Giovanni (Sygna Suit Alt.) & Guzzlord

Johto

Giovanni (Sygna Suit Alt.) & Guzzlord

★★★★★

/Dark/Tech

Atier

Introduction

Giovanni (Sygna Suit Alt.) & Guzzlord is a 5-star Dark sync pair in Pokémon Masters EX. Giovanni (Sygna Suit Alt.) & Guzzlord's role is Tech. Faction: Johto.

On the Pokémon Masters EX tier list Giovanni (Sygna Suit Alt.) & Guzzlord is A tier, 53rd of the 608 sync pairs ranked.

Other Dark sync pairs in Pokémon Masters EX: Akari & Samurott, Archer & Houndoom, Arven & Mabosstiff, Brycen-Man & Zoroark, Caitlin (Fall 2021) & Sableye, Calem (Champion) & Greninja and 31 more.

Giovanni (Sygna Suit Alt.) & Guzzlord's banners

All banners
  • 21 October 2026 to 1 November 2026Triple Feature Master Fair (2026-10)
  • 25 November 2025 to 26 November 2025Triple Feature Master Fair (2025-11)
  • 1 January 2023 to 1 January 2025Master Fairs Ending Soon!

Stats

  • HP1st1,400
  • Attack190th464
  • Defense63rd372
  • Sp. Atk417th296
  • Sp. Def63rd372
  • Speed578th311

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 198Lv. 30: 321Lv. 45: 438Lv. 100: 900Lv. 120: 1,000Lv. 140: 1,100Lv. 200: 1,400
  • AttackLv. 1: 20Lv. 30: 66Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
  • DefenseLv. 1: 15Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
  • Sp. AtkLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • Sp. DefLv. 1: 15Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
  • SpeedLv. 1: 9Lv. 30: 40Lv. 45: 70Lv. 100: 191Lv. 120: 215Lv. 140: 239Lv. 200: 311

Sync pair

TrainerGiovanni (Sygna Suit Alt.)
PokémonGuzzlord
TypeDark
WeaknessFairy
RoleTech, EX role Field (since 31 Dec 2024)
Base rarity5★
How to getPoké Fair scout
Released31 Dec 2024
6★ EXAvailable since 31 Dec 2024
ThemesDark, Johto, Villain, Sygna Suit

Moves

5
  • Stockpile
    Normal·Status·2 gauge·Self

    Raises the user's Defense and Sp. Def by 1 stat rank.

  • Guzzling Swallow
    Normal·Status·2 gauge·2 MP·Ally (all)

    Activation Condition: When the user uses move. Deactivation Condition: When this move is used. Restores the HP of all allied sync pairs by approximately 20% of their maximum HP. The more the user's Defense or Sp. Def are raised, the more it also restores its HP. Removes all of the user's Defense and Sp. Def increases.

  • Gorging Crunch
    Dark·Physical·Power 100-120·Accuracy 100·2 gauge·Opponent (one)

    Activation Condition: When the user's Defense and Sp. Def total 6 stat ranks or higher. Deactivation Condition: When the user's Defense and Sp. Def total 5 stat ranks or less. The more the user's Defense or Sp. Def are raised, the greater the power of this attack. Lowers the target's Defense and Sp. Def by 1 stat rank. Removes all of the user's Defense and Sp. Def increases.

  • Endless Ambition!Trainer move
    Status·1 MP·Ally (all)

    Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Applies the Take Next "All" Move effect to the user.

  • Crunch That Satisfies the InsatiableSync move
    Dark·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

4
  • Johto Flag Bearer

    Powers up the moves of all allied sync pairs by 10%. Reduces attack move damage taken by all allied sync pairs by 20%. The more allied sync pairs with the Johto theme you have on your team, the higher these percentages are. (Each additional sync pair powers up moves by 10% and reduces damage by 3%. The maximum power-up is 30%, and the maximum damage reduction is 26%.)

