10 August 2024 to 28 August 2024Arven Poké Fair Scout
Stats
- HP97th of 765878
- Attack567th of 765214
- Defense32nd of 765398
- Sp. Atk566th of 765208
- Sp. Def63rd of 765372
- Speed295th of 765393
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 108Lv. 30: 186Lv. 45: 261Lv. 100: 558Lv. 120: 622Lv. 140: 686Lv. 200: 878
- AttackLv. 1: 18Lv. 30: 39Lv. 45: 57Lv. 100: 134Lv. 120: 150Lv. 140: 166Lv. 200: 214
- DefenseLv. 1: 19Lv. 30: 59Lv. 45: 95Lv. 100: 238Lv. 120: 270Lv. 140: 302Lv. 200: 398
- Sp. AtkLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
- Sp. DefLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
- SpeedLv. 1: 15Lv. 30: 54Lv. 45: 90Lv. 100: 233Lv. 120: 265Lv. 140: 297Lv. 200: 393
Sync pair
Moves
5- Bite
Dark·Physical·Power 42-50·Accuracy 100·2 gauge·Opponent (one)Has a chance (30%) of making the target flinch.
- Sitrus BerryStatus·3 MP·Ally (one)
Restores an ally's HP by approximately 20% of its maximum HP.
- Bounce Back Jaw Lock
Dark·Physical·Power 150-180·1 gauge·Opponent (one)Activation Condition: When the user uses any moves 1 time. Deactivation Condition: Cannot be deactivated. Never misses. Applies the Restrain effect to the target and the user. If the remaining MP for the user's move is 1 or more when attacking with this move, reduces those MP by 1 and increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks. If the remaining MP for the user's move is zero when attacking with this move, restores its HP by approximately 10% of its maximum HP.
- Here You Go!Trainer moveStatus·2 MP·Ally (all)
Raises the Attack and critical-hit rate of all allied sync pairs by 2 stat ranks. In addition, raises the Attack and Defense of all allied sync pairs by 2 stat ranks when the user is restrained.
- Chef's Spicy ComeuppanceSync move
Dark·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Trusty Arven's Chockablock Cheer
Reduces MP by 1 for the user's moves that have the Berry effect tag and grants all of the following effects when the user's HP is left at half or below after it is hit by an attack move or sync move: Restores the HP of all allied sync pairs by approximately 30% of their maximum HP. In addition, restores the user's HP by approximately 20% of its maximum HP.
- Herba Mystica Effects
Except in certain circumstances, reduces damage when the user is hit by an attack move while the remaining MP for its moves that have the Berry effect tag is zero.
- Hit Restrained Opp: Team 1 of 5 Stats ↑ 9
Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user's attack move is successful against a restrained opponent: Attack, Defense, Sp. Atk, Sp. Def, or Speed.
Sync grid
5454 tiles, 256 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bite: Power +4Bite: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bounce Back Jaw Lock: Power +4Bounce Back Jaw Lock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bounce Back Jaw Lock: Power +4Bounce Back Jaw Lock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bounce Back Jaw Lock: Power +4Bounce Back Jaw Lock: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bounce Back Jaw Lock: Power +4Bounce Back Jaw Lock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bounce Back Jaw Lock: Power +4Bounce Back Jaw Lock: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Chef's Spicy Comeuppance: Power +25Chef's Spicy Comeuppance: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Chef's Spicy Comeuppance: Power +25Chef's Spicy Comeuppance: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bite: Move Gauge Refresh 3Move: Bite Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Here You Go!: MP Refresh 2Move: Here You Go! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bounce Back Jaw Lock: Move Gauge Refresh 3Move: Bounce Back Jaw Lock Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Bite: Aggravation 1Move: Bite Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Team Sentry Entry 2Raises the Defense of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)9 energy · 108 orbs
- Here You Go!: Team Hit and HealMove: Here You Go! Applies the Gradual Healing effect to all allied sync pairs when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Bite: Fast-Track 9Move: Bite Raises the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Healthy Buffer 5Reduces damage when the user is hit by an attack move when its HP is full. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Restrained Scope 5Has a chance (60%) of lowering the target's accuracy by 1 stat rank when the user's attack move is successful against a restrained opponent. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Hit Restrained Opp: Attack ↓ & Sp. Atk ↓ 9Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful against a restrained opponent. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- 1st S-Move: Team Physical Boost 2Increases the Physical Moves ↑ Next effect of all allied sync pairs by 2 ranks the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sync Cure 9Removes all status conditions from all allied sync pairs after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit Restrained Opp: Team 1 of 5 Stats ↑ 9Raises one of the following stats of all allied sync pairs by 1 stat rank at random when the user's attack move is successful against a restrained opponent: Attack, Defense, Sp. Atk, Sp. Def, or Speed. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sitrus Berry: Master Healer 1Move: Sitrus Berry Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Safety NetApplies the Enduring effect to all allied sync pairs the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Arven & Mabosstiff
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