  • Giovanni's Greed

    When a status move used by the user's Pokémon raises its stats only, raises the same stats by the same amount for all allied sync pairs instead. When an ally's stat is raised by a status move used by the user's Pokémon, it is raised by three times the stat ranks. Increases the Sync Move ↑ Next effect of all allied sync pairs by 2 ranks when the user's Pokémon uses a status move.

  • B-Move: Restore T-Move MP 9

    Restores 1 MP for the user's Trainer when it uses a buddy move.

  • Team Sharp Entry 3

    Raises the critical-hit rate of all allied sync pairs by 3 stat ranks when the user enters a battle.

Sync grid

50
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpe+52 energyDef+52 energySpD+52 energyAtk+52 energyGorging …Power +43 energyGorging …Power +43 energyGorging …Power +43 energyGorging …Move Gau…7 energyEndurance10 energyTeam Fas…lv 98 energyGuarded …lv 310 energyHP+102 energyDef+52 energySpD+52 energySpe+52 energyQuick Cu…7 energyTeam Syn…8 energyStockpileMove Gau…7 energyStockpileMove10 energyInflicti…lv 910 energySpe+52 energyAtk+52 energyDef+52 energySpD+52 energyFlamepro…5 energyGuzzling…Move Gau…7 energySpe+104 energyEndless …MP Refre…7 energyTeam Sma…lv 910 energyTeam Gra…lv 210 energy1st S-Mo…lv 110 energyAtk+52 energySpe+52 energyGorging …Power +43 energyGorging …Power +43 energyT-Move: …lv 97 energyTeam Fie…lv 210 energyNatural …7 energyT-Move: …lv 910 energyVigilance10 energyCrunch T…Power +255 energyCrunch T…Power +255 energyStockpileTeam Str…freeDebut: D…free

50 tiles, 227 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Stockpile: Team Strengthening Status 9Move: Stockpile Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)0 energy · 5 orbs
  • Debut: Dark ZoneTurns the field of play's zone into a Dark Zone the first time the user enters a battle each battle. (A Dark Zone powers up Dark-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 4 or higher)0 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Gorging Crunch: Power +4Gorging Crunch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Gorging Crunch: Power +4Gorging Crunch: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Gorging Crunch: Power +4Gorging Crunch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Gorging Crunch: Power +4Gorging Crunch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Gorging Crunch: Power +4Gorging Crunch: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • FlameproofPrevents the user from getting burned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Crunch That Satisfies the Insatiable: Power +25Crunch That Satisfies the Insatiable: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Crunch That Satisfies the Insatiable: Power +25Crunch That Satisfies the Insatiable: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Gorging Crunch: Move Gauge Refresh 3Move: Gorging Crunch Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Stockpile: Move Gauge Refresh 3Move: Stockpile Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Guzzling Swallow: Move Gauge Refresh 3Move: Guzzling Swallow Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Endless Ambition!: MP Refresh 2Move: Endless Ambition! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • T-Move: Allied Field MG → 9Applies the Move Gauge Acceleration effect to the allied field of play when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Team Fast-Track 9Raises the Speed of all allied sync pairs by one stat rank when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Team Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Guarded Entry 3Raises the user's Defense and Sp. Def by 3 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Stockpile: Move: Team Sync Move Boost ↑1 9Move: Stockpile Increases the Sync Move ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Infliction Freebie 9Applies the Free Move Next effect to the user when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Smart Command 9Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Grand Entry 2Raises the Sp. Atk of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • 1st S-Move: Restore B-Move MP 1Restores 1 MP of the user's buddy move the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Team Fierce Entry 2Raises the Attack of all allied sync pairs by 2 stat ranks when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • T-Move: Team Physical Boost ↑1 9Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Giovanni (Sygna Suit Alt.) & Guzzlord

Art

Giovanni (Sygna Suit Alt.) & Guzzlord key art

More Dark sync pairs

All sync pairs